|  | // Copyright 2015 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef MOJO_GPU_TEXTURE_CACHE_H_ | 
|  | #define MOJO_GPU_TEXTURE_CACHE_H_ | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include <deque> | 
|  | #include <map> | 
|  |  | 
|  | #include "base/macros.h" | 
|  | #include "base/memory/scoped_ptr.h" | 
|  | #include "base/memory/weak_ptr.h" | 
|  | #include "mojo/public/cpp/bindings/binding.h" | 
|  | #include "mojo/services/surfaces/public/interfaces/surfaces.mojom.h" | 
|  |  | 
|  | namespace mojo { | 
|  |  | 
|  | class GLContext; | 
|  | class GLTexture; | 
|  | class Size; | 
|  |  | 
|  | // Represents a cache of textures which can be drawn to and submitted to a | 
|  | // surface. | 
|  | // Each |texture| in the cache has an associated |resource_id| which must be | 
|  | // used when the texture is submitted to a surface via a | 
|  | // TransferableResourcePtr.  This class must also be hooked up to the surface as | 
|  | // a ResourceReturner such that the resources are properly marked as available | 
|  | // to be used again. | 
|  | class TextureCache : public mojo::ResourceReturner { | 
|  | public: | 
|  | class TextureInfo { | 
|  | public: | 
|  | TextureInfo(); | 
|  | TextureInfo(scoped_ptr<mojo::GLTexture> texture, uint32_t resource_id); | 
|  | ~TextureInfo(); | 
|  | scoped_ptr<mojo::GLTexture> Texture() { return texture_.Pass(); } | 
|  | uint32_t ResourceId() { return resource_id_; } | 
|  |  | 
|  | private: | 
|  | scoped_ptr<mojo::GLTexture> texture_; | 
|  | uint32_t resource_id_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(TextureInfo); | 
|  | }; | 
|  |  | 
|  | // Returns the ResourceReturner to be given to the surface the textures will | 
|  | // be uploaded to via |out_resource_returner|. | 
|  | TextureCache(base::WeakPtr<mojo::GLContext> gl_context, | 
|  | mojo::ResourceReturnerPtr* out_resource_returner); | 
|  | ~TextureCache() override; | 
|  |  | 
|  | // Returns a texture for the given size.  If no texture is available the | 
|  | // scoped_ptr will be empty. | 
|  | scoped_ptr<TextureInfo> GetTexture(const mojo::Size& requested_size); | 
|  |  | 
|  | // Notifies the TextureCache to expect the given resource to be returned | 
|  | // shortly. | 
|  | void NotifyPendingResourceReturn(uint32_t resource_id, | 
|  | scoped_ptr<mojo::GLTexture> texture); | 
|  |  | 
|  | private: | 
|  | // mojo::ResourceReturner | 
|  | void ReturnResources( | 
|  | mojo::Array<mojo::ReturnedResourcePtr> resources) override; | 
|  |  | 
|  | base::WeakPtr<mojo::GLContext> gl_context_; | 
|  | mojo::Binding<mojo::ResourceReturner> returner_binding_; | 
|  | std::deque<uint32_t> available_textures_; | 
|  | std::map<uint32_t, scoped_ptr<mojo::GLTexture>> resource_to_texture_map_; | 
|  | std::map<uint32_t, GLuint> resource_to_sync_point_map_; | 
|  | uint32_t next_resource_id_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(TextureCache); | 
|  | }; | 
|  |  | 
|  | }  // namespace mojo | 
|  |  | 
|  | #endif  // MOJO_GPU_TEXTURE_CACHE_H_ |