| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/transform.glsl> |
| |
| uniform FrameInfo { |
| mat4 mvp; |
| } frame_info; |
| |
| in vec2 unit_vertex; |
| in vec2 glyph_position; |
| in vec2 glyph_size; |
| in vec2 atlas_position; |
| in vec2 atlas_glyph_size; |
| in float color_glyph; |
| |
| out vec2 v_unit_vertex; |
| out vec2 v_atlas_position; |
| out vec2 v_atlas_glyph_size; |
| out float v_color_glyph; |
| |
| void main() { |
| gl_Position = IPPositionForGlyphPosition(frame_info.mvp, unit_vertex, glyph_position, glyph_size); |
| v_unit_vertex = unit_vertex; |
| v_atlas_position = atlas_position; |
| v_atlas_glyph_size = atlas_glyph_size; |
| v_color_glyph = color_glyph; |
| } |