blob: 93330a62fa37f2e3b95fe6674c6e345d9afbb6a5 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/testing/testing.h"
#include "fml/status_or.h"
#include "gmock/gmock.h"
#include "impeller/entity/contents/filters/gaussian_blur_filter_contents.h"
#include "impeller/entity/entity_playground.h"
#include "impeller/geometry/geometry_asserts.h"
#include "impeller/renderer/testing/mocks.h"
namespace impeller {
namespace testing {
namespace {
Scalar CalculateSigmaForBlurRadius(Scalar blur_radius) {
// See Sigma.h
return (blur_radius / kKernelRadiusPerSigma) + 0.5;
}
} // namespace
class GaussianBlurFilterContentsTest : public EntityPlayground {
public:
std::shared_ptr<Texture> MakeTexture(const TextureDescriptor& desc) {
return GetContentContext()
->GetContext()
->GetResourceAllocator()
->CreateTexture(desc);
}
};
INSTANTIATE_PLAYGROUND_SUITE(GaussianBlurFilterContentsTest);
TEST(GaussianBlurFilterContentsTest, Create) {
GaussianBlurFilterContents contents;
ASSERT_EQ(contents.GetSigma(), 0.0);
}
TEST(GaussianBlurFilterContentsTest, CoverageEmpty) {
GaussianBlurFilterContents contents;
FilterInput::Vector inputs = {};
Entity entity;
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
ASSERT_FALSE(coverage.has_value());
}
TEST(GaussianBlurFilterContentsTest, CoverageSimple) {
GaussianBlurFilterContents contents;
FilterInput::Vector inputs = {
FilterInput::Make(Rect::MakeLTRB(10, 10, 110, 110))};
Entity entity;
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
ASSERT_EQ(coverage, Rect::MakeLTRB(10, 10, 110, 110));
}
TEST(GaussianBlurFilterContentsTest, CoverageWithSigma) {
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
GaussianBlurFilterContents contents(/*sigma=*/sigma_radius_1);
FilterInput::Vector inputs = {
FilterInput::Make(Rect::MakeLTRB(100, 100, 200, 200))};
Entity entity;
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
ASSERT_EQ(coverage, Rect::MakeLTRB(99, 99, 201, 201));
}
TEST_P(GaussianBlurFilterContentsTest, CoverageWithTexture) {
TextureDescriptor desc = {
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
GaussianBlurFilterContents contents(/*sigma=*/sigma_radius_1);
std::shared_ptr<Texture> texture =
GetContentContext()->GetContext()->GetResourceAllocator()->CreateTexture(
desc);
FilterInput::Vector inputs = {FilterInput::Make(texture)};
Entity entity;
entity.SetTransformation(Matrix::MakeTranslation({100, 100, 0}));
std::optional<Rect> coverage =
contents.GetFilterCoverage(inputs, entity, /*effect_transform=*/Matrix());
ASSERT_EQ(coverage, Rect::MakeLTRB(99, 99, 201, 201));
}
TEST_P(GaussianBlurFilterContentsTest, CoverageWithEffectTransform) {
TextureDescriptor desc = {
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
GaussianBlurFilterContents contents(/*sigma=*/sigma_radius_1);
std::shared_ptr<Texture> texture =
GetContentContext()->GetContext()->GetResourceAllocator()->CreateTexture(
desc);
FilterInput::Vector inputs = {FilterInput::Make(texture)};
Entity entity;
entity.SetTransformation(Matrix::MakeTranslation({100, 100, 0}));
std::optional<Rect> coverage = contents.GetFilterCoverage(
inputs, entity, /*effect_transform=*/Matrix::MakeScale({2.0, 2.0, 1.0}));
ASSERT_EQ(coverage, Rect::MakeLTRB(100 - 2, 100 - 2, 200 + 2, 200 + 2));
}
TEST(GaussianBlurFilterContentsTest, FilterSourceCoverage) {
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<GaussianBlurFilterContents>(sigma_radius_1);
std::optional<Rect> coverage = contents->GetFilterSourceCoverage(
/*effect_transform=*/Matrix::MakeScale({2.0, 2.0, 1.0}),
/*output_limit=*/Rect::MakeLTRB(100, 100, 200, 200));
ASSERT_EQ(coverage, Rect::MakeLTRB(100 - 2, 100 - 2, 200 + 2, 200 + 2));
}
TEST_P(GaussianBlurFilterContentsTest, RenderCoverageMatchesGetCoverage) {
TextureDescriptor desc = {
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
std::shared_ptr<Texture> texture = MakeTexture(desc);
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<GaussianBlurFilterContents>(sigma_radius_1);
contents->SetInputs({FilterInput::Make(texture)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
// TODO(gaaclarke): This test won't pass until the blur_radius is used to
// expand the coverage. See note inside of
// gaussian_blur_filter_contents.cc.
// EXPECT_TRUE(RectNear(result_coverage.value(),
// contents_coverage.value()));
EXPECT_TRUE(
RectNear(result_coverage.value(), Rect::MakeLTRB(0, 0, 100, 100)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest,
RenderCoverageMatchesGetCoverageTranslate) {
TextureDescriptor desc = {
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
std::shared_ptr<Texture> texture = MakeTexture(desc);
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<GaussianBlurFilterContents>(sigma_radius_1);
contents->SetInputs({FilterInput::Make(texture)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
entity.SetTransformation(Matrix::MakeTranslation({100, 200, 0}));
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
// TODO(gaaclarke): This test won't pass until the blur_radius is used to
// expand the coverage. See note inside of
// gaussian_blur_filter_contents.cc.
// EXPECT_TRUE(RectNear(result_coverage.value(),
// contents_coverage.value()));
EXPECT_TRUE(RectNear(contents_coverage.value(),
Rect::MakeLTRB(99, 199, 201, 301)));
EXPECT_TRUE(RectNear(result_coverage.value(),
Rect::MakeLTRB(100, 200, 200, 300)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest,
RenderCoverageMatchesGetCoverageRotated) {
TextureDescriptor desc = {
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(400, 300),
};
std::shared_ptr<Texture> texture = MakeTexture(desc);
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<GaussianBlurFilterContents>(sigma_radius_1);
contents->SetInputs({FilterInput::Make(texture)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
entity.SetTransformation(Matrix::MakeTranslation({400, 100, 0}) *
Matrix::MakeRotationZ(Degrees(90.0)));
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
// TODO(gaaclarke): This test won't pass until the blur_radius is used to
// expand the coverage. See note inside of
// gaussian_blur_filter_contents.cc.
// EXPECT_TRUE(RectNear(result_coverage.value(),
// contents_coverage.value()));
EXPECT_TRUE(RectNear(contents_coverage.value(),
Rect::MakeLTRB(99, 99, 401, 501)));
EXPECT_TRUE(RectNear(result_coverage.value(),
Rect::MakeLTRB(100, 100, 400, 500)));
}
}
}
TEST_P(GaussianBlurFilterContentsTest, CalculateUVsSimple) {
TextureDescriptor desc = {
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
std::shared_ptr<Texture> texture = MakeTexture(desc);
auto filter_input = FilterInput::Make(texture);
Entity entity;
Quad uvs = GaussianBlurFilterContents::CalculateUVs(filter_input, entity,
ISize(100, 100));
std::optional<Rect> uvs_bounds = Rect::MakePointBounds(uvs);
EXPECT_TRUE(uvs_bounds.has_value());
if (uvs_bounds.has_value()) {
EXPECT_TRUE(RectNear(uvs_bounds.value(), Rect::MakeXYWH(0, 0, 1, 1)));
}
}
} // namespace testing
} // namespace impeller