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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_LAYER_TREE_H_
#define FLUTTER_FLOW_LAYERS_LAYER_TREE_H_
#include <stdint.h>
#include <memory>
#include "flutter/flow/compositor_context.h"
#include "flutter/flow/layers/layer.h"
#include "lib/ftl/macros.h"
#include "lib/ftl/time/time_delta.h"
#include "third_party/skia/include/core/SkSize.h"
namespace flow {
class LayerTree {
public:
LayerTree();
~LayerTree();
void Raster(CompositorContext::ScopedFrame& frame);
// TODO(abarth): Integrate scene updates with the rasterization pass so that
// we can draw on top of child scenes (and so that we can apply clips and
// blending operations to child scene).
void UpdateScene(mojo::gfx::composition::SceneUpdate* update,
mojo::gfx::composition::Node* container);
Layer* root_layer() const { return root_layer_.get(); }
void set_root_layer(std::unique_ptr<Layer> root_layer) {
root_layer_ = std::move(root_layer);
}
const SkISize& frame_size() const { return frame_size_; }
void set_frame_size(const SkISize& frame_size) { frame_size_ = frame_size; }
uint32_t scene_version() const { return scene_version_; }
void set_scene_version(uint32_t scene_version) {
scene_version_ = scene_version;
}
void set_construction_time(const ftl::TimeDelta& delta) {
construction_time_ = delta;
}
const ftl::TimeDelta& construction_time() const { return construction_time_; }
// The number of frame intervals missed after which the compositor must
// trace the rasterized picture to a trace file. Specify 0 to disable all
// tracing
void set_rasterizer_tracing_threshold(uint32_t interval) {
rasterizer_tracing_threshold_ = interval;
}
uint32_t rasterizer_tracing_threshold() const {
return rasterizer_tracing_threshold_;
}
private:
SkISize frame_size_; // Physical pixels.
uint32_t scene_version_;
std::unique_ptr<Layer> root_layer_;
ftl::TimeDelta construction_time_;
uint32_t rasterizer_tracing_threshold_;
FTL_DISALLOW_COPY_AND_ASSIGN(LayerTree);
};
} // namespace flow
#endif // FLUTTER_FLOW_LAYERS_LAYER_TREE_H_