| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/texture.glsl> |
| |
| uniform sampler2D texture_sampler; |
| |
| uniform FragInfo { |
| float texture_sampler_y_coord_scale; |
| float has_vertex_color; |
| float alpha; |
| } |
| frag_info; |
| |
| in vec2 v_texture_coords; |
| in vec4 v_color; |
| |
| out vec4 frag_color; |
| |
| void main() { |
| vec4 sampled = IPSample(texture_sampler, v_texture_coords, |
| frag_info.texture_sampler_y_coord_scale); |
| if (frag_info.has_vertex_color == 1.0) { |
| frag_color = sampled.aaaa * v_color * frag_info.alpha; |
| } else { |
| frag_color = sampled * frag_info.alpha; |
| } |
| } |