|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #ifndef UI_GFX_SKIA_UTIL_H_ | 
|  | #define UI_GFX_SKIA_UTIL_H_ | 
|  |  | 
|  | #include <string> | 
|  | #include <vector> | 
|  |  | 
|  | #include "skia/ext/refptr.h" | 
|  | #include "third_party/skia/include/core/SkColor.h" | 
|  | #include "third_party/skia/include/core/SkRect.h" | 
|  | #include "third_party/skia/include/core/SkShader.h" | 
|  | #include "ui/gfx/geometry/quad_f.h" | 
|  | #include "ui/gfx/geometry/size.h" | 
|  | #include "ui/gfx/gfx_export.h" | 
|  |  | 
|  | class SkBitmap; | 
|  | class SkDrawLooper; | 
|  |  | 
|  | namespace gfx { | 
|  |  | 
|  | class ImageSkiaRep; | 
|  | class Rect; | 
|  | class RectF; | 
|  | class Transform; | 
|  |  | 
|  | // Convert between Skia and gfx rect types. | 
|  | GFX_EXPORT SkRect RectToSkRect(const Rect& rect); | 
|  | GFX_EXPORT SkIRect RectToSkIRect(const Rect& rect); | 
|  | GFX_EXPORT Rect SkIRectToRect(const SkIRect& rect); | 
|  | GFX_EXPORT SkRect RectFToSkRect(const RectF& rect); | 
|  | GFX_EXPORT RectF SkRectToRectF(const SkRect& rect); | 
|  | GFX_EXPORT SkSize SizeFToSkSize(const SizeF& size); | 
|  | GFX_EXPORT SizeF SkSizeToSizeF(const SkSize& size); | 
|  |  | 
|  | GFX_EXPORT void QuadFToSkPoints(const gfx::QuadF& quad, SkPoint points[4]); | 
|  |  | 
|  | GFX_EXPORT void TransformToFlattenedSkMatrix(const gfx::Transform& transform, | 
|  | SkMatrix* flattened); | 
|  |  | 
|  | // Creates a bitmap shader for the image rep with the image rep's scale factor. | 
|  | // Sets the created shader's local matrix such that it displays the image rep at | 
|  | // the correct scale factor. | 
|  | // The shader's local matrix should not be changed after the shader is created. | 
|  | // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader | 
|  | // is created. | 
|  | // | 
|  | GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShader( | 
|  | const gfx::ImageSkiaRep& image_rep, | 
|  | SkShader::TileMode tile_mode, | 
|  | const SkMatrix& local_matrix); | 
|  |  | 
|  | // Creates a bitmap shader for the image rep with the passed in scale factor. | 
|  | GFX_EXPORT skia::RefPtr<SkShader> CreateImageRepShaderForScale( | 
|  | const gfx::ImageSkiaRep& image_rep, | 
|  | SkShader::TileMode tile_mode, | 
|  | const SkMatrix& local_matrix, | 
|  | SkScalar scale); | 
|  |  | 
|  | // Creates a vertical gradient shader. The caller owns the shader. | 
|  | // Example usage to avoid leaks: | 
|  | GFX_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point, | 
|  | int end_point, | 
|  | SkColor start_color, | 
|  | SkColor end_color); | 
|  |  | 
|  | // Returns true if the two bitmaps contain the same pixels. | 
|  | GFX_EXPORT bool BitmapsAreEqual(const SkBitmap& bitmap1, | 
|  | const SkBitmap& bitmap2); | 
|  |  | 
|  | // Converts Skia ARGB format pixels in |skia| to RGBA. | 
|  | GFX_EXPORT void ConvertSkiaToRGBA(const unsigned char* skia, | 
|  | int pixel_width, | 
|  | unsigned char* rgba); | 
|  |  | 
|  | }  // namespace gfx | 
|  |  | 
|  | #endif  // UI_GFX_SKIA_UTIL_H_ |