| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| uniform FragInfo { |
| vec2 circle_positions[4]; |
| vec4 colors[4]; |
| } |
| frag_info; |
| |
| in vec2 v_position; |
| |
| out vec4 frag_color; |
| |
| float SphereDistance(vec2 position, float radius) { |
| return length(v_position - position) - radius; |
| } |
| |
| void main() { |
| for (int i = 0; i < 4; i++) { |
| if (SphereDistance(frag_info.circle_positions[i].xy, 20) <= 0) { |
| frag_color = frag_info.colors[i]; |
| return; |
| } |
| } |
| frag_color = vec4(0); |
| } |