| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "flutter/shell/platform/darwin/ios/ios_context_software.h" |
| #include "ios_context.h" |
| |
| namespace flutter { |
| |
| IOSContextSoftware::IOSContextSoftware() : IOSContext(MsaaSampleCount::kNone) {} |
| |
| // |IOSContext| |
| IOSContextSoftware::~IOSContextSoftware() = default; |
| |
| // |IOSContext| |
| sk_sp<GrDirectContext> IOSContextSoftware::CreateResourceContext() { |
| return nullptr; |
| } |
| |
| // |IOSContext| |
| sk_sp<GrDirectContext> IOSContextSoftware::GetMainContext() const { |
| return nullptr; |
| } |
| |
| // |IOSContext| |
| std::unique_ptr<GLContextResult> IOSContextSoftware::MakeCurrent() { |
| // This only makes sense for context that need to be bound to a specific thread. |
| return std::make_unique<GLContextDefaultResult>(false); |
| } |
| |
| // |IOSContext| |
| std::unique_ptr<Texture> IOSContextSoftware::CreateExternalTexture( |
| int64_t texture_id, |
| fml::scoped_nsobject<NSObject<FlutterTexture>> texture) { |
| // Don't use FML for logging as it will contain engine specific details. This is a user facing |
| // message. |
| NSLog(@"Flutter: Attempted to composite external texture sources using the software backend. " |
| @"This backend is only used on simulators. This feature is only available on actual " |
| @"devices where OpenGL or Metal is used for rendering."); |
| |
| // Not supported in this backend. |
| return nullptr; |
| } |
| |
| } // namespace flutter |