blob: 12c5039c8f548fb1410d0882c728496728dfeb12 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// MSVC++ requires this to be set before any other includes to get M_PI.
#define _USE_MATH_DEFINES
#include <cmath>
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/event.h"
#include "ui/events/gestures/motion_event_impl.h"
namespace {
ui::TouchEvent TouchWithType(ui::EventType type, int id) {
return ui::TouchEvent(
type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(0));
}
ui::TouchEvent TouchWithPosition(ui::EventType type,
int id,
float x,
float y,
float raw_x,
float raw_y) {
ui::TouchEvent event(type,
gfx::PointF(x, y),
0,
id,
base::TimeDelta::FromMilliseconds(0),
0,
0,
0,
0);
event.set_root_location(gfx::PointF(raw_x, raw_y));
return event;
}
ui::TouchEvent TouchWithTapParams(ui::EventType type,
int id,
float radius_x,
float radius_y,
float rotation_angle,
float pressure) {
ui::TouchEvent event(type,
gfx::PointF(1, 1),
0,
id,
base::TimeDelta::FromMilliseconds(0),
radius_x,
radius_y,
rotation_angle,
pressure);
event.set_root_location(gfx::PointF(1, 1));
return event;
}
ui::TouchEvent TouchWithTime(ui::EventType type, int id, int ms) {
return ui::TouchEvent(
type, gfx::PointF(0, 0), id, base::TimeDelta::FromMilliseconds(ms));
}
base::TimeTicks MsToTicks(int ms) {
return base::TimeTicks() + base::TimeDelta::FromMilliseconds(ms);
}
} // namespace
namespace ui {
TEST(MotionEventImplTest, PointerCountAndIds) {
// Test that |PointerCount()| returns the correct number of pointers, and ids
// are assigned correctly.
int ids[] = {4, 6, 1};
MotionEventImpl event;
EXPECT_EQ(0U, event.GetPointerCount());
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
event.OnTouch(press0);
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
event.OnTouch(press1);
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
EXPECT_EQ(ids[1], event.GetPointerId(1));
TouchEvent press2 = TouchWithType(ET_TOUCH_PRESSED, ids[2]);
event.OnTouch(press2);
EXPECT_EQ(3U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
EXPECT_EQ(ids[1], event.GetPointerId(1));
EXPECT_EQ(ids[2], event.GetPointerId(2));
TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]);
event.OnTouch(release1);
event.CleanupRemovedTouchPoints(release1);
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_EQ(ids[0], event.GetPointerId(0));
EXPECT_EQ(ids[2], event.GetPointerId(1));
// Test cloning of pointer count and id information.
// TODO(mustaq): Make a separate clone test
scoped_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(2U, clone->GetPointerCount());
EXPECT_EQ(ids[0], clone->GetPointerId(0));
EXPECT_EQ(ids[2], clone->GetPointerId(1));
TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[0]);
event.OnTouch(release0);
event.CleanupRemovedTouchPoints(release0);
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(ids[2], event.GetPointerId(0));
TouchEvent release2 = TouchWithType(ET_TOUCH_RELEASED, ids[2]);
event.OnTouch(release2);
event.CleanupRemovedTouchPoints(release2);
EXPECT_EQ(0U, event.GetPointerCount());
}
TEST(MotionEventImplTest, GetActionIndexAfterRemoval) {
// Test that |GetActionIndex()| returns the correct index when points have
// been removed.
int ids[] = {4, 6, 9};
MotionEventImpl event;
EXPECT_EQ(0U, event.GetPointerCount());
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
event.OnTouch(press0);
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
event.OnTouch(press1);
TouchEvent press2 = TouchWithType(ET_TOUCH_PRESSED, ids[2]);
event.OnTouch(press2);
EXPECT_EQ(3U, event.GetPointerCount());
TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]);
event.OnTouch(release1);
event.CleanupRemovedTouchPoints(release1);
EXPECT_EQ(1, event.GetActionIndex());
EXPECT_EQ(2U, event.GetPointerCount());
TouchEvent release2 = TouchWithType(ET_TOUCH_RELEASED, ids[0]);
event.OnTouch(release2);
event.CleanupRemovedTouchPoints(release2);
EXPECT_EQ(0, event.GetActionIndex());
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[2]);
event.OnTouch(release0);
event.CleanupRemovedTouchPoints(release0);
EXPECT_EQ(0U, event.GetPointerCount());
}
TEST(MotionEventImplTest, PointerLocations) {
// Test that location information is stored correctly.
MotionEventImpl event;
const float kRawOffsetX = 11.1f;
const float kRawOffsetY = 13.3f;
int ids[] = {15, 13};
float x;
float y;
float raw_x;
float raw_y;
x = 14.4f;
y = 17.3f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent press0 =
TouchWithPosition(ET_TOUCH_PRESSED, ids[0], x, y, raw_x, raw_y);
event.OnTouch(press0);
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_FLOAT_EQ(x, event.GetX(0));
EXPECT_FLOAT_EQ(y, event.GetY(0));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0));
x = 17.8f;
y = 12.1f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent press1 =
TouchWithPosition(ET_TOUCH_PRESSED, ids[1], x, y, raw_x, raw_y);
event.OnTouch(press1);
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_FLOAT_EQ(x, event.GetX(1));
EXPECT_FLOAT_EQ(y, event.GetY(1));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1));
// Test cloning of pointer location information.
scoped_ptr<MotionEvent> clone = event.Clone();
{
const MotionEventImpl* raw_clone_aura =
static_cast<MotionEventImpl*>(clone.get());
EXPECT_EQ(2U, raw_clone_aura->GetPointerCount());
EXPECT_FLOAT_EQ(x, raw_clone_aura->GetX(1));
EXPECT_FLOAT_EQ(y, raw_clone_aura->GetY(1));
EXPECT_FLOAT_EQ(raw_x, raw_clone_aura->GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, raw_clone_aura->GetRawY(1));
}
x = 27.9f;
y = 22.3f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent move1 =
TouchWithPosition(ET_TOUCH_MOVED, ids[1], x, y, raw_x, raw_y);
event.OnTouch(move1);
EXPECT_FLOAT_EQ(x, event.GetX(1));
EXPECT_FLOAT_EQ(y, event.GetY(1));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(1));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(1));
x = 34.6f;
y = 23.8f;
raw_x = x + kRawOffsetX;
raw_y = y + kRawOffsetY;
TouchEvent move0 =
TouchWithPosition(ET_TOUCH_MOVED, ids[0], x, y, raw_x, raw_y);
event.OnTouch(move0);
EXPECT_FLOAT_EQ(x, event.GetX(0));
EXPECT_FLOAT_EQ(y, event.GetY(0));
EXPECT_FLOAT_EQ(raw_x, event.GetRawX(0));
EXPECT_FLOAT_EQ(raw_y, event.GetRawY(0));
}
TEST(MotionEventImplTest, TapParams) {
// Test that touch params are stored correctly.
MotionEventImpl event;
int ids[] = {15, 13};
float radius_x;
float radius_y;
float rotation_angle;
float pressure;
radius_x = 123.45f;
radius_y = 67.89f;
rotation_angle = 23.f;
pressure = 0.123f;
TouchEvent press0 = TouchWithTapParams(
ET_TOUCH_PRESSED, ids[0], radius_x, radius_y, rotation_angle, pressure);
event.OnTouch(press0);
EXPECT_EQ(1U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMajor(0) / 2);
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMinor(0) / 2);
EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(0) * 180 / M_PI + 90);
EXPECT_FLOAT_EQ(pressure, event.GetPressure(0));
radius_x = 67.89f;
radius_y = 123.45f;
rotation_angle = 46.f;
pressure = 0.456f;
TouchEvent press1 = TouchWithTapParams(
ET_TOUCH_PRESSED, ids[1], radius_x, radius_y, rotation_angle, pressure);
event.OnTouch(press1);
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2);
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI);
EXPECT_FLOAT_EQ(pressure, event.GetPressure(1));
// Test cloning of tap params
scoped_ptr<MotionEvent> clone = event.Clone();
{
const MotionEventImpl* raw_clone_aura =
static_cast<MotionEventImpl*>(clone.get());
EXPECT_EQ(2U, raw_clone_aura->GetPointerCount());
EXPECT_FLOAT_EQ(radius_y, raw_clone_aura->GetTouchMajor(1) / 2);
EXPECT_FLOAT_EQ(radius_x, raw_clone_aura->GetTouchMinor(1) / 2);
EXPECT_FLOAT_EQ(
rotation_angle, raw_clone_aura->GetOrientation(1) * 180 / M_PI);
EXPECT_FLOAT_EQ(pressure, raw_clone_aura->GetPressure(1));
}
radius_x = 76.98f;
radius_y = 321.54f;
rotation_angle = 64.f;
pressure = 0.654f;
TouchEvent move1 = TouchWithTapParams(
ET_TOUCH_MOVED, ids[1], radius_x, radius_y, rotation_angle, pressure);
event.OnTouch(move1);
EXPECT_EQ(2U, event.GetPointerCount());
EXPECT_FLOAT_EQ(radius_y, event.GetTouchMajor(1) / 2);
EXPECT_FLOAT_EQ(radius_x, event.GetTouchMinor(1) / 2);
EXPECT_FLOAT_EQ(rotation_angle, event.GetOrientation(1) * 180 / M_PI);
EXPECT_FLOAT_EQ(pressure, event.GetPressure(1));
}
TEST(MotionEventImplTest, Timestamps) {
// Test that timestamp information is stored and converted correctly.
MotionEventImpl event;
int ids[] = {7, 13};
int times_in_ms[] = {59436, 60263, 82175};
TouchEvent press0 = TouchWithTime(
ui::ET_TOUCH_PRESSED, ids[0], times_in_ms[0]);
event.OnTouch(press0);
EXPECT_EQ(MsToTicks(times_in_ms[0]), event.GetEventTime());
TouchEvent press1 = TouchWithTime(
ui::ET_TOUCH_PRESSED, ids[1], times_in_ms[1]);
event.OnTouch(press1);
EXPECT_EQ(MsToTicks(times_in_ms[1]), event.GetEventTime());
TouchEvent move0 = TouchWithTime(
ui::ET_TOUCH_MOVED, ids[0], times_in_ms[2]);
event.OnTouch(move0);
EXPECT_EQ(MsToTicks(times_in_ms[2]), event.GetEventTime());
// Test cloning of timestamp information.
scoped_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(MsToTicks(times_in_ms[2]), clone->GetEventTime());
}
TEST(MotionEventImplTest, CachedAction) {
// Test that the cached action and cached action index are correct.
int ids[] = {4, 6};
MotionEventImpl event;
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
event.OnTouch(press0);
EXPECT_EQ(MotionEvent::ACTION_DOWN, event.GetAction());
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
event.OnTouch(press1);
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, event.GetAction());
EXPECT_EQ(1, event.GetActionIndex());
EXPECT_EQ(2U, event.GetPointerCount());
// Test cloning of CachedAction information.
scoped_ptr<MotionEvent> clone = event.Clone();
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, clone->GetAction());
EXPECT_EQ(1, clone->GetActionIndex());
TouchEvent move0 = TouchWithType(ET_TOUCH_MOVED, ids[0]);
event.OnTouch(move0);
EXPECT_EQ(MotionEvent::ACTION_MOVE, event.GetAction());
EXPECT_EQ(2U, event.GetPointerCount());
TouchEvent release0 = TouchWithType(ET_TOUCH_RELEASED, ids[0]);
event.OnTouch(release0);
EXPECT_EQ(MotionEvent::ACTION_POINTER_UP, event.GetAction());
EXPECT_EQ(2U, event.GetPointerCount());
event.CleanupRemovedTouchPoints(release0);
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent release1 = TouchWithType(ET_TOUCH_RELEASED, ids[1]);
event.OnTouch(release1);
EXPECT_EQ(MotionEvent::ACTION_UP, event.GetAction());
EXPECT_EQ(1U, event.GetPointerCount());
event.CleanupRemovedTouchPoints(release1);
EXPECT_EQ(0U, event.GetPointerCount());
}
TEST(MotionEventImplTest, Cancel) {
int ids[] = {4, 6};
MotionEventImpl event;
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
event.OnTouch(press0);
EXPECT_EQ(MotionEvent::ACTION_DOWN, event.GetAction());
EXPECT_EQ(1U, event.GetPointerCount());
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
event.OnTouch(press1);
EXPECT_EQ(MotionEvent::ACTION_POINTER_DOWN, event.GetAction());
EXPECT_EQ(1, event.GetActionIndex());
EXPECT_EQ(2U, event.GetPointerCount());
scoped_ptr<MotionEvent> cancel = event.Cancel();
EXPECT_EQ(MotionEvent::ACTION_CANCEL, cancel->GetAction());
EXPECT_EQ(2U, static_cast<MotionEventImpl*>(cancel.get())->GetPointerCount());
}
TEST(MotionEventImplTest, ToolType) {
MotionEventImpl event;
// For now, all pointers have an unknown tool type.
// TODO(jdduke): Expand this test when ui::TouchEvent identifies the source
// touch type, crbug.com/404128.
event.OnTouch(TouchWithType(ET_TOUCH_PRESSED, 7));
ASSERT_EQ(1U, event.GetPointerCount());
EXPECT_EQ(MotionEvent::TOOL_TYPE_UNKNOWN, event.GetToolType(0));
}
TEST(MotionEventImplTest, Flags) {
int ids[] = {7, 11};
MotionEventImpl event;
TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]);
press0.set_flags(EF_CONTROL_DOWN);
event.OnTouch(press0);
EXPECT_EQ(EF_CONTROL_DOWN, event.GetFlags());
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN);
event.OnTouch(press1);
EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN, event.GetFlags());
}
} // namespace ui