| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_PLAYGROUND_BACKEND_VULKAN_SWIFTSHADER_UTILITIES_H_ |
| #define FLUTTER_IMPELLER_PLAYGROUND_BACKEND_VULKAN_SWIFTSHADER_UTILITIES_H_ |
| |
| namespace impeller { |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Find and setup the installable client driver for a locally built |
| /// SwiftShader at known paths. The option to use SwiftShader can |
| /// only be used once in the process. While calling this method |
| /// multiple times is fine, specifying a different use_swiftshader |
| /// value will trip an assertion. |
| /// |
| /// @warning This call must be made before any Vulkan contexts are created in |
| /// the process. |
| /// |
| /// @param[in] use_swiftshader If SwiftShader should be used. |
| /// |
| void SetupSwiftshaderOnce(bool use_swiftshader); |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_PLAYGROUND_BACKEND_VULKAN_SWIFTSHADER_UTILITIES_H_ |