blob: 684e98815fdc9d1b4e5b25f808215df2daab1cfa [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/container_layer.h"
namespace flow {
ContainerLayer::ContainerLayer() {}
ContainerLayer::~ContainerLayer() {}
void ContainerLayer::Add(std::unique_ptr<Layer> layer) {
layer->set_parent(this);
layers_.push_back(std::move(layer));
}
void ContainerLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
TRACE_EVENT0("flutter", "ContainerLayer::Preroll");
PrerollChildren(context, matrix);
set_paint_bounds(context->child_paint_bounds);
}
void ContainerLayer::PrerollChildren(PrerollContext* context,
const SkMatrix& matrix) {
SkRect child_paint_bounds;
for (auto& layer : layers_) {
PrerollContext child_context = *context;
layer->Preroll(&child_context, matrix);
child_paint_bounds.join(child_context.child_paint_bounds);
}
context->child_paint_bounds = child_paint_bounds;
}
void ContainerLayer::PaintChildren(PaintContext& context) const {
// Intentionally not tracing here as there should be no self-time
// and the trace event on this common function has a small overhead.
for (auto& layer : layers_)
layer->Paint(context);
}
void ContainerLayer::UpdateScene(mojo::gfx::composition::SceneUpdate* update,
mojo::gfx::composition::Node* container) {
for (auto& layer : layers_)
layer->UpdateScene(update, container);
}
} // namespace flow