| #version 320 es |
| |
| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| precision highp float; |
| |
| layout(location = 0) out vec4 fragColor; |
| |
| layout(location = 0) uniform float a; |
| |
| void main() { |
| fragColor = |
| vec4(0.0, |
| // normalized result is x = [3/5, 4/5], so add 2/5 to x1 to make 1.0 |
| normalize(vec2(a * 3.0, 4.0))[0] + 0.4, 0.0, |
| // normalized result is x = [3/5, 4/5], so add 1/5 to x2 to make 1.0 |
| normalize(vec2(a * 3.0, 4.0))[1] + 0.2); |
| } |