| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/animation/animation_container.h" |
| |
| #include "ui/gfx/animation/animation_container_element.h" |
| #include "ui/gfx/animation/animation_container_observer.h" |
| #include "ui/gfx/frame_time.h" |
| |
| using base::TimeDelta; |
| using base::TimeTicks; |
| |
| namespace gfx { |
| |
| AnimationContainer::AnimationContainer() |
| : last_tick_time_(gfx::FrameTime::Now()), |
| observer_(NULL) { |
| } |
| |
| AnimationContainer::~AnimationContainer() { |
| // The animations own us and stop themselves before being deleted. If |
| // elements_ is not empty, something is wrong. |
| DCHECK(elements_.empty()); |
| } |
| |
| void AnimationContainer::Start(AnimationContainerElement* element) { |
| DCHECK(elements_.count(element) == 0); // Start should only be invoked if the |
| // element isn't running. |
| |
| if (elements_.empty()) { |
| last_tick_time_ = gfx::FrameTime::Now(); |
| SetMinTimerInterval(element->GetTimerInterval()); |
| } else if (element->GetTimerInterval() < min_timer_interval_) { |
| SetMinTimerInterval(element->GetTimerInterval()); |
| } |
| |
| element->SetStartTime(last_tick_time_); |
| elements_.insert(element); |
| } |
| |
| void AnimationContainer::Stop(AnimationContainerElement* element) { |
| DCHECK(elements_.count(element) > 0); // The element must be running. |
| |
| elements_.erase(element); |
| |
| if (elements_.empty()) { |
| timer_.Stop(); |
| if (observer_) |
| observer_->AnimationContainerEmpty(this); |
| } else { |
| TimeDelta min_timer_interval = GetMinInterval(); |
| if (min_timer_interval > min_timer_interval_) |
| SetMinTimerInterval(min_timer_interval); |
| } |
| } |
| |
| void AnimationContainer::Run() { |
| // We notify the observer after updating all the elements. If all the elements |
| // are deleted as a result of updating then our ref count would go to zero and |
| // we would be deleted before we notify our observer. We add a reference to |
| // ourself here to make sure we're still valid after running all the elements. |
| scoped_refptr<AnimationContainer> this_ref(this); |
| |
| TimeTicks current_time = gfx::FrameTime::Now(); |
| |
| last_tick_time_ = current_time; |
| |
| // Make a copy of the elements to iterate over so that if any elements are |
| // removed as part of invoking Step there aren't any problems. |
| Elements elements = elements_; |
| |
| for (Elements::const_iterator i = elements.begin(); |
| i != elements.end(); ++i) { |
| // Make sure the element is still valid. |
| if (elements_.find(*i) != elements_.end()) |
| (*i)->Step(current_time); |
| } |
| |
| if (observer_) |
| observer_->AnimationContainerProgressed(this); |
| } |
| |
| void AnimationContainer::SetMinTimerInterval(base::TimeDelta delta) { |
| // This doesn't take into account how far along the current element is, but |
| // that shouldn't be a problem for uses of Animation/AnimationContainer. |
| timer_.Stop(); |
| min_timer_interval_ = delta; |
| timer_.Start(FROM_HERE, min_timer_interval_, this, &AnimationContainer::Run); |
| } |
| |
| TimeDelta AnimationContainer::GetMinInterval() { |
| DCHECK(!elements_.empty()); |
| |
| TimeDelta min; |
| Elements::const_iterator i = elements_.begin(); |
| min = (*i)->GetTimerInterval(); |
| for (++i; i != elements_.end(); ++i) { |
| if ((*i)->GetTimerInterval() < min) |
| min = (*i)->GetTimerInterval(); |
| } |
| return min; |
| } |
| |
| } // namespace gfx |