| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| VISIT_GL_CALL(ActiveTexture, void, (GLenum texture), (texture)) |
| VISIT_GL_CALL(AttachShader, |
| void, |
| (GLuint program, GLuint shader), |
| (program, shader)) |
| VISIT_GL_CALL(BindAttribLocation, |
| void, |
| (GLuint program, GLuint index, const char* name), |
| (program, index, name)) |
| VISIT_GL_CALL(BindBuffer, |
| void, |
| (GLenum target, GLuint buffer), |
| (target, buffer)) |
| VISIT_GL_CALL(BindFramebuffer, |
| void, |
| (GLenum target, GLuint framebuffer), |
| (target, framebuffer)) |
| VISIT_GL_CALL(BindRenderbuffer, |
| void, |
| (GLenum target, GLuint renderbuffer), |
| (target, renderbuffer)) |
| VISIT_GL_CALL(BindTexture, |
| void, |
| (GLenum target, GLuint texture), |
| (target, texture)) |
| VISIT_GL_CALL(BlendColor, |
| void, |
| (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), |
| (red, green, blue, alpha)) |
| VISIT_GL_CALL(BlendEquation, void, (GLenum mode), (mode)) |
| VISIT_GL_CALL(BlendEquationSeparate, |
| void, |
| (GLenum modeRGB, GLenum modeAlpha), |
| (modeRGB, modeAlpha)) |
| VISIT_GL_CALL(BlendFunc, |
| void, |
| (GLenum sfactor, GLenum dfactor), |
| (sfactor, dfactor)) |
| VISIT_GL_CALL(BlendFuncSeparate, |
| void, |
| (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), |
| (srcRGB, dstRGB, srcAlpha, dstAlpha)) |
| VISIT_GL_CALL(BufferData, |
| void, |
| (GLenum target, GLsizeiptr size, const void* data, GLenum usage), |
| (target, size, data, usage)) |
| VISIT_GL_CALL( |
| BufferSubData, |
| void, |
| (GLenum target, GLintptr offset, GLsizeiptr size, const void* data), |
| (target, offset, size, data)) |
| VISIT_GL_CALL(CheckFramebufferStatus, GLenum, (GLenum target), (target)) |
| VISIT_GL_CALL(Clear, void, (GLbitfield mask), (mask)) |
| VISIT_GL_CALL(ClearColor, |
| void, |
| (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha), |
| (red, green, blue, alpha)) |
| VISIT_GL_CALL(ClearDepthf, void, (GLclampf depth), (depth)) |
| VISIT_GL_CALL(ClearStencil, void, (GLint s), (s)) |
| VISIT_GL_CALL(ColorMask, |
| void, |
| (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha), |
| (red, green, blue, alpha)) |
| VISIT_GL_CALL(CompileShader, void, (GLuint shader), (shader)) |
| VISIT_GL_CALL( |
| CompressedTexImage2D, |
| void, |
| (GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data), |
| (target, level, internalformat, width, height, border, imageSize, data)) |
| VISIT_GL_CALL( |
| CompressedTexSubImage2D, |
| void, |
| (GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data), |
| (target, level, xoffset, yoffset, width, height, format, imageSize, data)) |
| VISIT_GL_CALL(CopyTexImage2D, |
| void, |
| (GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border), |
| (target, level, internalformat, x, y, width, height, border)) |
| VISIT_GL_CALL(CopyTexSubImage2D, |
| void, |
| (GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height), |
| (target, level, xoffset, yoffset, x, y, width, height)) |
| VISIT_GL_CALL(CreateProgram, GLuint, (), ()) |
| VISIT_GL_CALL(CreateShader, GLuint, (GLenum type), (type)) |
| VISIT_GL_CALL(CullFace, void, (GLenum mode), (mode)) |
| VISIT_GL_CALL(DeleteBuffers, |
| void, |
| (GLsizei n, const GLuint* buffers), |
| (n, buffers)) |
| VISIT_GL_CALL(DeleteFramebuffers, |
| void, |
| (GLsizei n, const GLuint* framebuffers), |
| (n, framebuffers)) |
| VISIT_GL_CALL(DeleteProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL(DeleteRenderbuffers, |
| void, |
| (GLsizei n, const GLuint* renderbuffers), |
| (n, renderbuffers)) |
| VISIT_GL_CALL(DeleteShader, void, (GLuint shader), (shader)) |
| VISIT_GL_CALL(DeleteTextures, |
| void, |
| (GLsizei n, const GLuint* textures), |
| (n, textures)) |
| VISIT_GL_CALL(DepthFunc, void, (GLenum func), (func)) |
| VISIT_GL_CALL(DepthMask, void, (GLboolean flag), (flag)) |
| VISIT_GL_CALL(DepthRangef, void, (GLclampf zNear, GLclampf zFar), (zNear, zFar)) |
| VISIT_GL_CALL(DetachShader, |
| void, |
| (GLuint program, GLuint shader), |
| (program, shader)) |
| VISIT_GL_CALL(Disable, void, (GLenum cap), (cap)) |
| VISIT_GL_CALL(DisableVertexAttribArray, void, (GLuint index), (index)) |
| VISIT_GL_CALL(DrawArrays, |
| void, |
| (GLenum mode, GLint first, GLsizei count), |
| (mode, first, count)) |
| VISIT_GL_CALL(DrawElements, |
| void, |
| (GLenum mode, GLsizei count, GLenum type, const void* indices), |
| (mode, count, type, indices)) |
| VISIT_GL_CALL(Enable, void, (GLenum cap), (cap)) |
| VISIT_GL_CALL(EnableVertexAttribArray, void, (GLuint index), (index)) |
| VISIT_GL_CALL(Finish, void, (), ()) |
| VISIT_GL_CALL(Flush, void, (), ()) |
| VISIT_GL_CALL(FramebufferRenderbuffer, |
| void, |
| (GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer), |
| (target, attachment, renderbuffertarget, renderbuffer)) |
| VISIT_GL_CALL(FramebufferTexture2D, |
| void, |
| (GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level), |
| (target, attachment, textarget, texture, level)) |
| VISIT_GL_CALL(FrontFace, void, (GLenum mode), (mode)) |
| VISIT_GL_CALL(GenBuffers, void, (GLsizei n, GLuint* buffers), (n, buffers)) |
| VISIT_GL_CALL(GenerateMipmap, void, (GLenum target), (target)) |
| VISIT_GL_CALL(GenFramebuffers, |
| void, |
| (GLsizei n, GLuint* framebuffers), |
| (n, framebuffers)) |
| VISIT_GL_CALL(GenRenderbuffers, |
| void, |
| (GLsizei n, GLuint* renderbuffers), |
| (n, renderbuffers)) |
| VISIT_GL_CALL(GenTextures, void, (GLsizei n, GLuint* textures), (n, textures)) |
| VISIT_GL_CALL(GetActiveAttrib, |
| void, |
| (GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name), |
| (program, index, bufsize, length, size, type, name)) |
| VISIT_GL_CALL(GetActiveUniform, |
| void, |
| (GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name), |
| (program, index, bufsize, length, size, type, name)) |
| VISIT_GL_CALL( |
| GetAttachedShaders, |
| void, |
| (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), |
| (program, maxcount, count, shaders)) |
| VISIT_GL_CALL(GetAttribLocation, |
| GLint, |
| (GLuint program, const char* name), |
| (program, name)) |
| VISIT_GL_CALL(GetBooleanv, |
| void, |
| (GLenum pname, GLboolean* params), |
| (pname, params)) |
| VISIT_GL_CALL(GetBufferParameteriv, |
| void, |
| (GLenum target, GLenum pname, GLint* params), |
| (target, pname, params)) |
| VISIT_GL_CALL(GetError, GLenum, (), ()) |
| VISIT_GL_CALL(GetFloatv, void, (GLenum pname, GLfloat* params), (pname, params)) |
| VISIT_GL_CALL(GetFramebufferAttachmentParameteriv, |
| void, |
| (GLenum target, GLenum attachment, GLenum pname, GLint* params), |
| (target, attachment, pname, params)) |
| VISIT_GL_CALL(GetIntegerv, void, (GLenum pname, GLint* params), (pname, params)) |
| VISIT_GL_CALL(GetProgramiv, |
| void, |
| (GLuint program, GLenum pname, GLint* params), |
| (program, pname, params)) |
| VISIT_GL_CALL(GetProgramInfoLog, |
| void, |
| (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog), |
| (program, bufsize, length, infolog)) |
| VISIT_GL_CALL(GetRenderbufferParameteriv, |
| void, |
| (GLenum target, GLenum pname, GLint* params), |
| (target, pname, params)) |
| VISIT_GL_CALL(GetShaderiv, |
| void, |
| (GLuint shader, GLenum pname, GLint* params), |
| (shader, pname, params)) |
| VISIT_GL_CALL(GetShaderInfoLog, |
| void, |
| (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog), |
| (shader, bufsize, length, infolog)) |
| VISIT_GL_CALL( |
| GetShaderPrecisionFormat, |
| void, |
| (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision), |
| (shadertype, precisiontype, range, precision)) |
| VISIT_GL_CALL(GetShaderSource, |
| void, |
| (GLuint shader, GLsizei bufsize, GLsizei* length, char* source), |
| (shader, bufsize, length, source)) |
| VISIT_GL_CALL(GetString, const GLubyte*, (GLenum name), (name)) |
| VISIT_GL_CALL(GetTexParameterfv, |
| void, |
| (GLenum target, GLenum pname, GLfloat* params), |
| (target, pname, params)) |
| VISIT_GL_CALL(GetTexParameteriv, |
| void, |
| (GLenum target, GLenum pname, GLint* params), |
| (target, pname, params)) |
| VISIT_GL_CALL(GetUniformfv, |
| void, |
| (GLuint program, GLint location, GLfloat* params), |
| (program, location, params)) |
| VISIT_GL_CALL(GetUniformiv, |
| void, |
| (GLuint program, GLint location, GLint* params), |
| (program, location, params)) |
| VISIT_GL_CALL(GetUniformLocation, |
| GLint, |
| (GLuint program, const char* name), |
| (program, name)) |
| VISIT_GL_CALL(GetVertexAttribfv, |
| void, |
| (GLuint index, GLenum pname, GLfloat* params), |
| (index, pname, params)) |
| VISIT_GL_CALL(GetVertexAttribiv, |
| void, |
| (GLuint index, GLenum pname, GLint* params), |
| (index, pname, params)) |
| VISIT_GL_CALL(GetVertexAttribPointerv, |
| void, |
| (GLuint index, GLenum pname, void** pointer), |
| (index, pname, pointer)) |
| VISIT_GL_CALL(Hint, void, (GLenum target, GLenum mode), (target, mode)) |
| VISIT_GL_CALL(IsBuffer, GLboolean, (GLuint buffer), (buffer)) |
| VISIT_GL_CALL(IsEnabled, GLboolean, (GLenum cap), (cap)) |
| VISIT_GL_CALL(IsFramebuffer, GLboolean, (GLuint framebuffer), (framebuffer)) |
| VISIT_GL_CALL(IsProgram, GLboolean, (GLuint program), (program)) |
| VISIT_GL_CALL(IsRenderbuffer, GLboolean, (GLuint renderbuffer), (renderbuffer)) |
| VISIT_GL_CALL(IsShader, GLboolean, (GLuint shader), (shader)) |
| VISIT_GL_CALL(IsTexture, GLboolean, (GLuint texture), (texture)) |
| VISIT_GL_CALL(LineWidth, void, (GLfloat width), (width)) |
| VISIT_GL_CALL(LinkProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL(PixelStorei, void, (GLenum pname, GLint param), (pname, param)) |
| VISIT_GL_CALL(PolygonOffset, |
| void, |
| (GLfloat factor, GLfloat units), |
| (factor, units)) |
| VISIT_GL_CALL(ReadPixels, |
| void, |
| (GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels), |
| (x, y, width, height, format, type, pixels)) |
| VISIT_GL_CALL(ReleaseShaderCompiler, void, (), ()) |
| VISIT_GL_CALL( |
| RenderbufferStorage, |
| void, |
| (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), |
| (target, internalformat, width, height)) |
| VISIT_GL_CALL(SampleCoverage, |
| void, |
| (GLclampf value, GLboolean invert), |
| (value, invert)) |
| VISIT_GL_CALL(Scissor, |
| void, |
| (GLint x, GLint y, GLsizei width, GLsizei height), |
| (x, y, width, height)) |
| VISIT_GL_CALL(ShaderBinary, |
| void, |
| (GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length), |
| (n, shaders, binaryformat, binary, length)) |
| VISIT_GL_CALL(ShaderSource, |
| void, |
| (GLuint shader, |
| GLsizei count, |
| const GLchar* const* str, |
| const GLint* length), |
| (shader, count, str, length)) |
| VISIT_GL_CALL(StencilFunc, |
| void, |
| (GLenum func, GLint ref, GLuint mask), |
| (func, ref, mask)) |
| VISIT_GL_CALL(StencilFuncSeparate, |
| void, |
| (GLenum face, GLenum func, GLint ref, GLuint mask), |
| (face, func, ref, mask)) |
| VISIT_GL_CALL(StencilMask, void, (GLuint mask), (mask)) |
| VISIT_GL_CALL(StencilMaskSeparate, |
| void, |
| (GLenum face, GLuint mask), |
| (face, mask)) |
| VISIT_GL_CALL(StencilOp, |
| void, |
| (GLenum fail, GLenum zfail, GLenum zpass), |
| (fail, zfail, zpass)) |
| VISIT_GL_CALL(StencilOpSeparate, |
| void, |
| (GLenum face, GLenum fail, GLenum zfail, GLenum zpass), |
| (face, fail, zfail, zpass)) |
| VISIT_GL_CALL(TexImage2D, |
| void, |
| (GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels), |
| (target, |
| level, |
| internalformat, |
| width, |
| height, |
| border, |
| format, |
| type, |
| pixels)) |
| VISIT_GL_CALL(TexParameterf, |
| void, |
| (GLenum target, GLenum pname, GLfloat param), |
| (target, pname, param)) |
| VISIT_GL_CALL(TexParameterfv, |
| void, |
| (GLenum target, GLenum pname, const GLfloat* params), |
| (target, pname, params)) |
| VISIT_GL_CALL(TexParameteri, |
| void, |
| (GLenum target, GLenum pname, GLint param), |
| (target, pname, param)) |
| VISIT_GL_CALL(TexParameteriv, |
| void, |
| (GLenum target, GLenum pname, const GLint* params), |
| (target, pname, params)) |
| VISIT_GL_CALL( |
| TexSubImage2D, |
| void, |
| (GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels), |
| (target, level, xoffset, yoffset, width, height, format, type, pixels)) |
| VISIT_GL_CALL(Uniform1f, void, (GLint location, GLfloat x), (location, x)) |
| VISIT_GL_CALL(Uniform1fv, |
| void, |
| (GLint location, GLsizei count, const GLfloat* v), |
| (location, count, v)) |
| VISIT_GL_CALL(Uniform1i, void, (GLint location, GLint x), (location, x)) |
| VISIT_GL_CALL(Uniform1iv, |
| void, |
| (GLint location, GLsizei count, const GLint* v), |
| (location, count, v)) |
| VISIT_GL_CALL(Uniform2f, |
| void, |
| (GLint location, GLfloat x, GLfloat y), |
| (location, x, y)) |
| VISIT_GL_CALL(Uniform2fv, |
| void, |
| (GLint location, GLsizei count, const GLfloat* v), |
| (location, count, v)) |
| VISIT_GL_CALL(Uniform2i, |
| void, |
| (GLint location, GLint x, GLint y), |
| (location, x, y)) |
| VISIT_GL_CALL(Uniform2iv, |
| void, |
| (GLint location, GLsizei count, const GLint* v), |
| (location, count, v)) |
| VISIT_GL_CALL(Uniform3f, |
| void, |
| (GLint location, GLfloat x, GLfloat y, GLfloat z), |
| (location, x, y, z)) |
| VISIT_GL_CALL(Uniform3fv, |
| void, |
| (GLint location, GLsizei count, const GLfloat* v), |
| (location, count, v)) |
| VISIT_GL_CALL(Uniform3i, |
| void, |
| (GLint location, GLint x, GLint y, GLint z), |
| (location, x, y, z)) |
| VISIT_GL_CALL(Uniform3iv, |
| void, |
| (GLint location, GLsizei count, const GLint* v), |
| (location, count, v)) |
| VISIT_GL_CALL(Uniform4f, |
| void, |
| (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w), |
| (location, x, y, z, w)) |
| VISIT_GL_CALL(Uniform4fv, |
| void, |
| (GLint location, GLsizei count, const GLfloat* v), |
| (location, count, v)) |
| VISIT_GL_CALL(Uniform4i, |
| void, |
| (GLint location, GLint x, GLint y, GLint z, GLint w), |
| (location, x, y, z, w)) |
| VISIT_GL_CALL(Uniform4iv, |
| void, |
| (GLint location, GLsizei count, const GLint* v), |
| (location, count, v)) |
| VISIT_GL_CALL( |
| UniformMatrix2fv, |
| void, |
| (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), |
| (location, count, transpose, value)) |
| VISIT_GL_CALL( |
| UniformMatrix3fv, |
| void, |
| (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), |
| (location, count, transpose, value)) |
| VISIT_GL_CALL( |
| UniformMatrix4fv, |
| void, |
| (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), |
| (location, count, transpose, value)) |
| VISIT_GL_CALL(UseProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL(ValidateProgram, void, (GLuint program), (program)) |
| VISIT_GL_CALL(VertexAttrib1f, void, (GLuint indx, GLfloat x), (indx, x)) |
| VISIT_GL_CALL(VertexAttrib1fv, |
| void, |
| (GLuint indx, const GLfloat* values), |
| (indx, values)) |
| VISIT_GL_CALL(VertexAttrib2f, |
| void, |
| (GLuint indx, GLfloat x, GLfloat y), |
| (indx, x, y)) |
| VISIT_GL_CALL(VertexAttrib2fv, |
| void, |
| (GLuint indx, const GLfloat* values), |
| (indx, values)) |
| VISIT_GL_CALL(VertexAttrib3f, |
| void, |
| (GLuint indx, GLfloat x, GLfloat y, GLfloat z), |
| (indx, x, y, z)) |
| VISIT_GL_CALL(VertexAttrib3fv, |
| void, |
| (GLuint indx, const GLfloat* values), |
| (indx, values)) |
| VISIT_GL_CALL(VertexAttrib4f, |
| void, |
| (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w), |
| (indx, x, y, z, w)) |
| VISIT_GL_CALL(VertexAttrib4fv, |
| void, |
| (GLuint indx, const GLfloat* values), |
| (indx, values)) |
| VISIT_GL_CALL(VertexAttribPointer, |
| void, |
| (GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr), |
| (indx, size, type, normalized, stride, ptr)) |
| VISIT_GL_CALL(Viewport, |
| void, |
| (GLint x, GLint y, GLsizei width, GLsizei height), |
| (x, y, width, height)) |