| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FML_PLATFORM_DARWIN_SCOPED_NSOBJECT_H_ |
| #define FLUTTER_FML_PLATFORM_DARWIN_SCOPED_NSOBJECT_H_ |
| |
| // Include NSObject.h directly because Foundation.h pulls in many dependencies. |
| // (Approx 100k lines of code versus 1.5k for NSObject.h). scoped_nsobject gets |
| // singled out because it is most typically included from other header files. |
| #import <Foundation/NSObject.h> |
| |
| #include "flutter/fml/compiler_specific.h" |
| #include "flutter/fml/macros.h" |
| |
| @class NSAutoreleasePool; |
| |
| namespace fml { |
| |
| // scoped_nsobject<> is patterned after scoped_ptr<>, but maintains ownership |
| // of an NSObject subclass object. Style deviations here are solely for |
| // compatibility with scoped_ptr<>'s interface, with which everyone is already |
| // familiar. |
| // |
| // scoped_nsobject<> takes ownership of an object (in the constructor or in |
| // reset()) by taking over the caller's existing ownership claim. The caller |
| // must own the object it gives to scoped_nsobject<>, and relinquishes an |
| // ownership claim to that object. scoped_nsobject<> does not call -retain, |
| // callers have to call this manually if appropriate. |
| // |
| // scoped_nsprotocol<> has the same behavior as scoped_nsobject, but can be used |
| // with protocols. |
| // |
| // scoped_nsobject<> is not to be used for NSAutoreleasePools. For |
| // NSAutoreleasePools use ScopedNSAutoreleasePool from |
| // scoped_nsautorelease_pool.h instead. |
| // We check for bad uses of scoped_nsobject and NSAutoreleasePool at compile |
| // time with a template specialization (see below). |
| |
| template <typename NST> |
| class scoped_nsprotocol { |
| public: |
| explicit scoped_nsprotocol(NST object = nil) : object_(object) {} |
| |
| scoped_nsprotocol(const scoped_nsprotocol<NST>& that) : object_([that.object_ retain]) {} |
| |
| template <typename NSU> |
| scoped_nsprotocol(const scoped_nsprotocol<NSU>& that) : object_([that.get() retain]) {} |
| |
| ~scoped_nsprotocol() { [object_ release]; } |
| |
| scoped_nsprotocol& operator=(const scoped_nsprotocol<NST>& that) { |
| reset([that.get() retain]); |
| return *this; |
| } |
| |
| void reset(NST object = nil) { |
| // We intentionally do not check that object != object_ as the caller must |
| // either already have an ownership claim over whatever it passes to this |
| // method, or call it with the |RETAIN| policy which will have ensured that |
| // the object is retained once more when reaching this point. |
| [object_ release]; |
| object_ = object; |
| } |
| |
| bool operator==(NST that) const { return object_ == that; } |
| bool operator!=(NST that) const { return object_ != that; } |
| |
| operator NST() const { return object_; } |
| |
| NST get() const { return object_; } |
| |
| void swap(scoped_nsprotocol& that) { |
| NST temp = that.object_; |
| that.object_ = object_; |
| object_ = temp; |
| } |
| |
| // Shift reference to the autorelease pool to be released later. |
| NST autorelease() { return [release() autorelease]; } |
| |
| private: |
| NST object_; |
| |
| // scoped_nsprotocol<>::release() is like scoped_ptr<>::release. It is NOT a |
| // wrapper for [object_ release]. To force a scoped_nsprotocol<> to call |
| // [object_ release], use scoped_nsprotocol<>::reset(). |
| [[nodiscard]] NST release() { |
| NST temp = object_; |
| object_ = nil; |
| return temp; |
| } |
| }; |
| |
| // Free functions |
| template <class C> |
| void swap(scoped_nsprotocol<C>& p1, scoped_nsprotocol<C>& p2) { |
| p1.swap(p2); |
| } |
| |
| template <class C> |
| bool operator==(C p1, const scoped_nsprotocol<C>& p2) { |
| return p1 == p2.get(); |
| } |
| |
| template <class C> |
| bool operator!=(C p1, const scoped_nsprotocol<C>& p2) { |
| return p1 != p2.get(); |
| } |
| |
| template <typename NST> |
| class scoped_nsobject : public scoped_nsprotocol<NST*> { |
| public: |
| explicit scoped_nsobject(NST* object = nil) : scoped_nsprotocol<NST*>(object) {} |
| |
| scoped_nsobject(const scoped_nsobject<NST>& that) : scoped_nsprotocol<NST*>(that) {} |
| |
| template <typename NSU> |
| scoped_nsobject(const scoped_nsobject<NSU>& that) : scoped_nsprotocol<NST*>(that) {} |
| |
| scoped_nsobject& operator=(const scoped_nsobject<NST>& that) { |
| scoped_nsprotocol<NST*>::operator=(that); |
| return *this; |
| } |
| }; |
| |
| // Specialization to make scoped_nsobject<id> work. |
| template <> |
| class scoped_nsobject<id> : public scoped_nsprotocol<id> { |
| public: |
| explicit scoped_nsobject(id object = nil) : scoped_nsprotocol<id>(object) {} |
| |
| scoped_nsobject(const scoped_nsobject<id>& that) : scoped_nsprotocol<id>(that) {} |
| |
| template <typename NSU> |
| scoped_nsobject(const scoped_nsobject<NSU>& that) : scoped_nsprotocol<id>(that) {} |
| |
| scoped_nsobject& operator=(const scoped_nsobject<id>& that) { |
| scoped_nsprotocol<id>::operator=(that); |
| return *this; |
| } |
| }; |
| |
| // Do not use scoped_nsobject for NSAutoreleasePools, use |
| // ScopedNSAutoreleasePool instead. This is a compile time check. See details |
| // at top of header. |
| template <> |
| class scoped_nsobject<NSAutoreleasePool> { |
| private: |
| explicit scoped_nsobject(NSAutoreleasePool* object = nil); |
| FML_DISALLOW_COPY_AND_ASSIGN(scoped_nsobject); |
| }; |
| |
| } // namespace fml |
| |
| #endif // FLUTTER_FML_PLATFORM_DARWIN_SCOPED_NSOBJECT_H_ |