| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "flutter/shell/platform/windows/compositor_opengl.h" | |
| #include "GLES3/gl3.h" | |
| #include "flutter/shell/platform/windows/flutter_windows_engine.h" | |
| #include "flutter/shell/platform/windows/flutter_windows_view.h" | |
| namespace flutter { | |
| namespace { | |
| constexpr uint32_t kWindowFrameBufferId = 0; | |
| // The metadata for an OpenGL framebuffer backing store. | |
| struct FramebufferBackingStore { | |
| uint32_t framebuffer_id; | |
| uint32_t texture_id; | |
| }; | |
| // Based off Skia's logic: | |
| // https://github.com/google/skia/blob/4738ed711e03212aceec3cd502a4adb545f38e63/src/gpu/ganesh/gl/GrGLCaps.cpp#L1963-L2116 | |
| int GetSupportedTextureFormat(const impeller::DescriptionGLES* description) { | |
| if (description->HasExtension("GL_EXT_texture_format_BGRA8888")) { | |
| return GL_BGRA8_EXT; | |
| } else if (description->HasExtension("GL_APPLE_texture_format_BGRA8888") && | |
| description->GetGlVersion().IsAtLeast(impeller::Version(3, 0))) { | |
| return GL_BGRA8_EXT; | |
| } else { | |
| return GL_RGBA8; | |
| } | |
| } | |
| } // namespace | |
| CompositorOpenGL::CompositorOpenGL(FlutterWindowsEngine* engine, | |
| impeller::ProcTableGLES::Resolver resolver) | |
| : engine_(engine), resolver_(resolver) {} | |
| bool CompositorOpenGL::CreateBackingStore( | |
| const FlutterBackingStoreConfig& config, | |
| FlutterBackingStore* result) { | |
| if (!is_initialized_ && !Initialize()) { | |
| return false; | |
| } | |
| auto store = std::make_unique<FramebufferBackingStore>(); | |
| gl_->GenTextures(1, &store->texture_id); | |
| gl_->GenFramebuffers(1, &store->framebuffer_id); | |
| gl_->BindFramebuffer(GL_FRAMEBUFFER, store->framebuffer_id); | |
| gl_->BindTexture(GL_TEXTURE_2D, store->texture_id); | |
| gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, config.size.width, | |
| config.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| gl_->BindTexture(GL_TEXTURE_2D, 0); | |
| gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, | |
| GL_TEXTURE_2D, store->texture_id, 0); | |
| result->type = kFlutterBackingStoreTypeOpenGL; | |
| result->open_gl.type = kFlutterOpenGLTargetTypeFramebuffer; | |
| result->open_gl.framebuffer.name = store->framebuffer_id; | |
| result->open_gl.framebuffer.target = format_; | |
| result->open_gl.framebuffer.user_data = store.release(); | |
| result->open_gl.framebuffer.destruction_callback = [](void* user_data) { | |
| // Backing store destroyed in `CompositorOpenGL::CollectBackingStore`, set | |
| // on FlutterCompositor.collect_backing_store_callback during engine start. | |
| }; | |
| return true; | |
| } | |
| bool CompositorOpenGL::CollectBackingStore(const FlutterBackingStore* store) { | |
| FML_DCHECK(is_initialized_); | |
| FML_DCHECK(store->type == kFlutterBackingStoreTypeOpenGL); | |
| FML_DCHECK(store->open_gl.type == kFlutterOpenGLTargetTypeFramebuffer); | |
| auto user_data = static_cast<FramebufferBackingStore*>( | |
| store->open_gl.framebuffer.user_data); | |
| gl_->DeleteFramebuffers(1, &user_data->framebuffer_id); | |
| gl_->DeleteTextures(1, &user_data->texture_id); | |
| delete user_data; | |
| return true; | |
| } | |
| bool CompositorOpenGL::Present(FlutterViewId view_id, | |
| const FlutterLayer** layers, | |
| size_t layers_count) { | |
| FlutterWindowsView* view = engine_->view(view_id); | |
| if (!view) { | |
| return false; | |
| } | |
| // Clear the view if there are no layers to present. | |
| if (layers_count == 0) { | |
| // Normally the compositor is initialized when the first backing store is | |
| // created. However, on an empty frame no backing stores are created and | |
| // the present needs to initialize the compositor. | |
| if (!is_initialized_ && !Initialize()) { | |
| return false; | |
| } | |
| return Clear(view); | |
| } | |
| // TODO: Support compositing layers and platform views. | |
| // See: https://github.com/flutter/flutter/issues/31713 | |
| FML_DCHECK(is_initialized_); | |
| FML_DCHECK(layers_count == 1); | |
| FML_DCHECK(layers[0]->offset.x == 0 && layers[0]->offset.y == 0); | |
| FML_DCHECK(layers[0]->type == kFlutterLayerContentTypeBackingStore); | |
| FML_DCHECK(layers[0]->backing_store->type == kFlutterBackingStoreTypeOpenGL); | |
| FML_DCHECK(layers[0]->backing_store->open_gl.type == | |
| kFlutterOpenGLTargetTypeFramebuffer); | |
| auto width = layers[0]->size.width; | |
| auto height = layers[0]->size.height; | |
| // Check if this frame can be presented. This resizes the surface if a resize | |
| // is pending and |width| and |height| match the target size. | |
| if (!view->OnFrameGenerated(width, height)) { | |
| return false; | |
| } | |
| // |OnFrameGenerated| should return false if the surface isn't valid. | |
| FML_DCHECK(view->surface() != nullptr); | |
| FML_DCHECK(view->surface()->IsValid()); | |
| egl::WindowSurface* surface = view->surface(); | |
| if (!surface->MakeCurrent()) { | |
| return false; | |
| } | |
| auto source_id = layers[0]->backing_store->open_gl.framebuffer.name; | |
| // Disable the scissor test as it can affect blit operations. | |
| // Prevents regressions like: https://github.com/flutter/flutter/issues/140828 | |
| // See OpenGL specification version 4.6, section 18.3.1. | |
| gl_->Disable(GL_SCISSOR_TEST); | |
| gl_->BindFramebuffer(GL_READ_FRAMEBUFFER, source_id); | |
| gl_->BindFramebuffer(GL_DRAW_FRAMEBUFFER, kWindowFrameBufferId); | |
| gl_->BlitFramebuffer(0, // srcX0 | |
| 0, // srcY0 | |
| width, // srcX1 | |
| height, // srcY1 | |
| 0, // dstX0 | |
| 0, // dstY0 | |
| width, // dstX1 | |
| height, // dstY1 | |
| GL_COLOR_BUFFER_BIT, // mask | |
| GL_NEAREST // filter | |
| ); | |
| if (!surface->SwapBuffers()) { | |
| return false; | |
| } | |
| view->OnFramePresented(); | |
| return true; | |
| } | |
| bool CompositorOpenGL::Initialize() { | |
| FML_DCHECK(!is_initialized_); | |
| egl::Manager* manager = engine_->egl_manager(); | |
| if (!manager) { | |
| return false; | |
| } | |
| if (!manager->render_context()->MakeCurrent()) { | |
| return false; | |
| } | |
| gl_ = std::make_unique<impeller::ProcTableGLES>(resolver_); | |
| if (!gl_->IsValid()) { | |
| gl_.reset(); | |
| return false; | |
| } | |
| format_ = GetSupportedTextureFormat(gl_->GetDescription()); | |
| is_initialized_ = true; | |
| return true; | |
| } | |
| bool CompositorOpenGL::Clear(FlutterWindowsView* view) { | |
| FML_DCHECK(is_initialized_); | |
| // Check if this frame can be presented. This resizes the surface if needed. | |
| if (!view->OnEmptyFrameGenerated()) { | |
| return false; | |
| } | |
| // |OnEmptyFrameGenerated| should return false if the surface isn't valid. | |
| FML_DCHECK(view->surface() != nullptr); | |
| FML_DCHECK(view->surface()->IsValid()); | |
| egl::WindowSurface* surface = view->surface(); | |
| if (!surface->MakeCurrent()) { | |
| return false; | |
| } | |
| gl_->ClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
| gl_->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |
| if (!surface->SwapBuffers()) { | |
| return false; | |
| } | |
| view->OnFramePresented(); | |
| return true; | |
| } | |
| } // namespace flutter |