| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/entity/geometry.h" |
| #include "impeller/entity/contents/content_context.h" |
| #include "impeller/entity/position_color.vert.h" |
| #include "impeller/geometry/path_builder.h" |
| #include "impeller/renderer/device_buffer.h" |
| #include "impeller/renderer/render_pass.h" |
| #include "impeller/tessellator/tessellator.h" |
| |
| namespace impeller { |
| |
| Geometry::Geometry() = default; |
| |
| Geometry::~Geometry() = default; |
| |
| // static |
| std::unique_ptr<VerticesGeometry> Geometry::MakeVertices( |
| const Vertices& vertices) { |
| return std::make_unique<VerticesGeometry>(vertices); |
| } |
| |
| std::unique_ptr<Geometry> Geometry::MakeFillPath(const Path& path) { |
| return std::make_unique<FillPathGeometry>(path); |
| } |
| |
| std::unique_ptr<Geometry> Geometry::MakeStrokePath(const Path& path, |
| Scalar stroke_width, |
| Scalar miter_limit, |
| Cap stroke_cap, |
| Join stroke_join) { |
| // Skia behaves like this. |
| if (miter_limit < 0) { |
| miter_limit = 4.0; |
| } |
| return std::make_unique<StrokePathGeometry>(path, stroke_width, miter_limit, |
| stroke_cap, stroke_join); |
| } |
| |
| std::unique_ptr<Geometry> Geometry::MakeCover() { |
| return std::make_unique<CoverGeometry>(); |
| } |
| |
| std::unique_ptr<Geometry> Geometry::MakeRect(Rect rect) { |
| return std::make_unique<RectGeometry>(rect); |
| } |
| |
| /////// Vertices Geometry /////// |
| |
| VerticesGeometry::VerticesGeometry(const Vertices& vertices) |
| : vertices_(vertices) {} |
| |
| VerticesGeometry::~VerticesGeometry() = default; |
| |
| static PrimitiveType GetPrimitiveType(const Vertices& vertices) { |
| switch (vertices.GetMode()) { |
| case VertexMode::kTriangle: |
| return PrimitiveType::kTriangle; |
| case VertexMode::kTriangleStrip: |
| return PrimitiveType::kTriangleStrip; |
| } |
| } |
| |
| GeometryResult VerticesGeometry::GetPositionBuffer( |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) { |
| if (!vertices_.IsValid()) { |
| return {}; |
| } |
| |
| auto vertex_count = vertices_.GetPositions().size(); |
| size_t total_vtx_bytes = vertex_count * sizeof(float) * 2; |
| size_t total_idx_bytes = vertices_.GetIndices().size() * sizeof(uint16_t); |
| |
| DeviceBufferDescriptor buffer_desc; |
| buffer_desc.size = total_vtx_bytes + total_idx_bytes; |
| buffer_desc.storage_mode = StorageMode::kHostVisible; |
| |
| auto buffer = |
| renderer.GetContext()->GetResourceAllocator()->CreateBuffer(buffer_desc); |
| |
| const auto& positions = vertices_.GetPositions(); |
| if (!buffer->CopyHostBuffer( |
| reinterpret_cast<const uint8_t*>(positions.data()), |
| Range{0, total_vtx_bytes}, 0)) { |
| return {}; |
| } |
| if (!buffer->CopyHostBuffer(reinterpret_cast<uint8_t*>(const_cast<uint16_t*>( |
| vertices_.GetIndices().data())), |
| Range{0, total_idx_bytes}, total_vtx_bytes)) { |
| return {}; |
| } |
| |
| return GeometryResult{ |
| .type = GetPrimitiveType(vertices_), |
| .vertex_buffer = |
| { |
| .vertex_buffer = {.buffer = buffer, |
| .range = Range{0, total_vtx_bytes}}, |
| .index_buffer = {.buffer = buffer, |
| .range = |
| Range{total_vtx_bytes, total_idx_bytes}}, |
| .index_count = vertices_.GetIndices().size(), |
| .index_type = IndexType::k16bit, |
| }, |
| .prevent_overdraw = false, |
| }; |
| } |
| |
| GeometryResult VerticesGeometry::GetPositionColorBuffer( |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass, |
| Color paint_color, |
| BlendMode blend_mode) { |
| using VS = GeometryColorPipeline::VertexShader; |
| |
| if (!vertices_.IsValid()) { |
| return {}; |
| } |
| |
| auto vertex_count = vertices_.GetPositions().size(); |
| std::vector<VS::PerVertexData> vertex_data(vertex_count); |
| { |
| const auto& positions = vertices_.GetPositions(); |
| const auto& colors = vertices_.GetColors(); |
| for (size_t i = 0; i < vertex_count; i++) { |
| auto color = Color::BlendColor(paint_color, colors[i], blend_mode); |
| vertex_data[i] = { |
| .position = positions[i], |
| .color = color, |
| }; |
| } |
| } |
| |
| size_t total_vtx_bytes = vertex_data.size() * sizeof(VS::PerVertexData); |
| size_t total_idx_bytes = vertices_.GetIndices().size() * sizeof(uint16_t); |
| |
| DeviceBufferDescriptor buffer_desc; |
| buffer_desc.size = total_vtx_bytes + total_idx_bytes; |
| buffer_desc.storage_mode = StorageMode::kHostVisible; |
| |
| auto buffer = |
| renderer.GetContext()->GetResourceAllocator()->CreateBuffer(buffer_desc); |
| |
| if (!buffer->CopyHostBuffer(reinterpret_cast<uint8_t*>(vertex_data.data()), |
| Range{0, total_vtx_bytes}, 0)) { |
| return {}; |
| } |
| if (!buffer->CopyHostBuffer(reinterpret_cast<uint8_t*>(const_cast<uint16_t*>( |
| vertices_.GetIndices().data())), |
| Range{0, total_idx_bytes}, total_vtx_bytes)) { |
| return {}; |
| } |
| |
| return GeometryResult{ |
| .type = GetPrimitiveType(vertices_), |
| .vertex_buffer = |
| { |
| .vertex_buffer = {.buffer = buffer, |
| .range = Range{0, total_vtx_bytes}}, |
| .index_buffer = {.buffer = buffer, |
| .range = |
| Range{total_vtx_bytes, total_idx_bytes}}, |
| .index_count = vertices_.GetIndices().size(), |
| .index_type = IndexType::k16bit, |
| }, |
| .prevent_overdraw = false, |
| }; |
| } |
| |
| GeometryResult VerticesGeometry::GetPositionUVBuffer( |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) { |
| // TODO(jonahwilliams): support texture coordinates in vertices |
| // https://github.com/flutter/flutter/issues/109956 |
| return {}; |
| } |
| |
| GeometryVertexType VerticesGeometry::GetVertexType() const { |
| if (vertices_.GetColors().size()) { |
| return GeometryVertexType::kColor; |
| } |
| return GeometryVertexType::kPosition; |
| } |
| |
| std::optional<Rect> VerticesGeometry::GetCoverage( |
| const Matrix& transform) const { |
| return vertices_.GetTransformedBoundingBox(transform); |
| } |
| |
| /////// Path Geometry /////// |
| |
| FillPathGeometry::FillPathGeometry(const Path& path) : path_(path) {} |
| |
| FillPathGeometry::~FillPathGeometry() = default; |
| |
| GeometryResult FillPathGeometry::GetPositionBuffer( |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) { |
| VertexBuffer vertex_buffer; |
| auto& host_buffer = pass.GetTransientsBuffer(); |
| auto tesselation_result = renderer.GetTessellator()->Tessellate( |
| path_.GetFillType(), path_.CreatePolyline(), |
| [&vertex_buffer, &host_buffer]( |
| const float* vertices, size_t vertices_count, const uint16_t* indices, |
| size_t indices_count) { |
| vertex_buffer.vertex_buffer = host_buffer.Emplace( |
| vertices, vertices_count * sizeof(float), alignof(float)); |
| vertex_buffer.index_buffer = host_buffer.Emplace( |
| indices, indices_count * sizeof(uint16_t), alignof(uint16_t)); |
| vertex_buffer.index_count = indices_count; |
| vertex_buffer.index_type = IndexType::k16bit; |
| return true; |
| }); |
| if (tesselation_result != Tessellator::Result::kSuccess) { |
| return {}; |
| } |
| return GeometryResult{ |
| .type = PrimitiveType::kTriangle, |
| .vertex_buffer = vertex_buffer, |
| .prevent_overdraw = false, |
| }; |
| } |
| |
| GeometryVertexType FillPathGeometry::GetVertexType() const { |
| return GeometryVertexType::kPosition; |
| } |
| |
| std::optional<Rect> FillPathGeometry::GetCoverage( |
| const Matrix& transform) const { |
| return path_.GetTransformedBoundingBox(transform); |
| } |
| |
| ///// Stroke Geometry ////// |
| |
| StrokePathGeometry::StrokePathGeometry(const Path& path, |
| Scalar stroke_width, |
| Scalar miter_limit, |
| Cap stroke_cap, |
| Join stroke_join) |
| : path_(path), |
| stroke_width_(stroke_width), |
| miter_limit_(miter_limit), |
| stroke_cap_(stroke_cap), |
| stroke_join_(stroke_join) {} |
| |
| StrokePathGeometry::~StrokePathGeometry() = default; |
| |
| Scalar StrokePathGeometry::GetStrokeWidth() const { |
| return stroke_width_; |
| } |
| |
| Scalar StrokePathGeometry::GetMiterLimit() const { |
| return miter_limit_; |
| } |
| |
| Cap StrokePathGeometry::GetStrokeCap() const { |
| return stroke_cap_; |
| } |
| |
| Join StrokePathGeometry::GetStrokeJoin() const { |
| return stroke_join_; |
| } |
| |
| // static |
| Scalar StrokePathGeometry::CreateBevelAndGetDirection( |
| VertexBufferBuilder<SolidFillVertexShader::PerVertexData>& vtx_builder, |
| const Point& position, |
| const Point& start_offset, |
| const Point& end_offset) { |
| SolidFillVertexShader::PerVertexData vtx; |
| vtx.position = position; |
| vtx_builder.AppendVertex(vtx); |
| |
| Scalar dir = start_offset.Cross(end_offset) > 0 ? -1 : 1; |
| vtx.position = position + start_offset * dir; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = position + end_offset * dir; |
| vtx_builder.AppendVertex(vtx); |
| |
| return dir; |
| } |
| |
| // static |
| StrokePathGeometry::JoinProc StrokePathGeometry::GetJoinProc(Join stroke_join) { |
| using VS = SolidFillVertexShader; |
| StrokePathGeometry::JoinProc join_proc; |
| switch (stroke_join) { |
| case Join::kBevel: |
| join_proc = [](VertexBufferBuilder<VS::PerVertexData>& vtx_builder, |
| const Point& position, const Point& start_offset, |
| const Point& end_offset, Scalar miter_limit, |
| Scalar tolerance) { |
| CreateBevelAndGetDirection(vtx_builder, position, start_offset, |
| end_offset); |
| }; |
| break; |
| case Join::kMiter: |
| join_proc = [](VertexBufferBuilder<VS::PerVertexData>& vtx_builder, |
| const Point& position, const Point& start_offset, |
| const Point& end_offset, Scalar miter_limit, |
| Scalar tolerance) { |
| Point start_normal = start_offset.Normalize(); |
| Point end_normal = end_offset.Normalize(); |
| |
| // 1 for no joint (straight line), 0 for max joint (180 degrees). |
| Scalar alignment = (start_normal.Dot(end_normal) + 1) / 2; |
| if (ScalarNearlyEqual(alignment, 1)) { |
| return; |
| } |
| |
| Scalar dir = CreateBevelAndGetDirection(vtx_builder, position, |
| start_offset, end_offset); |
| |
| Point miter_point = (start_offset + end_offset) / 2 / alignment; |
| if (miter_point.GetDistanceSquared({0, 0}) > |
| miter_limit * miter_limit) { |
| return; // Convert to bevel when we exceed the miter limit. |
| } |
| |
| // Outer miter point. |
| VS::PerVertexData vtx; |
| vtx.position = position + miter_point * dir; |
| vtx_builder.AppendVertex(vtx); |
| }; |
| break; |
| case Join::kRound: |
| join_proc = [](VertexBufferBuilder<VS::PerVertexData>& vtx_builder, |
| const Point& position, const Point& start_offset, |
| const Point& end_offset, Scalar miter_limit, |
| Scalar tolerance) { |
| Point start_normal = start_offset.Normalize(); |
| Point end_normal = end_offset.Normalize(); |
| |
| // 0 for no joint (straight line), 1 for max joint (180 degrees). |
| Scalar alignment = 1 - (start_normal.Dot(end_normal) + 1) / 2; |
| if (ScalarNearlyEqual(alignment, 0)) { |
| return; |
| } |
| |
| Scalar dir = CreateBevelAndGetDirection(vtx_builder, position, |
| start_offset, end_offset); |
| |
| Point middle = |
| (start_offset + end_offset).Normalize() * start_offset.GetLength(); |
| Point middle_normal = middle.Normalize(); |
| |
| Point middle_handle = middle + Point(-middle.y, middle.x) * |
| PathBuilder::kArcApproximationMagic * |
| alignment * dir; |
| Point start_handle = |
| start_offset + Point(start_offset.y, -start_offset.x) * |
| PathBuilder::kArcApproximationMagic * alignment * |
| dir; |
| |
| auto arc_points = CubicPathComponent(start_offset, start_handle, |
| middle_handle, middle) |
| .CreatePolyline(tolerance); |
| |
| VS::PerVertexData vtx; |
| for (const auto& point : arc_points) { |
| vtx.position = position + point * dir; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = position + (-point * dir).Reflect(middle_normal); |
| vtx_builder.AppendVertex(vtx); |
| } |
| }; |
| break; |
| } |
| return join_proc; |
| } |
| |
| // static |
| StrokePathGeometry::CapProc StrokePathGeometry::GetCapProc(Cap stroke_cap) { |
| using VS = SolidFillVertexShader; |
| StrokePathGeometry::CapProc cap_proc; |
| switch (stroke_cap) { |
| case Cap::kButt: |
| cap_proc = [](VertexBufferBuilder<VS::PerVertexData>& vtx_builder, |
| const Point& position, const Point& offset, |
| Scalar tolerance) {}; |
| break; |
| case Cap::kRound: |
| cap_proc = [](VertexBufferBuilder<VS::PerVertexData>& vtx_builder, |
| const Point& position, const Point& offset, |
| Scalar tolerance) { |
| VS::PerVertexData vtx; |
| |
| Point forward(offset.y, -offset.x); |
| Point forward_normal = forward.Normalize(); |
| |
| auto arc_points = |
| CubicPathComponent( |
| offset, offset + forward * PathBuilder::kArcApproximationMagic, |
| forward + offset * PathBuilder::kArcApproximationMagic, forward) |
| .CreatePolyline(tolerance); |
| |
| vtx.position = position + offset; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = position - offset; |
| vtx_builder.AppendVertex(vtx); |
| for (const auto& point : arc_points) { |
| vtx.position = position + point; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = position + (-point).Reflect(forward_normal); |
| vtx_builder.AppendVertex(vtx); |
| } |
| }; |
| break; |
| case Cap::kSquare: |
| cap_proc = [](VertexBufferBuilder<VS::PerVertexData>& vtx_builder, |
| const Point& position, const Point& offset, |
| Scalar tolerance) { |
| VS::PerVertexData vtx; |
| vtx.position = position; |
| |
| Point forward(offset.y, -offset.x); |
| |
| vtx.position = position + offset; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = position - offset; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = position + offset + forward; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = position - offset + forward; |
| vtx_builder.AppendVertex(vtx); |
| }; |
| break; |
| } |
| return cap_proc; |
| } |
| |
| // static |
| VertexBuffer StrokePathGeometry::CreateSolidStrokeVertices( |
| const Path& path, |
| HostBuffer& buffer, |
| Scalar stroke_width, |
| Scalar scaled_miter_limit, |
| const StrokePathGeometry::JoinProc& join_proc, |
| const StrokePathGeometry::CapProc& cap_proc, |
| Scalar tolerance) { |
| VertexBufferBuilder<VS::PerVertexData> vtx_builder; |
| auto polyline = path.CreatePolyline(); |
| |
| VS::PerVertexData vtx; |
| |
| // Offset state. |
| Point offset; |
| Point previous_offset; // Used for computing joins. |
| |
| auto compute_offset = [&polyline, &offset, &previous_offset, |
| &stroke_width](size_t point_i) { |
| previous_offset = offset; |
| Point direction = |
| (polyline.points[point_i] - polyline.points[point_i - 1]).Normalize(); |
| offset = Vector2{-direction.y, direction.x} * stroke_width * 0.5; |
| }; |
| |
| for (size_t contour_i = 0; contour_i < polyline.contours.size(); |
| contour_i++) { |
| size_t contour_start_point_i, contour_end_point_i; |
| std::tie(contour_start_point_i, contour_end_point_i) = |
| polyline.GetContourPointBounds(contour_i); |
| |
| switch (contour_end_point_i - contour_start_point_i) { |
| case 1: { |
| Point p = polyline.points[contour_start_point_i]; |
| cap_proc(vtx_builder, p, {-stroke_width * 0.5f, 0}, tolerance); |
| cap_proc(vtx_builder, p, {stroke_width * 0.5f, 0}, tolerance); |
| continue; |
| } |
| case 0: |
| continue; // This contour has no renderable content. |
| default: |
| break; |
| } |
| |
| // The first point's offset is always the same as the second point. |
| compute_offset(contour_start_point_i + 1); |
| const Point contour_first_offset = offset; |
| |
| if (contour_i > 0) { |
| // This branch only executes when we've just finished drawing a contour |
| // and are switching to a new one. |
| // We're drawing a triangle strip, so we need to "pick up the pen" by |
| // appending two vertices at the end of the previous contour and two |
| // vertices at the start of the new contour (thus connecting the two |
| // contours with two zero volume triangles, which will be discarded by |
| // the rasterizer). |
| vtx.position = polyline.points[contour_start_point_i - 1]; |
| // Append two vertices when "picking up" the pen so that the triangle |
| // drawn when moving to the beginning of the new contour will have zero |
| // volume. |
| vtx_builder.AppendVertex(vtx); |
| vtx_builder.AppendVertex(vtx); |
| |
| vtx.position = polyline.points[contour_start_point_i]; |
| // Append two vertices at the beginning of the new contour, which |
| // appends two triangles of zero area. |
| vtx_builder.AppendVertex(vtx); |
| vtx_builder.AppendVertex(vtx); |
| } |
| |
| // Generate start cap. |
| if (!polyline.contours[contour_i].is_closed) { |
| cap_proc(vtx_builder, polyline.points[contour_start_point_i], -offset, |
| tolerance); |
| } |
| |
| // Generate contour geometry. |
| for (size_t point_i = contour_start_point_i; point_i < contour_end_point_i; |
| point_i++) { |
| if (point_i > contour_start_point_i) { |
| // Generate line rect. |
| vtx.position = polyline.points[point_i - 1] + offset; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = polyline.points[point_i - 1] - offset; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = polyline.points[point_i] + offset; |
| vtx_builder.AppendVertex(vtx); |
| vtx.position = polyline.points[point_i] - offset; |
| vtx_builder.AppendVertex(vtx); |
| |
| if (point_i < contour_end_point_i - 1) { |
| compute_offset(point_i + 1); |
| |
| // Generate join from the current line to the next line. |
| join_proc(vtx_builder, polyline.points[point_i], previous_offset, |
| offset, scaled_miter_limit, tolerance); |
| } |
| } |
| } |
| |
| // Generate end cap or join. |
| if (!polyline.contours[contour_i].is_closed) { |
| cap_proc(vtx_builder, polyline.points[contour_end_point_i - 1], offset, |
| tolerance); |
| } else { |
| join_proc(vtx_builder, polyline.points[contour_start_point_i], offset, |
| contour_first_offset, scaled_miter_limit, tolerance); |
| } |
| } |
| |
| return vtx_builder.CreateVertexBuffer(buffer); |
| } |
| |
| GeometryResult StrokePathGeometry::GetPositionBuffer( |
| const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) { |
| if (stroke_width_ < 0.0) { |
| return {}; |
| } |
| auto determinant = entity.GetTransformation().GetDeterminant(); |
| if (determinant == 0) { |
| return {}; |
| } |
| |
| Scalar min_size = 1.0f / sqrt(std::abs(determinant)); |
| Scalar stroke_width = std::max(stroke_width_, min_size); |
| |
| auto tolerance = |
| kDefaultCurveTolerance / |
| (stroke_width_ * entity.GetTransformation().GetMaxBasisLength()); |
| |
| auto& host_buffer = pass.GetTransientsBuffer(); |
| auto vertex_buffer = CreateSolidStrokeVertices( |
| path_, host_buffer, stroke_width, miter_limit_ * stroke_width_ * 0.5, |
| GetJoinProc(stroke_join_), GetCapProc(stroke_cap_), tolerance); |
| |
| return GeometryResult{ |
| .type = PrimitiveType::kTriangleStrip, |
| .vertex_buffer = vertex_buffer, |
| .prevent_overdraw = true, |
| }; |
| } |
| |
| GeometryVertexType StrokePathGeometry::GetVertexType() const { |
| return GeometryVertexType::kPosition; |
| } |
| |
| std::optional<Rect> StrokePathGeometry::GetCoverage( |
| const Matrix& transform) const { |
| auto path_bounds = path_.GetBoundingBox(); |
| if (!path_bounds.has_value()) { |
| return std::nullopt; |
| } |
| auto path_coverage = path_bounds->TransformBounds(transform); |
| |
| Scalar max_radius = 0.5; |
| if (stroke_cap_ == Cap::kSquare) { |
| max_radius = max_radius * kSqrt2; |
| } |
| if (stroke_join_ == Join::kMiter) { |
| max_radius = std::max(max_radius, miter_limit_ * 0.5f); |
| } |
| Scalar determinant = transform.GetDeterminant(); |
| if (determinant == 0) { |
| return std::nullopt; |
| } |
| Scalar min_size = 1.0f / sqrt(std::abs(determinant)); |
| Vector2 max_radius_xy = transform.TransformDirection( |
| Vector2(max_radius, max_radius) * std::max(stroke_width_, min_size)); |
| |
| return Rect(path_coverage.origin - max_radius_xy, |
| Size(path_coverage.size.width + max_radius_xy.x * 2, |
| path_coverage.size.height + max_radius_xy.y * 2)); |
| } |
| |
| /////// Cover Geometry /////// |
| |
| CoverGeometry::CoverGeometry() = default; |
| |
| CoverGeometry::~CoverGeometry() = default; |
| |
| GeometryResult CoverGeometry::GetPositionBuffer(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) { |
| auto rect = Rect(Size(pass.GetRenderTargetSize())); |
| constexpr uint16_t kRectIndicies[4] = {0, 1, 2, 3}; |
| auto& host_buffer = pass.GetTransientsBuffer(); |
| return GeometryResult{ |
| .type = PrimitiveType::kTriangleStrip, |
| .vertex_buffer = {.vertex_buffer = host_buffer.Emplace( |
| rect.GetPoints().data(), 8 * sizeof(float), |
| alignof(float)), |
| .index_buffer = host_buffer.Emplace( |
| kRectIndicies, 4 * sizeof(uint16_t), |
| alignof(uint16_t)), |
| .index_count = 4, |
| .index_type = IndexType::k16bit}, |
| .prevent_overdraw = false, |
| }; |
| } |
| |
| GeometryVertexType CoverGeometry::GetVertexType() const { |
| return GeometryVertexType::kPosition; |
| } |
| |
| std::optional<Rect> CoverGeometry::GetCoverage(const Matrix& transform) const { |
| return Rect::MakeMaximum(); |
| } |
| |
| /////// Rect Geometry /////// |
| |
| RectGeometry::RectGeometry(Rect rect) : rect_(rect) {} |
| |
| RectGeometry::~RectGeometry() = default; |
| |
| GeometryResult RectGeometry::GetPositionBuffer(const ContentContext& renderer, |
| const Entity& entity, |
| RenderPass& pass) { |
| constexpr uint16_t kRectIndicies[4] = {0, 1, 2, 3}; |
| auto& host_buffer = pass.GetTransientsBuffer(); |
| return GeometryResult{ |
| .type = PrimitiveType::kTriangleStrip, |
| .vertex_buffer = {.vertex_buffer = host_buffer.Emplace( |
| rect_.GetPoints().data(), 8 * sizeof(float), |
| alignof(float)), |
| .index_buffer = host_buffer.Emplace( |
| kRectIndicies, 4 * sizeof(uint16_t), |
| alignof(uint16_t)), |
| .index_count = 4, |
| .index_type = IndexType::k16bit}, |
| .prevent_overdraw = false, |
| }; |
| } |
| |
| GeometryVertexType RectGeometry::GetVertexType() const { |
| return GeometryVertexType::kPosition; |
| } |
| |
| std::optional<Rect> RectGeometry::GetCoverage(const Matrix& transform) const { |
| return rect_.TransformBounds(transform); |
| } |
| |
| } // namespace impeller |