// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
uniform FragInfo { | |
vec4 unused_color; | |
vec4 color; | |
} | |
frag_info; | |
in vec2 v_position; | |
out vec4 frag_color; | |
float SphereDistance(vec2 position, float radius) { | |
return length(v_position - position) - radius; | |
} | |
void main() { | |
frag_color = frag_info.color; | |
} |