| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
| #define UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
| |
| #include "base/compiler_specific.h" |
| #include "gl_bindings.h" |
| #include "ui/gl/gl_export.h" |
| |
| namespace gfx { |
| |
| class GLContext; |
| struct GLWindowSystemBindingInfo; |
| |
| void InitializeStaticGLBindingsGLX(); |
| void InitializeDebugGLBindingsGLX(); |
| void ClearGLBindingsGLX(); |
| bool GetGLWindowSystemBindingInfoGLX(GLWindowSystemBindingInfo* info); |
| |
| class GL_EXPORT GLXApiBase : public GLXApi { |
| public: |
| // Include the auto-generated part of this class. We split this because |
| // it means we can easily edit the non-auto generated parts right here in |
| // this file instead of having to edit some template or the code generator. |
| #include "gl_bindings_api_autogen_glx.h" |
| |
| protected: |
| GLXApiBase(); |
| ~GLXApiBase() override; |
| void InitializeBase(DriverGLX* driver); |
| |
| DriverGLX* driver_; |
| }; |
| |
| class GL_EXPORT RealGLXApi : public GLXApiBase { |
| public: |
| RealGLXApi(); |
| ~RealGLXApi() override; |
| void Initialize(DriverGLX* driver); |
| }; |
| |
| // Inserts a TRACE for every GLX call. |
| class GL_EXPORT TraceGLXApi : public GLXApi { |
| public: |
| TraceGLXApi(GLXApi* glx_api) : glx_api_(glx_api) { } |
| ~TraceGLXApi() override; |
| |
| // Include the auto-generated part of this class. We split this because |
| // it means we can easily edit the non-auto generated parts right here in |
| // this file instead of having to edit some template or the code generator. |
| #include "gl_bindings_api_autogen_glx.h" |
| |
| private: |
| GLXApi* glx_api_; |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
| |
| |
| |