| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| import 'dart:typed_data'; |
| import 'dart:ui' as ui; |
| import '../../lib/gpu/lib/gpu.dart' as gpu; |
| |
| void main() {} |
| |
| @pragma('vm:entry-point') |
| void sayHi() { |
| print('Hi'); |
| } |
| |
| /// Pass a texture back to the playground for rendering to the surface. |
| @pragma('vm:external-name', 'SetDisplayTexture') |
| external void setDisplayTexture(gpu.Texture texture); |
| |
| @pragma('vm:entry-point') |
| void instantiateDefaultContext() { |
| // ignore: unused_local_variable |
| final gpu.GpuContext context = gpu.gpuContext; |
| } |
| |
| @pragma('vm:entry-point') |
| void canCreateShaderLibrary() { |
| final gpu.ShaderLibrary? library = gpu.ShaderLibrary.fromAsset('playground'); |
| assert(library != null); |
| final gpu.Shader? shader = library!['UnlitVertex']; |
| assert(shader != null); |
| } |
| |
| @pragma('vm:entry-point') |
| void canReflectUniformStructs() { |
| final gpu.RenderPipeline pipeline = createUnlitRenderPipeline(); |
| |
| final gpu.UniformSlot vertInfo = |
| pipeline.vertexShader.getUniformSlot('VertInfo'); |
| assert(vertInfo.uniformName == 'VertInfo'); |
| final int? totalSize = vertInfo.sizeInBytes; |
| assert(totalSize != null); |
| assert(totalSize! == 128); |
| final int? mvpOffset = vertInfo.getMemberOffsetInBytes('mvp'); |
| assert(mvpOffset != null); |
| assert(mvpOffset! == 0); |
| final int? colorOffset = vertInfo.getMemberOffsetInBytes('color'); |
| assert(colorOffset != null); |
| assert(colorOffset! == 64); |
| } |
| |
| gpu.RenderPipeline createUnlitRenderPipeline() { |
| final gpu.ShaderLibrary? library = gpu.ShaderLibrary.fromAsset('playground'); |
| assert(library != null); |
| final gpu.Shader? vertex = library!['UnlitVertex']; |
| assert(vertex != null); |
| final gpu.Shader? fragment = library['UnlitFragment']; |
| assert(fragment != null); |
| return gpu.gpuContext.createRenderPipeline(vertex!, fragment!); |
| } |
| |
| gpu.RenderPass createRenderPass() { |
| final gpu.Texture? renderTexture = |
| gpu.gpuContext.createTexture(gpu.StorageMode.devicePrivate, 100, 100); |
| assert(renderTexture != null); |
| |
| final gpu.CommandBuffer commandBuffer = gpu.gpuContext.createCommandBuffer(); |
| |
| final gpu.RenderTarget renderTarget = gpu.RenderTarget.singleColor( |
| gpu.ColorAttachment(texture: renderTexture!), |
| ); |
| return commandBuffer.createRenderPass(renderTarget); |
| } |
| |
| @pragma('vm:entry-point') |
| void uniformBindFailsForInvalidHostBufferOffset() { |
| final gpu.RenderPass encoder = createRenderPass(); |
| |
| final gpu.RenderPipeline pipeline = createUnlitRenderPipeline(); |
| encoder.bindPipeline(pipeline); |
| |
| final gpu.HostBuffer transients = gpu.gpuContext.createHostBuffer(); |
| final gpu.BufferView vertInfoData = transients.emplace(float32(<double>[ |
| 1, 0, 0, 0, // mvp |
| 0, 1, 0, 0, // mvp |
| 0, 0, 1, 0, // mvp |
| 0, 0, 0, 1, // mvp |
| 0, 1, 0, 1, // color |
| ])); |
| final gpu.BufferView viewWithBadOffset = gpu.BufferView(vertInfoData.buffer, |
| offsetInBytes: 1, lengthInBytes: vertInfoData.lengthInBytes); |
| |
| final gpu.UniformSlot vertInfo = |
| pipeline.vertexShader.getUniformSlot('VertInfo'); |
| String? exception; |
| try { |
| encoder.bindUniform(vertInfo, viewWithBadOffset); |
| } catch (e) { |
| exception = e.toString(); |
| } |
| assert(exception!.contains('Failed to bind uniform')); |
| } |
| |
| ByteData float32(List<double> values) { |
| return Float32List.fromList(values).buffer.asByteData(); |
| } |
| |
| @pragma('vm:entry-point') |
| void canCreateRenderPassAndSubmit(int width, int height) { |
| final gpu.Texture? renderTexture = gpu.gpuContext |
| .createTexture(gpu.StorageMode.devicePrivate, width, height); |
| assert(renderTexture != null); |
| |
| final gpu.CommandBuffer commandBuffer = gpu.gpuContext.createCommandBuffer(); |
| |
| final gpu.RenderTarget renderTarget = gpu.RenderTarget.singleColor( |
| gpu.ColorAttachment(texture: renderTexture!), |
| ); |
| final gpu.RenderPass encoder = commandBuffer.createRenderPass(renderTarget); |
| |
| final gpu.RenderPipeline pipeline = createUnlitRenderPipeline(); |
| encoder.bindPipeline(pipeline); |
| |
| // Configure blending with defaults (just to test the bindings). |
| encoder.setColorBlendEnable(true); |
| encoder.setColorBlendEquation(gpu.ColorBlendEquation()); |
| |
| final gpu.HostBuffer transients = gpu.gpuContext.createHostBuffer(); |
| final gpu.BufferView vertices = transients.emplace(float32(<double>[ |
| -0.5, 0.5, // |
| 0.0, -0.5, // |
| 0.5, 0.5, // |
| ])); |
| final gpu.BufferView vertInfoData = transients.emplace(float32(<double>[ |
| 1, 0, 0, 0, // mvp |
| 0, 1, 0, 0, // mvp |
| 0, 0, 1, 0, // mvp |
| 0, 0, 0, 1, // mvp |
| 0, 1, 0, 1, // color |
| ])); |
| encoder.bindVertexBuffer(vertices, 3); |
| |
| final gpu.UniformSlot vertInfo = |
| pipeline.vertexShader.getUniformSlot('VertInfo'); |
| encoder.bindUniform(vertInfo, vertInfoData); |
| encoder.draw(); |
| |
| commandBuffer.submit(); |
| |
| setDisplayTexture(renderTexture); |
| } |