| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/display_list/dl_vertices_geometry.h" |
| |
| #include "display_list/dl_vertices.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/display_list/skia_conversions.h" |
| #include "impeller/geometry/point.h" |
| #include "third_party/skia/include/core/SkPoint.h" |
| |
| namespace impeller { |
| |
| namespace { |
| |
| // Fan mode isn't natively supported on Metal backends. Unroll into triangle |
| // mode by manipulating the index array. |
| // |
| // In Triangle fan, the first vertex is shared across all triangles, and then |
| // each sliding window of two vertices plus that first vertex defines a |
| // triangle. |
| static std::vector<uint16_t> fromFanIndices(size_t vertex_count, |
| size_t index_count, |
| const uint16_t* indices) { |
| std::vector<uint16_t> unrolled_indices; |
| |
| // Un-fan index buffer if provided. |
| if (index_count > 0u) { |
| if (index_count < 3u) { |
| return {}; |
| } |
| |
| auto center_point = indices[0]; |
| for (auto i = 1u; i < index_count - 1; i++) { |
| unrolled_indices.push_back(center_point); |
| unrolled_indices.push_back(indices[i]); |
| unrolled_indices.push_back(indices[i + 1]); |
| } |
| } else { |
| if (vertex_count < 3u) { |
| return {}; |
| } |
| |
| // If indices were not provided, create an index buffer that unfans |
| // triangles instead of re-writing points, colors, et cetera. |
| for (auto i = 1u; i < vertex_count - 1; i++) { |
| unrolled_indices.push_back(0); |
| unrolled_indices.push_back(i); |
| unrolled_indices.push_back(i + 1); |
| } |
| } |
| return unrolled_indices; |
| } |
| |
| } // namespace |
| |
| /////// Vertices Geometry /////// |
| |
| DlVerticesGeometry::DlVerticesGeometry( |
| const std::shared_ptr<const flutter::DlVertices>& vertices, |
| const ContentContext& renderer) |
| : vertices_(vertices) { |
| performed_normalization_ = MaybePerformIndexNormalization(renderer); |
| bounds_ = skia_conversions::ToRect(vertices_->bounds()); |
| } |
| |
| PrimitiveType DlVerticesGeometry::GetPrimitiveType() const { |
| switch (vertices_->mode()) { |
| case flutter::DlVertexMode::kTriangleFan: |
| // Unrolled into triangle mode. |
| if (performed_normalization_) { |
| return PrimitiveType::kTriangle; |
| } |
| return PrimitiveType::kTriangleFan; |
| case flutter::DlVertexMode::kTriangleStrip: |
| return PrimitiveType::kTriangleStrip; |
| case flutter::DlVertexMode::kTriangles: |
| return PrimitiveType::kTriangle; |
| } |
| } |
| |
| bool DlVerticesGeometry::HasVertexColors() const { |
| return vertices_->colors() != nullptr; |
| } |
| |
| bool DlVerticesGeometry::HasTextureCoordinates() const { |
| return vertices_->texture_coordinates() != nullptr; |
| } |
| |
| std::optional<Rect> DlVerticesGeometry::GetTextureCoordinateCoverge() const { |
| if (!HasTextureCoordinates()) { |
| return std::nullopt; |
| } |
| auto vertex_count = vertices_->vertex_count(); |
| if (vertex_count == 0) { |
| return std::nullopt; |
| } |
| |
| auto first = vertices_->texture_coordinates(); |
| auto left = first->x(); |
| auto top = first->y(); |
| auto right = first->x(); |
| auto bottom = first->y(); |
| int i = 1; |
| for (auto it = first + 1; i < vertex_count; ++it, i++) { |
| left = std::min(left, it->x()); |
| top = std::min(top, it->y()); |
| right = std::max(right, it->x()); |
| bottom = std::max(bottom, it->y()); |
| } |
| return Rect::MakeLTRB(left, top, right, bottom); |
| } |
| |
| GeometryResult DlVerticesGeometry::GetPositionBuffer( |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const { |
| int vertex_count = vertices_->vertex_count(); |
| BufferView vertex_buffer = renderer.GetTransientsBuffer().Emplace( |
| vertices_->vertices(), vertex_count * sizeof(SkPoint), alignof(SkPoint)); |
| |
| BufferView index_buffer = {}; |
| auto index_count = |
| performed_normalization_ ? indices_.size() : vertices_->index_count(); |
| const uint16_t* indices_data = |
| performed_normalization_ ? indices_.data() : vertices_->indices(); |
| if (index_count) { |
| index_buffer = renderer.GetTransientsBuffer().Emplace( |
| indices_data, index_count * sizeof(uint16_t), alignof(uint16_t)); |
| } |
| |
| return GeometryResult{ |
| .type = GetPrimitiveType(), |
| .vertex_buffer = |
| { |
| .vertex_buffer = vertex_buffer, |
| .index_buffer = index_buffer, |
| .vertex_count = index_count > 0 ? index_count : vertex_count, |
| .index_type = |
| index_count > 0 ? IndexType::k16bit : IndexType::kNone, |
| }, |
| .transform = entity.GetShaderTransform(pass), |
| }; |
| } |
| |
| GeometryResult DlVerticesGeometry::GetPositionUVColorBuffer( |
| Rect texture_coverage, |
| Matrix effect_transform, |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) const { |
| using VS = PorterDuffBlendPipeline::VertexShader; |
| |
| int vertex_count = vertices_->vertex_count(); |
| Matrix uv_transform = |
| texture_coverage.GetNormalizingTransform() * effect_transform; |
| bool has_texture_coordinates = HasTextureCoordinates(); |
| bool has_colors = HasVertexColors(); |
| |
| const SkPoint* coordinates = has_texture_coordinates |
| ? vertices_->texture_coordinates() |
| : vertices_->vertices(); |
| BufferView vertex_buffer = renderer.GetTransientsBuffer().Emplace( |
| vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData), |
| [&](uint8_t* data) { |
| VS::PerVertexData* vtx_contents = |
| reinterpret_cast<VS::PerVertexData*>(data); |
| for (auto i = 0; i < vertex_count; i++) { |
| Point texture_coord = skia_conversions::ToPoint(coordinates[i]); |
| Point uv = uv_transform * texture_coord; |
| Color color = has_colors |
| ? skia_conversions::ToColor(vertices_->colors()[i]) |
| .Premultiply() |
| : Color::BlackTransparent(); |
| VS::PerVertexData vertex_data = { |
| .vertices = skia_conversions::ToPoint(vertices_->vertices()[i]), |
| .texture_coords = uv, |
| .color = color}; |
| vtx_contents[i] = vertex_data; |
| } |
| }); |
| |
| BufferView index_buffer = {}; |
| auto index_count = |
| performed_normalization_ ? indices_.size() : vertices_->index_count(); |
| const uint16_t* indices_data = |
| performed_normalization_ ? indices_.data() : vertices_->indices(); |
| if (index_count) { |
| index_buffer = renderer.GetTransientsBuffer().Emplace( |
| indices_data, index_count * sizeof(uint16_t), alignof(uint16_t)); |
| } |
| |
| return GeometryResult{ |
| .type = GetPrimitiveType(), |
| .vertex_buffer = |
| { |
| .vertex_buffer = vertex_buffer, |
| .index_buffer = index_buffer, |
| .vertex_count = index_count > 0 ? index_count : vertex_count, |
| .index_type = |
| index_count > 0 ? IndexType::k16bit : IndexType::kNone, |
| }, |
| .transform = entity.GetShaderTransform(pass), |
| }; |
| } |
| |
| std::optional<Rect> DlVerticesGeometry::GetCoverage( |
| const Matrix& transform) const { |
| return bounds_.TransformBounds(transform); |
| } |
| |
| bool DlVerticesGeometry::MaybePerformIndexNormalization( |
| const ContentContext& renderer) { |
| if (vertices_->mode() == flutter::DlVertexMode::kTriangleFan && |
| !renderer.GetDeviceCapabilities().SupportsTriangleFan()) { |
| indices_ = fromFanIndices(vertices_->vertex_count(), |
| vertices_->index_count(), vertices_->indices()); |
| return true; |
| } |
| return false; |
| } |
| |
| } // namespace impeller |