| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/blending.glsl> |
| #include <impeller/texture.glsl> |
| #include <impeller/types.glsl> |
| #include "blend_select.glsl" |
| |
| layout(constant_id = 0) const float supports_decal = 1.0; |
| |
| uniform FragInfo { |
| float16_t alpha; |
| float16_t blend_mode; |
| float tmx; |
| float tmy; |
| } |
| frag_info; |
| |
| uniform f16sampler2D texture_sampler; |
| |
| in highp vec2 v_texture_coords; |
| in mediump f16vec4 v_color; |
| |
| out f16vec4 frag_color; |
| |
| f16vec4 Sample(f16sampler2D texture_sampler, |
| vec2 texture_coords, |
| float tmx, |
| float tmy) { |
| if (supports_decal > 0.0) { |
| return texture(texture_sampler, texture_coords); |
| } |
| return IPHalfSampleWithTileMode(texture_sampler, texture_coords, tmx, tmy); |
| } |
| |
| // A shader that implements the required src/dst blending for drawVertices and |
| // drawAtlas advanced blends without requiring an offscreen render pass. This is |
| // done in a single shader to reduce the permutations of PSO needed at runtime |
| // for rarely used features. |
| void main() { |
| f16vec4 dst = IPHalfUnpremultiply(v_color); |
| f16vec4 src = IPHalfUnpremultiply( |
| Sample(texture_sampler, v_texture_coords, frag_info.tmx, frag_info.tmy)); |
| f16vec3 blend_result = |
| AdvancedBlend(dst.rgb, src.rgb, int(frag_info.blend_mode - 14.0)); |
| frag_color = IPApplyBlendedColor(dst, src, blend_result); |
| frag_color *= frag_info.alpha; |
| } |