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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_ASSETS_APK_ASSET_PROVIDER_H_
#define FLUTTER_ASSETS_APK_ASSET_PROVIDER_H_
#include <jni.h>
#include <android/asset_manager_jni.h>
#include "flutter/assets/asset_provider.h"
#include "lib/fxl/memory/ref_counted.h"
namespace blink {
class APKAssetProvider
: public AssetProvider {
public:
explicit APKAssetProvider(JNIEnv* env, jobject assetManager, std::string directory);
virtual ~APKAssetProvider();
virtual bool GetAsBuffer(const std::string& asset_name,
std::vector<uint8_t>* data);
private:
AAssetManager* assetManager_;
const std::string directory_;
};
} // namespace blink
#endif // FLUTTER_ASSETS_APK_ASSET_PROVIDER_H