blob: 009406631f6134359e424004f2f05856ea7f6fa3 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/context_group.h"
#include <algorithm>
#include <string>
#include "base/command_line.h"
#include "base/strings/string_util.h"
#include "base/sys_info.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/mailbox_manager_impl.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/shader_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "gpu/command_buffer/service/valuebuffer_manager.h"
#include "ui/gl/gl_implementation.h"
namespace gpu {
namespace gles2 {
ContextGroup::ContextGroup(
const scoped_refptr<MailboxManager>& mailbox_manager,
const scoped_refptr<MemoryTracker>& memory_tracker,
const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache,
const scoped_refptr<FeatureInfo>& feature_info,
const scoped_refptr<SubscriptionRefSet>& subscription_ref_set,
const scoped_refptr<ValueStateMap>& pending_valuebuffer_state,
bool bind_generates_resource)
: mailbox_manager_(mailbox_manager),
memory_tracker_(memory_tracker),
shader_translator_cache_(shader_translator_cache),
subscription_ref_set_(subscription_ref_set),
pending_valuebuffer_state_(pending_valuebuffer_state),
enforce_gl_minimums_(base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnforceGLMinimums)),
bind_generates_resource_(bind_generates_resource),
max_vertex_attribs_(0u),
max_texture_units_(0u),
max_texture_image_units_(0u),
max_vertex_texture_image_units_(0u),
max_fragment_uniform_vectors_(0u),
max_varying_vectors_(0u),
max_vertex_uniform_vectors_(0u),
max_color_attachments_(1u),
max_draw_buffers_(1u),
program_cache_(NULL),
feature_info_(feature_info),
draw_buffer_(GL_BACK) {
{
if (!mailbox_manager_.get())
mailbox_manager_ = new MailboxManagerImpl;
if (!subscription_ref_set_.get())
subscription_ref_set_ = new SubscriptionRefSet();
if (!pending_valuebuffer_state_.get())
pending_valuebuffer_state_ = new ValueStateMap();
if (!feature_info.get())
feature_info_ = new FeatureInfo;
TransferBufferManager* manager = new TransferBufferManager();
transfer_buffer_manager_.reset(manager);
manager->Initialize();
}
}
static void GetIntegerv(GLenum pname, uint32* var) {
GLint value = 0;
glGetIntegerv(pname, &value);
*var = value;
}
bool ContextGroup::Initialize(
GLES2Decoder* decoder,
const DisallowedFeatures& disallowed_features) {
// If we've already initialized the group just add the context.
if (HaveContexts()) {
decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
return true;
}
if (!feature_info_->Initialize(disallowed_features)) {
LOG(ERROR) << "ContextGroup::Initialize failed because FeatureInfo "
<< "initialization failed.";
return false;
}
const GLint kMinRenderbufferSize = 512; // GL says 1 pixel!
GLint max_renderbuffer_size = 0;
if (!QueryGLFeature(
GL_MAX_RENDERBUFFER_SIZE, kMinRenderbufferSize,
&max_renderbuffer_size)) {
LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "renderbuffer size too small.";
return false;
}
GLint max_samples = 0;
if (feature_info_->feature_flags().chromium_framebuffer_multisample ||
feature_info_->feature_flags().multisampled_render_to_texture) {
if (feature_info_->feature_flags(
).use_img_for_multisampled_render_to_texture) {
glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples);
} else {
glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
}
}
if (feature_info_->feature_flags().ext_draw_buffers) {
GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments_);
if (max_color_attachments_ < 1)
max_color_attachments_ = 1;
GetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers_);
if (max_draw_buffers_ < 1)
max_draw_buffers_ = 1;
draw_buffer_ = GL_BACK;
}
const bool depth24_supported = feature_info_->feature_flags().oes_depth24;
buffer_manager_.reset(
new BufferManager(memory_tracker_.get(), feature_info_.get()));
framebuffer_manager_.reset(
new FramebufferManager(max_draw_buffers_, max_color_attachments_));
renderbuffer_manager_.reset(new RenderbufferManager(
memory_tracker_.get(), max_renderbuffer_size, max_samples,
depth24_supported));
shader_manager_.reset(new ShaderManager());
valuebuffer_manager_.reset(
new ValuebufferManager(subscription_ref_set_.get(),
pending_valuebuffer_state_.get()));
// Lookup GL things we need to know.
const GLint kGLES2RequiredMinimumVertexAttribs = 8u;
if (!QueryGLFeatureU(
GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs,
&max_vertex_attribs_)) {
LOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "vertex attributes supported.";
return false;
}
const GLuint kGLES2RequiredMinimumTextureUnits = 8u;
if (!QueryGLFeatureU(
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, kGLES2RequiredMinimumTextureUnits,
&max_texture_units_)) {
LOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "texture units supported.";
return false;
}
GLint max_texture_size = 0;
GLint max_cube_map_texture_size = 0;
GLint max_rectangle_texture_size = 0;
const GLint kMinTextureSize = 2048; // GL actually says 64!?!?
const GLint kMinCubeMapSize = 256; // GL actually says 16!?!?
const GLint kMinRectangleTextureSize = 64;
if (!QueryGLFeature(GL_MAX_TEXTURE_SIZE, kMinTextureSize,
&max_texture_size) ||
!QueryGLFeature(GL_MAX_CUBE_MAP_TEXTURE_SIZE, kMinCubeMapSize,
&max_cube_map_texture_size)) {
LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< " texture size is too small.";
return false;
}
if (feature_info_->feature_flags().arb_texture_rectangle) {
if (!QueryGLFeature(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB,
kMinRectangleTextureSize,
&max_rectangle_texture_size)) {
LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
<< "rectangle texture size is too small.";
return false;
}
}
if (feature_info_->workarounds().max_texture_size) {
max_texture_size = std::min(
max_texture_size,
feature_info_->workarounds().max_texture_size);
max_rectangle_texture_size = std::min(
max_rectangle_texture_size,
feature_info_->workarounds().max_texture_size);
}
if (feature_info_->workarounds().max_cube_map_texture_size) {
max_cube_map_texture_size = std::min(
max_cube_map_texture_size,
feature_info_->workarounds().max_cube_map_texture_size);
}
texture_manager_.reset(new TextureManager(memory_tracker_.get(),
feature_info_.get(),
max_texture_size,
max_cube_map_texture_size,
max_rectangle_texture_size,
bind_generates_resource_));
texture_manager_->set_framebuffer_manager(framebuffer_manager_.get());
const GLint kMinTextureImageUnits = 8;
const GLint kMinVertexTextureImageUnits = 0;
if (!QueryGLFeatureU(
GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits,
&max_texture_image_units_) ||
!QueryGLFeatureU(
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits,
&max_vertex_texture_image_units_)) {
LOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "texture units.";
return false;
}
if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) {
GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
&max_fragment_uniform_vectors_);
GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_);
GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &max_vertex_uniform_vectors_);
} else {
GetIntegerv(
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_);
max_fragment_uniform_vectors_ /= 4;
GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_);
max_varying_vectors_ /= 4;
GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_);
max_vertex_uniform_vectors_ /= 4;
}
const GLint kMinFragmentUniformVectors = 16;
const GLint kMinVaryingVectors = 8;
const GLint kMinVertexUniformVectors = 128;
if (!CheckGLFeatureU(
kMinFragmentUniformVectors, &max_fragment_uniform_vectors_) ||
!CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) ||
!CheckGLFeatureU(
kMinVertexUniformVectors, &max_vertex_uniform_vectors_)) {
LOG(ERROR) << "ContextGroup::Initialize failed because too few "
<< "uniforms or varyings supported.";
return false;
}
// Some shaders in Skia need more than the min available vertex and
// fragment shader uniform vectors in case of OSMesa GL Implementation
if (feature_info_->workarounds().max_fragment_uniform_vectors) {
max_fragment_uniform_vectors_ = std::min(
max_fragment_uniform_vectors_,
static_cast<uint32>(
feature_info_->workarounds().max_fragment_uniform_vectors));
}
if (feature_info_->workarounds().max_varying_vectors) {
max_varying_vectors_ = std::min(
max_varying_vectors_,
static_cast<uint32>(feature_info_->workarounds().max_varying_vectors));
}
if (feature_info_->workarounds().max_vertex_uniform_vectors) {
max_vertex_uniform_vectors_ =
std::min(max_vertex_uniform_vectors_,
static_cast<uint32>(
feature_info_->workarounds().max_vertex_uniform_vectors));
}
program_manager_.reset(new ProgramManager(
program_cache_, max_varying_vectors_));
if (!texture_manager_->Initialize()) {
LOG(ERROR) << "Context::Group::Initialize failed because texture manager "
<< "failed to initialize.";
return false;
}
decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
return true;
}
namespace {
bool IsNull(const base::WeakPtr<gles2::GLES2Decoder>& decoder) {
return !decoder.get();
}
template <typename T>
class WeakPtrEquals {
public:
explicit WeakPtrEquals(T* t) : t_(t) {}
bool operator()(const base::WeakPtr<T>& t) {
return t.get() == t_;
}
private:
T* const t_;
};
} // namespace anonymous
bool ContextGroup::HaveContexts() {
decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(), IsNull),
decoders_.end());
return !decoders_.empty();
}
void ContextGroup::Destroy(GLES2Decoder* decoder, bool have_context) {
decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(),
WeakPtrEquals<gles2::GLES2Decoder>(decoder)),
decoders_.end());
// If we still have contexts do nothing.
if (HaveContexts()) {
return;
}
if (buffer_manager_ != NULL) {
buffer_manager_->Destroy(have_context);
buffer_manager_.reset();
}
if (framebuffer_manager_ != NULL) {
framebuffer_manager_->Destroy(have_context);
if (texture_manager_)
texture_manager_->set_framebuffer_manager(NULL);
framebuffer_manager_.reset();
}
if (renderbuffer_manager_ != NULL) {
renderbuffer_manager_->Destroy(have_context);
renderbuffer_manager_.reset();
}
if (texture_manager_ != NULL) {
texture_manager_->Destroy(have_context);
texture_manager_.reset();
}
if (program_manager_ != NULL) {
program_manager_->Destroy(have_context);
program_manager_.reset();
}
if (shader_manager_ != NULL) {
shader_manager_->Destroy(have_context);
shader_manager_.reset();
}
if (valuebuffer_manager_ != NULL) {
valuebuffer_manager_->Destroy();
valuebuffer_manager_.reset();
}
memory_tracker_ = NULL;
}
uint32 ContextGroup::GetMemRepresented() const {
uint32 total = 0;
if (buffer_manager_.get())
total += buffer_manager_->mem_represented();
if (renderbuffer_manager_.get())
total += renderbuffer_manager_->mem_represented();
if (texture_manager_.get())
total += texture_manager_->mem_represented();
return total;
}
void ContextGroup::LoseContexts(error::ContextLostReason reason) {
for (size_t ii = 0; ii < decoders_.size(); ++ii) {
if (decoders_[ii].get()) {
decoders_[ii]->MarkContextLost(reason);
}
}
}
ContextGroup::~ContextGroup() {
CHECK(!HaveContexts());
}
bool ContextGroup::CheckGLFeature(GLint min_required, GLint* v) {
GLint value = *v;
if (enforce_gl_minimums_) {
value = std::min(min_required, value);
}
*v = value;
return value >= min_required;
}
bool ContextGroup::CheckGLFeatureU(GLint min_required, uint32* v) {
GLint value = *v;
if (enforce_gl_minimums_) {
value = std::min(min_required, value);
}
*v = value;
return value >= min_required;
}
bool ContextGroup::QueryGLFeature(
GLenum pname, GLint min_required, GLint* v) {
GLint value = 0;
glGetIntegerv(pname, &value);
*v = value;
return CheckGLFeature(min_required, v);
}
bool ContextGroup::QueryGLFeatureU(
GLenum pname, GLint min_required, uint32* v) {
uint32 value = 0;
GetIntegerv(pname, &value);
bool result = CheckGLFeatureU(min_required, &value);
*v = value;
return result;
}
bool ContextGroup::GetBufferServiceId(
GLuint client_id, GLuint* service_id) const {
Buffer* buffer = buffer_manager_->GetBuffer(client_id);
if (!buffer)
return false;
*service_id = buffer->service_id();
return true;
}
} // namespace gles2
} // namespace gpu