| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_ |
| #define FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_ |
| |
| #include "flutter/flow/layers/layer.h" |
| #include "flutter/flow/scene_update_context.h" |
| #include "third_party/skia/include/core/SkMatrix.h" |
| #include "third_party/skia/include/core/SkPoint.h" |
| #include "third_party/skia/include/core/SkSize.h" |
| |
| namespace flutter { |
| |
| // Layer that represents an embedded child. |
| class ChildSceneLayer : public Layer { |
| public: |
| ChildSceneLayer(zx_koid_t layer_id, |
| const SkPoint& offset, |
| const SkSize& size, |
| bool hit_testable); |
| ~ChildSceneLayer() override = default; |
| |
| void Preroll(PrerollContext* context, const SkMatrix& matrix) override; |
| |
| void Paint(PaintContext& context) const override; |
| |
| void UpdateScene(SceneUpdateContext& context) override; |
| |
| private: |
| zx_koid_t layer_id_ = ZX_KOID_INVALID; |
| SkPoint offset_; |
| SkSize size_; |
| bool hit_testable_ = true; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(ChildSceneLayer); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_ |