blob: 1d3c03d8953df60b1694f4764e1702a64e5a44f0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHELL_COMMON_RASTERIZER_H_
#define SHELL_COMMON_RASTERIZER_H_
#include <memory>
#include "flutter/common/task_runners.h"
#include "flutter/flow/compositor_context.h"
#include "flutter/flow/layers/layer_tree.h"
#include "flutter/fml/closure.h"
#include "flutter/fml/memory/weak_ptr.h"
#include "flutter/fml/synchronization/waitable_event.h"
#include "flutter/shell/common/surface.h"
#include "flutter/synchronization/pipeline.h"
namespace shell {
class Rasterizer final {
public:
Rasterizer(blink::TaskRunners task_runners);
Rasterizer(blink::TaskRunners task_runners,
std::unique_ptr<flow::CompositorContext> compositor_context);
~Rasterizer();
void Setup(std::unique_ptr<Surface> surface);
void Teardown();
fml::WeakPtr<Rasterizer> GetWeakPtr() const;
flow::LayerTree* GetLastLayerTree();
void DrawLastLayerTree();
flow::TextureRegistry* GetTextureRegistry();
void Draw(fml::RefPtr<flutter::Pipeline<flow::LayerTree>> pipeline);
enum class ScreenshotType {
SkiaPicture,
UncompressedImage, // In kN32_SkColorType format
CompressedImage,
};
struct Screenshot {
sk_sp<SkData> data;
SkISize frame_size = SkISize::MakeEmpty();
Screenshot() {}
Screenshot(sk_sp<SkData> p_data, SkISize p_size)
: data(std::move(p_data)), frame_size(p_size) {}
};
Screenshot ScreenshotLastLayerTree(ScreenshotType type, bool base64_encode);
// Sets a callback that will be executed after the next frame is submitted to
// the surface on the GPU task runner.
void SetNextFrameCallback(fml::closure callback);
flow::CompositorContext* compositor_context() {
return compositor_context_.get();
}
private:
blink::TaskRunners task_runners_;
std::unique_ptr<Surface> surface_;
std::unique_ptr<flow::CompositorContext> compositor_context_;
std::unique_ptr<flow::LayerTree> last_layer_tree_;
fml::closure next_frame_callback_;
fml::WeakPtrFactory<Rasterizer> weak_factory_;
void DoDraw(std::unique_ptr<flow::LayerTree> layer_tree);
bool DrawToSurface(flow::LayerTree& layer_tree);
void FireNextFrameCallbackIfPresent();
FML_DISALLOW_COPY_AND_ASSIGN(Rasterizer);
};
} // namespace shell
#endif // SHELL_COMMON_RASTERIZER_H_