blob: 2d5715a1733bdc9ec7d1fe84f907a86e784a307e [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/common/platform_view.h"
#include <utility>
#include "flutter/common/threads.h"
#include "flutter/lib/ui/painting/resource_context.h"
#include "flutter/shell/common/rasterizer.h"
#include "flutter/shell/common/vsync_waiter_fallback.h"
#include "lib/fxl/functional/make_copyable.h"
#include "third_party/skia/include/gpu/GrContextOptions.h"
#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
namespace shell {
PlatformView::PlatformView(std::unique_ptr<Rasterizer> rasterizer)
: rasterizer_(std::move(rasterizer)), size_(SkISize::Make(0, 0)) {
rasterizer_->SetTextureRegistry(&texture_registry_);
Shell::Shared().AddPlatformView(this);
}
PlatformView::~PlatformView() {
Shell::Shared().RemovePlatformView(this);
Rasterizer* rasterizer = rasterizer_.release();
blink::Threads::Gpu()->PostTask([rasterizer]() { delete rasterizer; });
Engine* engine = engine_.release();
blink::Threads::UI()->PostTask([engine]() { delete engine; });
}
void PlatformView::SetRasterizer(std::unique_ptr<Rasterizer> rasterizer) {
Rasterizer* r = rasterizer_.release();
blink::Threads::Gpu()->PostTask([r]() { delete r; });
rasterizer_ = std::move(rasterizer);
rasterizer_->SetTextureRegistry(&texture_registry_);
engine_->set_rasterizer(rasterizer_->GetWeakRasterizerPtr());
}
void PlatformView::CreateEngine() {
engine_.reset(new Engine(this));
}
void PlatformView::DispatchPlatformMessage(
fxl::RefPtr<blink::PlatformMessage> message) {
blink::Threads::UI()->PostTask(
[engine = engine_->GetWeakPtr(), message = std::move(message)] {
if (engine) {
engine->DispatchPlatformMessage(message);
}
});
}
void PlatformView::DispatchSemanticsAction(int32_t id,
blink::SemanticsAction action,
std::vector<uint8_t> args) {
blink::Threads::UI()->PostTask(
[engine = engine_->GetWeakPtr(), id, action, args = std::move(args)] {
if (engine) {
engine->DispatchSemanticsAction(
id, static_cast<blink::SemanticsAction>(action), std::move(args));
}
});
}
void PlatformView::SetSemanticsEnabled(bool enabled) {
blink::Threads::UI()->PostTask([engine = engine_->GetWeakPtr(), enabled] {
if (engine)
engine->SetSemanticsEnabled(enabled);
});
}
void PlatformView::NotifyCreated(std::unique_ptr<Surface> surface) {
NotifyCreated(std::move(surface), []() {});
}
void PlatformView::NotifyCreated(std::unique_ptr<Surface> surface,
fxl::Closure caller_continuation) {
fxl::AutoResetWaitableEvent latch;
auto ui_continuation = fxl::MakeCopyable([this, //
surface = std::move(surface), //
caller_continuation, //
&latch]() mutable {
auto gpu_continuation = fxl::MakeCopyable([this, //
surface = std::move(surface), //
caller_continuation, //
&latch]() mutable {
// Runs on the GPU Thread. So does the Caller Continuation.
rasterizer_->Setup(std::move(surface), caller_continuation, &latch);
});
// Runs on the UI Thread.
engine_->OnOutputSurfaceCreated(std::move(gpu_continuation));
});
// Runs on the Platform Thread.
blink::Threads::UI()->PostTask(std::move(ui_continuation));
latch.Wait();
}
void PlatformView::NotifyDestroyed() {
fxl::AutoResetWaitableEvent latch;
auto engine_continuation = [this, &latch]() {
rasterizer_->Teardown(&latch);
};
blink::Threads::UI()->PostTask([this, engine_continuation]() {
engine_->OnOutputSurfaceDestroyed(engine_continuation);
});
latch.Wait();
}
std::weak_ptr<PlatformView> PlatformView::GetWeakPtr() {
return shared_from_this();
}
VsyncWaiter* PlatformView::GetVsyncWaiter() {
if (!vsync_waiter_)
vsync_waiter_ = std::make_unique<VsyncWaiterFallback>();
return vsync_waiter_.get();
}
void PlatformView::UpdateSemantics(blink::SemanticsNodeUpdates update) {}
void PlatformView::HandlePlatformMessage(
fxl::RefPtr<blink::PlatformMessage> message) {
if (auto response = message->response())
response->CompleteEmpty();
}
void PlatformView::RegisterTexture(std::shared_ptr<flow::Texture> texture) {
ASSERT_IS_PLATFORM_THREAD
blink::Threads::Gpu()->PostTask([this, texture]() {
rasterizer_->GetTextureRegistry().RegisterTexture(texture);
});
}
void PlatformView::UnregisterTexture(int64_t texture_id) {
ASSERT_IS_PLATFORM_THREAD
blink::Threads::Gpu()->PostTask([this, texture_id]() {
rasterizer_->GetTextureRegistry().UnregisterTexture(texture_id);
});
}
void PlatformView::MarkTextureFrameAvailable(int64_t texture_id) {
ASSERT_IS_PLATFORM_THREAD
blink::Threads::UI()->PostTask([this]() { engine_->ScheduleFrame(false); });
}
void PlatformView::SetupResourceContextOnIOThread() {
fxl::AutoResetWaitableEvent latch;
blink::Threads::IO()->PostTask(
[this, &latch]() { SetupResourceContextOnIOThreadPerform(&latch); });
latch.Wait();
}
void PlatformView::SetupResourceContextOnIOThreadPerform(
fxl::AutoResetWaitableEvent* latch) {
std::unique_ptr<blink::ResourceContext> resourceContext =
blink::ResourceContext::Acquire();
if (resourceContext->Get() != nullptr) {
// The resource context was already setup. This could happen if platforms
// try to setup a context multiple times, or, if there are multiple platform
// views. In any case, there is nothing else to do. So just signal the
// latch.
latch->Signal();
return;
}
bool current = ResourceContextMakeCurrent();
if (!current) {
FXL_DLOG(WARNING)
<< "WARNING: Could not setup a context on the resource loader.";
latch->Signal();
return;
}
GrContextOptions options;
// There is currently a bug with doing GPU YUV to RGB conversions on the IO
// thread. The necessary work isn't being flushed or synchronized with the
// other threads correctly, so the textures end up blank. For now, suppress
// that feature, which will cause texture uploads to do CPU YUV conversion.
options.fDisableGpuYUVConversion = true;
blink::ResourceContext::Set(
GrContext::MakeGL(GrGLMakeNativeInterface(), options));
// Do not cache textures created by the image decoder. These textures should
// be deleted when they are no longer referenced by an SkImage.
if (resourceContext->Get())
resourceContext->Get()->setResourceCacheLimits(0, 0);
latch->Signal();
}
} // namespace shell