| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_PLATFORM_ANDROID_SURFACE_TEXTURE_EXTERNAL_TEXTURE_H_ |
| #define FLUTTER_SHELL_PLATFORM_ANDROID_SURFACE_TEXTURE_EXTERNAL_TEXTURE_H_ |
| |
| #include <GLES/gl.h> |
| |
| #include "flutter/common/graphics/texture.h" |
| #include "flutter/shell/platform/android/platform_view_android_jni_impl.h" |
| #include "flutter/third_party/skia/include/core/SkM44.h" |
| |
| namespace flutter { |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Instances of external textures peered to |
| /// `android.graphics.SurfaceTexture`. |
| /// |
| /// SurfaceTextures are used on older versions of Android (API < |
| /// 29). On newer versions, the Android Hardware Buffer backend |
| /// `flutter::ImageExternalTexture` instances are used instead. |
| /// |
| /// Due to the way surface textures are designed, it is not possible |
| /// to have a Vulkan renderer interoperate with such textures. |
| /// Consequently, both Skia and Impeller only have OpenGL |
| /// implementations for these kinds of textures. |
| /// |
| /// This is an abstract base class. Minimally, subclasses override |
| /// the pure virtual `ProcessFrame` method to bind the package |
| /// specific texture implementation to the surface texture. |
| /// |
| class SurfaceTextureExternalTexture : public flutter::Texture { |
| public: |
| SurfaceTextureExternalTexture( |
| int64_t id, |
| const fml::jni::ScopedJavaGlobalRef<jobject>& surface_texture, |
| const std::shared_ptr<PlatformViewAndroidJNI>& jni_facade); |
| |
| // |Texture| |
| ~SurfaceTextureExternalTexture() override; |
| |
| protected: |
| //---------------------------------------------------------------------------- |
| /// @brief Subclasses override this method to bind the OpenGL texture |
| /// resource represented by this surface texture to the package |
| /// specific texture (SkImage, impeller::Texture, etc...). |
| /// |
| /// @important The state of texture should be AttachmentState::kAttached |
| /// after a call to this method. That is the responsibility of the |
| /// subclass. |
| /// |
| /// @param context The context. |
| /// @param[in] bounds The bounds of the texture. |
| /// |
| virtual void ProcessFrame(PaintContext& context, const SkRect& bounds) = 0; |
| |
| virtual void DrawFrame(PaintContext& context, |
| const SkRect& bounds, |
| const DlImageSampling sampling) const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Get the transformation that should be applied to the UV |
| /// texture coordinates when sampling from this texture. |
| /// |
| /// @return The current uv transformation. |
| /// |
| const SkM44& GetCurrentUVTransformation() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Provides an opportunity for the subclasses to sever the |
| /// connection between the OpenGL texture resource represented by |
| /// this surface texture and the underlying package handle |
| /// (SkImage, impeller::Texture, etc...). |
| /// |
| /// @important It is the responsibility of the subclass to ensure that a |
| /// context is current when this call is made. Subclass can do |
| /// this by overriding this method, making the context current in |
| /// the implementation and calling the base class method. |
| /// |
| virtual void Detach(); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Attaches the given OpenGL texture handle to the surface |
| /// texture via a bind operation. |
| /// |
| /// @important It is the responsibility of the subclass to ensure that a |
| /// context is current when this call is made. Subclass can do |
| /// this by overriding this method, making the context current in |
| /// the implementation and calling the base class method. |
| /// |
| /// @param[in] gl_tex_id The gl tex identifier |
| /// |
| void Attach(int gl_tex_id); |
| |
| bool ShouldUpdate(); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Update the surface texture contents and transformation matrix. |
| /// |
| void Update(); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Specifies how this instance is bound to the underlying surface |
| /// texture. |
| /// |
| enum class AttachmentState { kUninitialized, kAttached, kDetached }; |
| |
| std::shared_ptr<PlatformViewAndroidJNI> jni_facade_; |
| fml::jni::ScopedJavaGlobalRef<jobject> surface_texture_; |
| AttachmentState state_ = AttachmentState::kUninitialized; |
| sk_sp<flutter::DlImage> dl_image_; |
| |
| private: |
| SkM44 transform_; |
| |
| // |Texture| |
| void Paint(PaintContext& context, |
| const SkRect& bounds, |
| bool freeze, |
| const DlImageSampling sampling) override; |
| |
| // |ContextListener| |
| void OnGrContextCreated() override; |
| |
| // |ContextListener| |
| void OnGrContextDestroyed() override; |
| |
| // |Texture| |
| void MarkNewFrameAvailable() override; |
| |
| // |Texture| |
| void OnTextureUnregistered() override; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(SurfaceTextureExternalTexture); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_PLATFORM_ANDROID_SURFACE_TEXTURE_EXTERNAL_TEXTURE_H_ |