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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "vertices_contents.h"
#include "fml/logging.h"
#include "impeller/core/formats.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/contents.h"
#include "impeller/entity/contents/filters/blend_filter_contents.h"
#include "impeller/entity/geometry/geometry.h"
#include "impeller/entity/geometry/vertices_geometry.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/size.h"
#include "impeller/renderer/render_pass.h"
namespace impeller {
namespace {
static std::optional<SamplerAddressMode> TileModeToAddressMode(
Entity::TileMode tile_mode,
const Capabilities& capabilities) {
switch (tile_mode) {
case Entity::TileMode::kClamp:
return SamplerAddressMode::kClampToEdge;
break;
case Entity::TileMode::kMirror:
return SamplerAddressMode::kMirror;
break;
case Entity::TileMode::kRepeat:
return SamplerAddressMode::kRepeat;
break;
case Entity::TileMode::kDecal:
if (capabilities.SupportsDecalSamplerAddressMode()) {
return SamplerAddressMode::kDecal;
}
return std::nullopt;
}
}
} // namespace
//------------------------------------------------------
// VerticesSimpleBlendContents
VerticesSimpleBlendContents::VerticesSimpleBlendContents() {}
VerticesSimpleBlendContents::~VerticesSimpleBlendContents() {}
void VerticesSimpleBlendContents::SetGeometry(
std::shared_ptr<VerticesGeometry> geometry) {
geometry_ = std::move(geometry);
}
void VerticesSimpleBlendContents::SetAlpha(Scalar alpha) {
alpha_ = alpha;
}
void VerticesSimpleBlendContents::SetBlendMode(BlendMode blend_mode) {
blend_mode_ = blend_mode;
}
void VerticesSimpleBlendContents::SetTexture(std::shared_ptr<Texture> texture) {
texture_ = std::move(texture);
}
std::optional<Rect> VerticesSimpleBlendContents::GetCoverage(
const Entity& entity) const {
return geometry_->GetCoverage(entity.GetTransform());
}
void VerticesSimpleBlendContents::SetSamplerDescriptor(
SamplerDescriptor descriptor) {
descriptor_ = std::move(descriptor);
}
void VerticesSimpleBlendContents::SetTileMode(Entity::TileMode tile_mode_x,
Entity::TileMode tile_mode_y) {
tile_mode_x_ = tile_mode_x;
tile_mode_y_ = tile_mode_y;
}
void VerticesSimpleBlendContents::SetEffectTransform(Matrix transform) {
inverse_matrix_ = transform.Invert();
}
void VerticesSimpleBlendContents::SetLazyTexture(
const LazyTexture& lazy_texture) {
lazy_texture_ = lazy_texture;
}
bool VerticesSimpleBlendContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
FML_DCHECK(texture_ || lazy_texture_ ||
blend_mode_ == BlendMode::kDestination);
BlendMode blend_mode = blend_mode_;
if (!geometry_->HasVertexColors()) {
blend_mode = BlendMode::kSource;
}
std::shared_ptr<Texture> texture;
if (blend_mode != BlendMode::kDestination) {
if (!texture_) {
texture = lazy_texture_(renderer);
} else {
texture = texture_;
}
} else {
texture = renderer.GetEmptyTexture();
}
auto dst_sampler_descriptor = descriptor_;
dst_sampler_descriptor.width_address_mode =
TileModeToAddressMode(tile_mode_x_, renderer.GetDeviceCapabilities())
.value_or(SamplerAddressMode::kClampToEdge);
dst_sampler_descriptor.height_address_mode =
TileModeToAddressMode(tile_mode_y_, renderer.GetDeviceCapabilities())
.value_or(SamplerAddressMode::kClampToEdge);
const std::unique_ptr<const Sampler>& dst_sampler =
renderer.GetContext()->GetSamplerLibrary()->GetSampler(
dst_sampler_descriptor);
GeometryResult geometry_result = geometry_->GetPositionUVColorBuffer(
(!!texture) ? Rect::MakeSize(texture->GetSize())
: Rect::MakeSize(ISize{1, 1}),
inverse_matrix_, renderer, entity, pass);
if (geometry_result.vertex_buffer.vertex_count == 0) {
return true;
}
FML_DCHECK(geometry_result.mode == GeometryResult::Mode::kNormal);
if (blend_mode <= Entity::kLastPipelineBlendMode) {
using VS = PorterDuffBlendPipeline::VertexShader;
using FS = PorterDuffBlendPipeline::FragmentShader;
#ifdef IMPELLER_DEBUG
pass.SetCommandLabel(SPrintF("DrawVertices Porterduff Blend (%s)",
BlendModeToString(blend_mode)));
#endif // IMPELLER_DEBUG
pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
auto options = OptionsFromPassAndEntity(pass, entity);
options.primitive_type = geometry_result.type;
pass.SetPipeline(renderer.GetPorterDuffBlendPipeline(options));
FS::BindTextureSamplerDst(pass, texture, dst_sampler);
VS::FrameInfo frame_info;
FS::FragInfo frag_info;
frame_info.texture_sampler_y_coord_scale = texture->GetYCoordScale();
frame_info.mvp = geometry_result.transform;
frag_info.output_alpha = alpha_;
frag_info.input_alpha = 1.0;
auto inverted_blend_mode =
InvertPorterDuffBlend(blend_mode).value_or(BlendMode::kSource);
auto blend_coefficients =
kPorterDuffCoefficients[static_cast<int>(inverted_blend_mode)];
frag_info.src_coeff = blend_coefficients[0];
frag_info.src_coeff_dst_alpha = blend_coefficients[1];
frag_info.dst_coeff = blend_coefficients[2];
frag_info.dst_coeff_src_alpha = blend_coefficients[3];
frag_info.dst_coeff_src_color = blend_coefficients[4];
// These values are ignored if the platform supports native decal mode.
frag_info.tmx = static_cast<int>(tile_mode_x_);
frag_info.tmy = static_cast<int>(tile_mode_y_);
auto& host_buffer = renderer.GetTransientsBuffer();
FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
return pass.Draw().ok();
}
using VS = VerticesUberShader::VertexShader;
using FS = VerticesUberShader::FragmentShader;
#ifdef IMPELLER_DEBUG
pass.SetCommandLabel(SPrintF("DrawVertices Advanced Blend (%s)",
BlendModeToString(blend_mode)));
#endif // IMPELLER_DEBUG
pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
auto options = OptionsFromPassAndEntity(pass, entity);
options.primitive_type = geometry_result.type;
pass.SetPipeline(renderer.GetDrawVerticesUberShader(options));
FS::BindTextureSampler(pass, texture, dst_sampler);
VS::FrameInfo frame_info;
FS::FragInfo frag_info;
frame_info.texture_sampler_y_coord_scale = texture->GetYCoordScale();
frame_info.mvp = geometry_result.transform;
frag_info.alpha = alpha_;
frag_info.blend_mode = static_cast<int>(blend_mode);
// These values are ignored if the platform supports native decal mode.
frag_info.tmx = static_cast<int>(tile_mode_x_);
frag_info.tmy = static_cast<int>(tile_mode_y_);
auto& host_buffer = renderer.GetTransientsBuffer();
FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
return pass.Draw().ok();
}
} // namespace impeller