| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
| |
| #include <map> |
| #include <string> |
| #include <vector> |
| #include "base/basictypes.h" |
| #include "base/logging.h" |
| #include "base/memory/ref_counted.h" |
| #include "gpu/command_buffer/service/common_decoder.h" |
| #include "gpu/command_buffer/service/gl_utils.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/service/shader_manager.h" |
| #include "gpu/gpu_export.h" |
| |
| namespace gpu { |
| namespace gles2 { |
| |
| class ProgramCache; |
| class ProgramManager; |
| class Shader; |
| class ShaderManager; |
| |
| // This is used to track which attributes a particular program needs |
| // so we can verify at glDrawXXX time that every attribute is either disabled |
| // or if enabled that it points to a valid source. |
| class GPU_EXPORT Program : public base::RefCounted<Program> { |
| public: |
| static const int kMaxAttachedShaders = 2; |
| |
| enum VaryingsPackingOption { |
| kCountOnlyStaticallyUsed, |
| kCountAll |
| }; |
| |
| enum UniformApiType { |
| kUniformNone = 0, |
| kUniform1i = 1 << 0, |
| kUniform2i = 1 << 1, |
| kUniform3i = 1 << 2, |
| kUniform4i = 1 << 3, |
| kUniform1f = 1 << 4, |
| kUniform2f = 1 << 5, |
| kUniform3f = 1 << 6, |
| kUniform4f = 1 << 7, |
| kUniformMatrix2f = 1 << 8, |
| kUniformMatrix3f = 1 << 9, |
| kUniformMatrix4f = 1 << 10, |
| }; |
| |
| struct UniformInfo { |
| UniformInfo(); |
| UniformInfo( |
| GLsizei _size, GLenum _type, GLint _fake_location_base, |
| const std::string& _name); |
| ~UniformInfo(); |
| |
| bool IsValid() const { |
| return size != 0; |
| } |
| |
| bool IsSampler() const { |
| return type == GL_SAMPLER_2D || type == GL_SAMPLER_2D_RECT_ARB || |
| type == GL_SAMPLER_CUBE || type == GL_SAMPLER_EXTERNAL_OES; |
| } |
| |
| GLsizei size; |
| GLenum type; |
| uint32 accepts_api_type; |
| GLint fake_location_base; |
| bool is_array; |
| std::string name; |
| std::vector<GLint> element_locations; |
| std::vector<GLuint> texture_units; |
| }; |
| struct VertexAttrib { |
| VertexAttrib(GLsizei _size, GLenum _type, const std::string& _name, |
| GLint _location) |
| : size(_size), |
| type(_type), |
| location(_location), |
| name(_name) { |
| } |
| GLsizei size; |
| GLenum type; |
| GLint location; |
| std::string name; |
| }; |
| |
| typedef std::vector<UniformInfo> UniformInfoVector; |
| typedef std::vector<VertexAttrib> AttribInfoVector; |
| typedef std::vector<int> SamplerIndices; |
| typedef std::map<std::string, GLint> LocationMap; |
| |
| Program(ProgramManager* manager, GLuint service_id); |
| |
| GLuint service_id() const { |
| return service_id_; |
| } |
| |
| const SamplerIndices& sampler_indices() { |
| return sampler_indices_; |
| } |
| |
| const AttribInfoVector& GetAttribInfos() const { |
| return attrib_infos_; |
| } |
| |
| const VertexAttrib* GetAttribInfo(GLint index) const { |
| return (static_cast<size_t>(index) < attrib_infos_.size()) ? |
| &attrib_infos_[index] : NULL; |
| } |
| |
| GLint GetAttribLocation(const std::string& original_name) const; |
| |
| const VertexAttrib* GetAttribInfoByLocation(GLuint location) const { |
| if (location < attrib_location_to_index_map_.size()) { |
| GLint index = attrib_location_to_index_map_[location]; |
| if (index >= 0) { |
| return &attrib_infos_[index]; |
| } |
| } |
| return NULL; |
| } |
| |
| const UniformInfo* GetUniformInfo(GLint index) const; |
| |
| // If the original name is not found, return NULL. |
| const std::string* GetAttribMappedName( |
| const std::string& original_name) const; |
| |
| // If the hashed name is not found, return NULL. |
| const std::string* GetOriginalNameFromHashedName( |
| const std::string& hashed_name) const; |
| |
| // Gets the fake location of a uniform by name. |
| GLint GetUniformFakeLocation(const std::string& name) const; |
| |
| // Gets the UniformInfo of a uniform by location. |
| const UniformInfo* GetUniformInfoByFakeLocation( |
| GLint fake_location, GLint* real_location, GLint* array_index) const; |
| |
| // Gets all the program info. |
| void GetProgramInfo( |
| ProgramManager* manager, CommonDecoder::Bucket* bucket) const; |
| |
| // Gets all the UniformBlock info. |
| // Return false on overflow. |
| bool GetUniformBlocks(CommonDecoder::Bucket* bucket) const; |
| |
| // Gets all the TransformFeedbackVarying info. |
| // Return false on overflow. |
| bool GetTransformFeedbackVaryings(CommonDecoder::Bucket* bucket) const; |
| |
| // Gather all info through glGetActiveUniformsiv, except for size, type, |
| // name_length, which we gather through glGetActiveUniform in |
| // glGetProgramInfoCHROMIUM. |
| bool GetUniformsES3(CommonDecoder::Bucket* bucket) const; |
| |
| // Sets the sampler values for a uniform. |
| // This is safe to call for any location. If the location is not |
| // a sampler uniform nothing will happen. |
| // Returns false if fake_location is a sampler and any value |
| // is >= num_texture_units. Returns true otherwise. |
| bool SetSamplers( |
| GLint num_texture_units, GLint fake_location, |
| GLsizei count, const GLint* value); |
| |
| bool IsDeleted() const { |
| return deleted_; |
| } |
| |
| void GetProgramiv(GLenum pname, GLint* params); |
| |
| bool IsValid() const { |
| return valid_; |
| } |
| |
| bool AttachShader(ShaderManager* manager, Shader* shader); |
| bool DetachShader(ShaderManager* manager, Shader* shader); |
| |
| void CompileAttachedShaders(); |
| bool AttachedShadersExist() const; |
| bool CanLink() const; |
| |
| // Performs glLinkProgram and related activities. |
| bool Link(ShaderManager* manager, |
| VaryingsPackingOption varyings_packing_option, |
| const ShaderCacheCallback& shader_callback); |
| |
| // Performs glValidateProgram and related activities. |
| void Validate(); |
| |
| const std::string* log_info() const { |
| return log_info_.get(); |
| } |
| |
| bool InUse() const { |
| DCHECK_GE(use_count_, 0); |
| return use_count_ != 0; |
| } |
| |
| // Sets attribute-location binding from a glBindAttribLocation() call. |
| void SetAttribLocationBinding(const std::string& attrib, GLint location) { |
| bind_attrib_location_map_[attrib] = location; |
| } |
| |
| // Sets uniform-location binding from a glBindUniformLocationCHROMIUM call. |
| // returns false if error. |
| bool SetUniformLocationBinding(const std::string& name, GLint location); |
| |
| // Detects if there are attribute location conflicts from |
| // glBindAttribLocation() calls. |
| // We only consider the declared attributes in the program. |
| bool DetectAttribLocationBindingConflicts() const; |
| |
| // Detects if there are uniforms of the same name but different type |
| // or precision in vertex/fragment shaders. |
| // Return true and set the first found conflicting hashed name to |
| // conflicting_name if such cases are detected. |
| bool DetectUniformsMismatch(std::string* conflicting_name) const; |
| |
| // Return true if a varying is statically used in fragment shader, but it |
| // is not declared in vertex shader. |
| bool DetectVaryingsMismatch(std::string* conflicting_name) const; |
| |
| // Return true if any built-in invariant matching rules are broken as in |
| // GLSL ES spec 1.00.17, section 4.6.4, Invariance and Linkage. |
| bool DetectBuiltInInvariantConflicts() const; |
| |
| // Return true if an uniform and an attribute share the same name. |
| bool DetectGlobalNameConflicts(std::string* conflicting_name) const; |
| |
| // Return false if varyings can't be packed into the max available |
| // varying registers. |
| bool CheckVaryingsPacking(VaryingsPackingOption option) const; |
| |
| void TransformFeedbackVaryings(GLsizei count, const char* const* varyings, |
| GLenum buffer_mode); |
| |
| // Visible for testing |
| const LocationMap& bind_attrib_location_map() const { |
| return bind_attrib_location_map_; |
| } |
| |
| const std::vector<std::string>& transform_feedback_varyings() const { |
| return transform_feedback_varyings_; |
| } |
| |
| GLenum transform_feedback_buffer_mode() const { |
| return transform_feedback_buffer_mode_; |
| } |
| |
| private: |
| friend class base::RefCounted<Program>; |
| friend class ProgramManager; |
| |
| ~Program(); |
| |
| void set_log_info(const char* str) { |
| log_info_.reset(str ? new std::string(str) : NULL); |
| } |
| |
| void ClearLinkStatus() { |
| link_status_ = false; |
| } |
| |
| void IncUseCount() { |
| ++use_count_; |
| } |
| |
| void DecUseCount() { |
| --use_count_; |
| DCHECK_GE(use_count_, 0); |
| } |
| |
| void MarkAsDeleted() { |
| DCHECK(!deleted_); |
| deleted_ = true; |
| } |
| |
| // Resets the program. |
| void Reset(); |
| |
| // Updates the program info after a successful link. |
| void Update(); |
| |
| // Process the program log, replacing the hashed names with original names. |
| std::string ProcessLogInfo(const std::string& log); |
| |
| // Updates the program log info from GL |
| void UpdateLogInfo(); |
| |
| // Clears all the uniforms. |
| void ClearUniforms(std::vector<uint8>* zero_buffer); |
| |
| // If long attribate names are mapped during shader translation, call |
| // glBindAttribLocation() again with the mapped names. |
| // This is called right before the glLink() call, but after shaders are |
| // translated. |
| void ExecuteBindAttribLocationCalls(); |
| |
| bool AddUniformInfo( |
| GLsizei size, GLenum type, GLint location, GLint fake_base_location, |
| const std::string& name, const std::string& original_name, |
| size_t* next_available_index); |
| |
| // Query uniform data returned by ANGLE translator by the mapped name. |
| // Some drivers incorrectly return an uniform name of size-1 array without |
| // "[0]". In this case, we correct the name by appending "[0]" to it. |
| void GetCorrectedUniformData( |
| const std::string& name, |
| std::string* corrected_name, std::string* original_name, |
| GLsizei* size, GLenum* type) const; |
| |
| // Query VertexAttrib data returned by ANGLE translator by the mapped name. |
| void GetVertexAttribData( |
| const std::string& name, std::string* original_name, GLenum* type) const; |
| |
| void DetachShaders(ShaderManager* manager); |
| |
| static inline GLint GetUniformInfoIndexFromFakeLocation( |
| GLint fake_location) { |
| return fake_location & 0xFFFF; |
| } |
| |
| static inline GLint GetArrayElementIndexFromFakeLocation( |
| GLint fake_location) { |
| return (fake_location >> 16) & 0xFFFF; |
| } |
| |
| ProgramManager* manager_; |
| |
| int use_count_; |
| |
| GLsizei max_attrib_name_length_; |
| |
| // Attrib by index. |
| AttribInfoVector attrib_infos_; |
| |
| // Attrib by location to index. |
| std::vector<GLint> attrib_location_to_index_map_; |
| |
| GLsizei max_uniform_name_length_; |
| |
| // Uniform info by index. |
| UniformInfoVector uniform_infos_; |
| |
| // The indices of the uniforms that are samplers. |
| SamplerIndices sampler_indices_; |
| |
| // The program this Program is tracking. |
| GLuint service_id_; |
| |
| // Shaders by type of shader. |
| scoped_refptr<Shader> |
| attached_shaders_[kMaxAttachedShaders]; |
| |
| // True if this program is marked as deleted. |
| bool deleted_; |
| |
| // This is true if glLinkProgram was successful at least once. |
| bool valid_; |
| |
| // This is true if glLinkProgram was successful last time it was called. |
| bool link_status_; |
| |
| // True if the uniforms have been cleared. |
| bool uniforms_cleared_; |
| |
| // This is different than uniform_infos_.size() because |
| // that is a sparce array. |
| GLint num_uniforms_; |
| |
| // Log info |
| scoped_ptr<std::string> log_info_; |
| |
| // attribute-location binding map from glBindAttribLocation() calls. |
| LocationMap bind_attrib_location_map_; |
| |
| // uniform-location binding map from glBindUniformLocationCHROMIUM() calls. |
| LocationMap bind_uniform_location_map_; |
| |
| std::vector<std::string> transform_feedback_varyings_; |
| |
| GLenum transform_feedback_buffer_mode_; |
| }; |
| |
| // Tracks the Programs. |
| // |
| // NOTE: To support shared resources an instance of this class will |
| // need to be shared by multiple GLES2Decoders. |
| class GPU_EXPORT ProgramManager { |
| public: |
| explicit ProgramManager(ProgramCache* program_cache, |
| uint32 max_varying_vectors); |
| ~ProgramManager(); |
| |
| // Must call before destruction. |
| void Destroy(bool have_context); |
| |
| // Creates a new program. |
| Program* CreateProgram(GLuint client_id, GLuint service_id); |
| |
| // Gets a program. |
| Program* GetProgram(GLuint client_id); |
| |
| // Gets a client id for a given service id. |
| bool GetClientId(GLuint service_id, GLuint* client_id) const; |
| |
| // Gets the shader cache |
| ProgramCache* program_cache() const; |
| |
| // Marks a program as deleted. If it is not used the program will be deleted. |
| void MarkAsDeleted(ShaderManager* shader_manager, Program* program); |
| |
| // Marks a program as used. |
| void UseProgram(Program* program); |
| |
| // Makes a program as unused. If deleted the program will be removed. |
| void UnuseProgram(ShaderManager* shader_manager, Program* program); |
| |
| // Clears the uniforms for this program. |
| void ClearUniforms(Program* program); |
| |
| // Returns true if prefix is invalid for gl. |
| static bool IsInvalidPrefix(const char* name, size_t length); |
| |
| // Check if a Program is owned by this ProgramManager. |
| bool IsOwned(Program* program); |
| |
| static int32 MakeFakeLocation(int32 index, int32 element); |
| |
| uint32 max_varying_vectors() const { |
| return max_varying_vectors_; |
| } |
| |
| private: |
| friend class Program; |
| |
| void StartTracking(Program* program); |
| void StopTracking(Program* program); |
| |
| void RemoveProgramInfoIfUnused( |
| ShaderManager* shader_manager, Program* program); |
| |
| // Info for each "successfully linked" program by service side program Id. |
| // TODO(gman): Choose a faster container. |
| typedef std::map<GLuint, scoped_refptr<Program> > ProgramMap; |
| ProgramMap programs_; |
| |
| // Counts the number of Program allocated with 'this' as its manager. |
| // Allows to check no Program will outlive this. |
| unsigned int program_count_; |
| |
| bool have_context_; |
| |
| // Used to clear uniforms. |
| std::vector<uint8> zero_; |
| |
| ProgramCache* program_cache_; |
| |
| uint32 max_varying_vectors_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ProgramManager); |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |