| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <memory> |
| #include <type_traits> |
| |
| #include "flutter/fml/macros.h" |
| #include "impeller/scene/geometry.h" |
| #include "impeller/scene/material.h" |
| #include "impeller/scene/scene_entity.h" |
| |
| namespace impeller { |
| namespace scene { |
| |
| class StaticMeshEntity final : public SceneEntity { |
| public: |
| StaticMeshEntity(); |
| ~StaticMeshEntity(); |
| |
| void SetGeometry(std::shared_ptr<Geometry> material); |
| void SetMaterial(std::shared_ptr<Material> material); |
| |
| private: |
| // |SceneEntity| |
| bool OnRender(SceneEncoder& encoder, const Camera& camera) const override; |
| |
| std::shared_ptr<Material> material_; |
| std::shared_ptr<Geometry> geometry_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(StaticMeshEntity); |
| }; |
| |
| } // namespace scene |
| } // namespace impeller |