|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | // OneShotTimer and RepeatingTimer provide a simple timer API.  As the names | 
|  | // suggest, OneShotTimer calls you back once after a time delay expires. | 
|  | // RepeatingTimer on the other hand calls you back periodically with the | 
|  | // prescribed time interval. | 
|  | // | 
|  | // OneShotTimer and RepeatingTimer both cancel the timer when they go out of | 
|  | // scope, which makes it easy to ensure that you do not get called when your | 
|  | // object has gone out of scope.  Just instantiate a OneShotTimer or | 
|  | // RepeatingTimer as a member variable of the class for which you wish to | 
|  | // receive timer events. | 
|  | // | 
|  | // Sample RepeatingTimer usage: | 
|  | // | 
|  | //   class MyClass { | 
|  | //    public: | 
|  | //     void StartDoingStuff() { | 
|  | //       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1), | 
|  | //                    this, &MyClass::DoStuff); | 
|  | //     } | 
|  | //     void StopDoingStuff() { | 
|  | //       timer_.Stop(); | 
|  | //     } | 
|  | //    private: | 
|  | //     void DoStuff() { | 
|  | //       // This method is called every second to do stuff. | 
|  | //       ... | 
|  | //     } | 
|  | //     base::RepeatingTimer<MyClass> timer_; | 
|  | //   }; | 
|  | // | 
|  | // Both OneShotTimer and RepeatingTimer also support a Reset method, which | 
|  | // allows you to easily defer the timer event until the timer delay passes once | 
|  | // again.  So, in the above example, if 0.5 seconds have already passed, | 
|  | // calling Reset on timer_ would postpone DoStuff by another 1 second.  In | 
|  | // other words, Reset is shorthand for calling Stop and then Start again with | 
|  | // the same arguments. | 
|  | // | 
|  | // NOTE: These APIs are not thread safe. Always call from the same thread. | 
|  |  | 
|  | #ifndef BASE_TIMER_TIMER_H_ | 
|  | #define BASE_TIMER_TIMER_H_ | 
|  |  | 
|  | // IMPORTANT: If you change timer code, make sure that all tests (including | 
|  | // disabled ones) from timer_unittests.cc pass locally. Some are disabled | 
|  | // because they're flaky on the buildbot, but when you run them locally you | 
|  | // should be able to tell the difference. | 
|  |  | 
|  | #include "base/base_export.h" | 
|  | #include "base/basictypes.h" | 
|  | #include "base/bind.h" | 
|  | #include "base/bind_helpers.h" | 
|  | #include "base/callback.h" | 
|  | #include "base/location.h" | 
|  | #include "base/time/time.h" | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | class BaseTimerTaskInternal; | 
|  | class SingleThreadTaskRunner; | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating | 
|  | // tasks. It must be destructed on the same thread that starts tasks. There are | 
|  | // DCHECKs in place to verify this. | 
|  | // | 
|  | class BASE_EXPORT Timer { | 
|  | public: | 
|  | // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must | 
|  | // be called later to set task info. |retain_user_task| determines whether the | 
|  | // user_task is retained or reset when it runs or stops. | 
|  | Timer(bool retain_user_task, bool is_repeating); | 
|  |  | 
|  | // Construct a timer with retained task info. | 
|  | Timer(const tracked_objects::Location& posted_from, | 
|  | TimeDelta delay, | 
|  | const base::Closure& user_task, | 
|  | bool is_repeating); | 
|  |  | 
|  | virtual ~Timer(); | 
|  |  | 
|  | // Returns true if the timer is running (i.e., not stopped). | 
|  | virtual bool IsRunning() const; | 
|  |  | 
|  | // Returns the current delay for this timer. | 
|  | virtual TimeDelta GetCurrentDelay() const; | 
|  |  | 
|  | // Set the task runner on which the task should be scheduled. This method can | 
|  | // only be called before any tasks have been scheduled. The task runner must | 
|  | // run tasks on the same thread the timer is used on. | 
|  | virtual void SetTaskRunner(scoped_refptr<SingleThreadTaskRunner> task_runner); | 
|  |  | 
|  | // Start the timer to run at the given |delay| from now. If the timer is | 
|  | // already running, it will be replaced to call the given |user_task|. | 
|  | virtual void Start(const tracked_objects::Location& posted_from, | 
|  | TimeDelta delay, | 
|  | const base::Closure& user_task); | 
|  |  | 
|  | // Call this method to stop and cancel the timer.  It is a no-op if the timer | 
|  | // is not running. | 
|  | virtual void Stop(); | 
|  |  | 
|  | // Call this method to reset the timer delay. The user_task_ must be set. If | 
|  | // the timer is not running, this will start it by posting a task. | 
|  | virtual void Reset(); | 
|  |  | 
|  | const base::Closure& user_task() const { return user_task_; } | 
|  | const TimeTicks& desired_run_time() const { return desired_run_time_; } | 
|  |  | 
|  | protected: | 
|  | // Used to initiate a new delayed task.  This has the side-effect of disabling | 
|  | // scheduled_task_ if it is non-null. | 
|  | void SetTaskInfo(const tracked_objects::Location& posted_from, | 
|  | TimeDelta delay, | 
|  | const base::Closure& user_task); | 
|  |  | 
|  | void set_user_task(const Closure& task) { user_task_ = task; } | 
|  | void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; } | 
|  | void set_is_running(bool running) { is_running_ = running; } | 
|  |  | 
|  | const tracked_objects::Location& posted_from() const { return posted_from_; } | 
|  | bool retain_user_task() const { return retain_user_task_; } | 
|  | bool is_repeating() const { return is_repeating_; } | 
|  | bool is_running() const { return is_running_; } | 
|  |  | 
|  | private: | 
|  | friend class BaseTimerTaskInternal; | 
|  |  | 
|  | // Allocates a new scheduled_task_ and posts it on the current MessageLoop | 
|  | // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_ | 
|  | // and desired_run_time_ are reset to Now() + delay. | 
|  | void PostNewScheduledTask(TimeDelta delay); | 
|  |  | 
|  | // Returns the task runner on which the task should be scheduled. If the | 
|  | // corresponding task_runner_ field is null, the task runner for the current | 
|  | // thread is returned. | 
|  | scoped_refptr<SingleThreadTaskRunner> GetTaskRunner(); | 
|  |  | 
|  | // Disable scheduled_task_ and abandon it so that it no longer refers back to | 
|  | // this object. | 
|  | void AbandonScheduledTask(); | 
|  |  | 
|  | // Called by BaseTimerTaskInternal when the MessageLoop runs it. | 
|  | void RunScheduledTask(); | 
|  |  | 
|  | // Stop running task (if any) and abandon scheduled task (if any). | 
|  | void StopAndAbandon() { | 
|  | Stop(); | 
|  | AbandonScheduledTask(); | 
|  | } | 
|  |  | 
|  | // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call | 
|  | // RunScheduledTask() at scheduled_run_time_. | 
|  | BaseTimerTaskInternal* scheduled_task_; | 
|  |  | 
|  | // The task runner on which the task should be scheduled. If it is null, the | 
|  | // task runner for the current thread should be used. | 
|  | scoped_refptr<SingleThreadTaskRunner> task_runner_; | 
|  |  | 
|  | // Location in user code. | 
|  | tracked_objects::Location posted_from_; | 
|  | // Delay requested by user. | 
|  | TimeDelta delay_; | 
|  | // user_task_ is what the user wants to be run at desired_run_time_. | 
|  | base::Closure user_task_; | 
|  |  | 
|  | // The estimated time that the MessageLoop will run the scheduled_task_ that | 
|  | // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the | 
|  | // task must be run immediately. | 
|  | TimeTicks scheduled_run_time_; | 
|  |  | 
|  | // The desired run time of user_task_. The user may update this at any time, | 
|  | // even if their previous request has not run yet. If desired_run_time_ is | 
|  | // greater than scheduled_run_time_, a continuation task will be posted to | 
|  | // wait for the remaining time. This allows us to reuse the pending task so as | 
|  | // not to flood the MessageLoop with orphaned tasks when the user code | 
|  | // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks | 
|  | // if the task must be run immediately. | 
|  | TimeTicks desired_run_time_; | 
|  |  | 
|  | // Thread ID of current MessageLoop for verifying single-threaded usage. | 
|  | int thread_id_; | 
|  |  | 
|  | // Repeating timers automatically post the task again before calling the task | 
|  | // callback. | 
|  | const bool is_repeating_; | 
|  |  | 
|  | // If true, hold on to the user_task_ closure object for reuse. | 
|  | const bool retain_user_task_; | 
|  |  | 
|  | // If true, user_task_ is scheduled to run sometime in the future. | 
|  | bool is_running_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(Timer); | 
|  | }; | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // This class is an implementation detail of OneShotTimer and RepeatingTimer. | 
|  | // Please do not use this class directly. | 
|  | template <class Receiver, bool kIsRepeating> | 
|  | class BaseTimerMethodPointer : public Timer { | 
|  | public: | 
|  | typedef void (Receiver::*ReceiverMethod)(); | 
|  |  | 
|  | // This is here to work around the fact that Timer::Start is "hidden" by the | 
|  | // Start definition below, rather than being overloaded. | 
|  | // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below | 
|  | // and convert callers to use the base::Closure version in Timer::Start, | 
|  | // see bug 148832. | 
|  | using Timer::Start; | 
|  |  | 
|  | BaseTimerMethodPointer() : Timer(kIsRepeating, kIsRepeating) {} | 
|  |  | 
|  | // Start the timer to run at the given |delay| from now. If the timer is | 
|  | // already running, it will be replaced to call a task formed from | 
|  | // |reviewer->*method|. | 
|  | virtual void Start(const tracked_objects::Location& posted_from, | 
|  | TimeDelta delay, | 
|  | Receiver* receiver, | 
|  | ReceiverMethod method) { | 
|  | Timer::Start(posted_from, delay, | 
|  | base::Bind(method, base::Unretained(receiver))); | 
|  | } | 
|  | }; | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // A simple, one-shot timer.  See usage notes at the top of the file. | 
|  | template <class Receiver> | 
|  | class OneShotTimer : public BaseTimerMethodPointer<Receiver, false> {}; | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // A simple, repeating timer.  See usage notes at the top of the file. | 
|  | template <class Receiver> | 
|  | class RepeatingTimer : public BaseTimerMethodPointer<Receiver, true> {}; | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  | // A Delay timer is like The Button from Lost. Once started, you have to keep | 
|  | // calling Reset otherwise it will call the given method in the MessageLoop | 
|  | // thread. | 
|  | // | 
|  | // Once created, it is inactive until Reset is called. Once |delay| seconds have | 
|  | // passed since the last call to Reset, the callback is made. Once the callback | 
|  | // has been made, it's inactive until Reset is called again. | 
|  | // | 
|  | // If destroyed, the timeout is canceled and will not occur even if already | 
|  | // inflight. | 
|  | template <class Receiver> | 
|  | class DelayTimer : protected Timer { | 
|  | public: | 
|  | typedef void (Receiver::*ReceiverMethod)(); | 
|  |  | 
|  | DelayTimer(const tracked_objects::Location& posted_from, | 
|  | TimeDelta delay, | 
|  | Receiver* receiver, | 
|  | ReceiverMethod method) | 
|  | : Timer(posted_from, delay, | 
|  | base::Bind(method, base::Unretained(receiver)), | 
|  | false) {} | 
|  |  | 
|  | void Reset() override { Timer::Reset(); } | 
|  | }; | 
|  |  | 
|  | }  // namespace base | 
|  |  | 
|  | #endif  // BASE_TIMER_TIMER_H_ |