| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gtest/gtest.h" |
| #include "impeller/compiler/shader_bundle.h" |
| |
| #include "flutter/testing/testing.h" |
| #include "impeller/compiler/source_options.h" |
| #include "impeller/compiler/types.h" |
| #include "impeller/shader_bundle/shader_bundle_flatbuffers.h" |
| |
| namespace impeller { |
| namespace compiler { |
| namespace testing { |
| |
| const std::string kUnlitFragmentBundleConfig = |
| "\"UnlitFragment\": {\"type\": \"fragment\", \"file\": " |
| "\"shaders/flutter_gpu_unlit.frag\"}"; |
| const std::string kUnlitVertexBundleConfig = |
| "\"UnlitVertex\": {\"type\": \"vertex\", \"file\": " |
| "\"shaders/flutter_gpu_unlit.vert\"}"; |
| |
| TEST(ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidJSON) { |
| std::string bundle = ""; |
| std::stringstream error; |
| auto result = ParseShaderBundleConfig(bundle, error); |
| ASSERT_FALSE(result.has_value()); |
| ASSERT_STREQ(error.str().c_str(), |
| "The shader bundle is not a valid JSON object.\n"); |
| } |
| |
| TEST(ShaderBundleTest, ParseShaderBundleConfigFailsWhenEntryNotObject) { |
| std::string bundle = "{\"UnlitVertex\": []}"; |
| std::stringstream error; |
| auto result = ParseShaderBundleConfig(bundle, error); |
| ASSERT_FALSE(result.has_value()); |
| ASSERT_STREQ( |
| error.str().c_str(), |
| "Invalid shader entry \"UnlitVertex\": Entry is not a JSON object.\n"); |
| } |
| |
| TEST(ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingFile) { |
| std::string bundle = "{\"UnlitVertex\": {\"type\": \"vertex\"}}"; |
| std::stringstream error; |
| auto result = ParseShaderBundleConfig(bundle, error); |
| ASSERT_FALSE(result.has_value()); |
| ASSERT_STREQ(error.str().c_str(), |
| "Invalid shader entry \"UnlitVertex\": Missing required " |
| "\"file\" field.\n"); |
| } |
| |
| TEST(ShaderBundleTest, ParseShaderBundleConfigFailsWhenMissingType) { |
| std::string bundle = |
| "{\"UnlitVertex\": {\"file\": \"shaders/flutter_gpu_unlit.vert\"}}"; |
| std::stringstream error; |
| auto result = ParseShaderBundleConfig(bundle, error); |
| ASSERT_FALSE(result.has_value()); |
| ASSERT_STREQ(error.str().c_str(), |
| "Invalid shader entry \"UnlitVertex\": Missing required " |
| "\"type\" field.\n"); |
| } |
| |
| TEST(ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidType) { |
| std::string bundle = |
| "{\"UnlitVertex\": {\"type\": \"invalid\", \"file\": " |
| "\"shaders/flutter_gpu_unlit.vert\"}}"; |
| std::stringstream error; |
| auto result = ParseShaderBundleConfig(bundle, error); |
| ASSERT_FALSE(result.has_value()); |
| ASSERT_STREQ(error.str().c_str(), |
| "Invalid shader entry \"UnlitVertex\": Shader type " |
| "\"invalid\" is unknown.\n"); |
| } |
| |
| TEST(ShaderBundleTest, ParseShaderBundleConfigFailsForInvalidLanguage) { |
| std::string bundle = |
| "{\"UnlitVertex\": {\"type\": \"vertex\", \"language\": \"invalid\", " |
| "\"file\": \"shaders/flutter_gpu_unlit.vert\"}}"; |
| std::stringstream error; |
| auto result = ParseShaderBundleConfig(bundle, error); |
| ASSERT_FALSE(result.has_value()); |
| ASSERT_STREQ(error.str().c_str(), |
| "Invalid shader entry \"UnlitVertex\": Unknown language type " |
| "\"invalid\".\n"); |
| } |
| |
| TEST(ShaderBundleTest, ParseShaderBundleConfigReturnsExpectedConfig) { |
| std::string bundle = |
| "{" + kUnlitVertexBundleConfig + ", " + kUnlitFragmentBundleConfig + "}"; |
| std::stringstream error; |
| auto result = ParseShaderBundleConfig(bundle, error); |
| ASSERT_TRUE(result.has_value()); |
| ASSERT_STREQ(error.str().c_str(), ""); |
| |
| // NOLINTBEGIN(bugprone-unchecked-optional-access) |
| auto maybe_vertex = result->find("UnlitVertex"); |
| auto maybe_fragment = result->find("UnlitFragment"); |
| ASSERT_TRUE(maybe_vertex != result->end()); |
| ASSERT_TRUE(maybe_fragment != result->end()); |
| auto vertex = maybe_vertex->second; |
| auto fragment = maybe_fragment->second; |
| // NOLINTEND(bugprone-unchecked-optional-access) |
| |
| EXPECT_EQ(vertex.type, SourceType::kVertexShader); |
| EXPECT_EQ(vertex.language, SourceLanguage::kGLSL); |
| EXPECT_STREQ(vertex.entry_point.c_str(), "main"); |
| EXPECT_STREQ(vertex.source_file_name.c_str(), |
| "shaders/flutter_gpu_unlit.vert"); |
| |
| EXPECT_EQ(fragment.type, SourceType::kFragmentShader); |
| EXPECT_EQ(fragment.language, SourceLanguage::kGLSL); |
| EXPECT_STREQ(fragment.entry_point.c_str(), "main"); |
| EXPECT_STREQ(fragment.source_file_name.c_str(), |
| "shaders/flutter_gpu_unlit.frag"); |
| } |
| |
| template <typename T> |
| const T* FindByName(const std::vector<std::unique_ptr<T>>& collection, |
| const std::string& name) { |
| const auto maybe = std::find_if( |
| collection.begin(), collection.end(), |
| [&name](const std::unique_ptr<T>& value) { return value->name == name; }); |
| if (maybe == collection.end()) { |
| return nullptr; |
| } |
| return maybe->get(); |
| } |
| |
| TEST(ShaderBundleTest, GenerateShaderBundleFlatbufferProducesCorrectResult) { |
| std::string fixtures_path = flutter::testing::GetFixturesPath(); |
| std::string config = |
| "{\"UnlitFragment\": {\"type\": \"fragment\", \"file\": \"" + |
| fixtures_path + |
| "/flutter_gpu_unlit.frag\"}, \"UnlitVertex\": {\"type\": " |
| "\"vertex\", \"file\": \"" + |
| fixtures_path + "/flutter_gpu_unlit.vert\"}}"; |
| |
| SourceOptions options; |
| options.target_platform = TargetPlatform::kRuntimeStageMetal; |
| options.source_language = SourceLanguage::kGLSL; |
| |
| std::optional<fb::shaderbundle::ShaderBundleT> bundle = |
| GenerateShaderBundleFlatbuffer(config, options); |
| ASSERT_TRUE(bundle.has_value()); |
| |
| // NOLINTNEXTLINE(bugprone-unchecked-optional-access) |
| const auto& shaders = bundle->shaders; |
| const auto* vertex = FindByName(shaders, "UnlitVertex"); |
| const auto* fragment = FindByName(shaders, "UnlitFragment"); |
| ASSERT_NE(vertex, nullptr); |
| ASSERT_NE(fragment, nullptr); |
| |
| // -------------------------------------------------------------------------- |
| /// Verify vertex shader. |
| /// |
| |
| EXPECT_STREQ(vertex->metal_desktop->entrypoint.c_str(), |
| "flutter_gpu_unlit_vertex_main"); |
| EXPECT_EQ(vertex->metal_desktop->stage, |
| fb::shaderbundle::ShaderStage::kVertex); |
| |
| // Inputs. |
| ASSERT_EQ(vertex->metal_desktop->inputs.size(), 1u); |
| const auto& v_in_position = vertex->metal_desktop->inputs[0]; |
| EXPECT_STREQ(v_in_position->name.c_str(), "position"); |
| EXPECT_EQ(v_in_position->location, 0u); |
| EXPECT_EQ(v_in_position->set, 0u); |
| EXPECT_EQ(v_in_position->binding, 0u); |
| EXPECT_EQ(v_in_position->type, fb::shaderbundle::InputDataType::kFloat); |
| EXPECT_EQ(v_in_position->bit_width, 32u); |
| EXPECT_EQ(v_in_position->vec_size, 2u); |
| EXPECT_EQ(v_in_position->columns, 1u); |
| EXPECT_EQ(v_in_position->offset, 0u); |
| |
| // Uniforms. |
| ASSERT_EQ(vertex->metal_desktop->uniform_structs.size(), 1u); |
| const auto* vert_info = |
| FindByName(vertex->metal_desktop->uniform_structs, "VertInfo"); |
| ASSERT_NE(vert_info, nullptr); |
| EXPECT_EQ(vert_info->ext_res_0, 0u); |
| EXPECT_EQ(vert_info->set, 0u); |
| EXPECT_EQ(vert_info->binding, 0u); |
| ASSERT_EQ(vert_info->fields.size(), 2u); |
| const auto& mvp = vert_info->fields[0]; |
| EXPECT_STREQ(mvp->name.c_str(), "mvp"); |
| EXPECT_EQ(mvp->type, fb::shaderbundle::UniformDataType::kFloat); |
| EXPECT_EQ(mvp->offset_in_bytes, 0u); |
| EXPECT_EQ(mvp->element_size_in_bytes, 64u); |
| EXPECT_EQ(mvp->total_size_in_bytes, 64u); |
| EXPECT_EQ(mvp->array_elements, 0u); |
| const auto& color = vert_info->fields[1]; |
| EXPECT_STREQ(color->name.c_str(), "color"); |
| EXPECT_EQ(color->type, fb::shaderbundle::UniformDataType::kFloat); |
| EXPECT_EQ(color->offset_in_bytes, 64u); |
| EXPECT_EQ(color->element_size_in_bytes, 16u); |
| EXPECT_EQ(color->total_size_in_bytes, 16u); |
| EXPECT_EQ(color->array_elements, 0u); |
| |
| // -------------------------------------------------------------------------- |
| /// Verify fragment shader. |
| /// |
| |
| EXPECT_STREQ(fragment->metal_desktop->entrypoint.c_str(), |
| "flutter_gpu_unlit_fragment_main"); |
| EXPECT_EQ(fragment->metal_desktop->stage, |
| fb::shaderbundle::ShaderStage::kFragment); |
| |
| // Inputs (not recorded for fragment shaders). |
| ASSERT_EQ(fragment->metal_desktop->inputs.size(), 0u); |
| |
| // Uniforms. |
| ASSERT_EQ(fragment->metal_desktop->inputs.size(), 0u); |
| } |
| |
| } // namespace testing |
| } // namespace compiler |
| } // namespace impeller |