| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/layers/shader_mask_layer.h" |
| |
| namespace flow { |
| |
| ShaderMaskLayer::ShaderMaskLayer() {} |
| |
| ShaderMaskLayer::~ShaderMaskLayer() {} |
| |
| void ShaderMaskLayer::Paint(PaintContext& context) { |
| TRACE_EVENT0("flutter", "ShaderMaskLayer::Paint"); |
| SkAutoCanvasRestore save(&context.canvas, false); |
| context.canvas.saveLayer(&paint_bounds(), nullptr); |
| PaintChildren(context); |
| |
| SkPaint paint; |
| paint.setXfermodeMode(transfer_mode_); |
| paint.setShader(shader_); |
| context.canvas.translate(mask_rect_.left(), mask_rect_.top()); |
| context.canvas.drawRect( |
| SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()), paint); |
| } |
| |
| } // namespace flow |