| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <impeller/types.glsl> |
| |
| uniform FrameInfo { |
| mat4 mvp; |
| } |
| frame_info; |
| |
| in vec2 vertices; |
| in vec2 dst_texture_coords; |
| in vec2 src_texture_coords; |
| |
| out vec2 v_dst_texture_coords; |
| out vec2 v_src_texture_coords; |
| |
| void main() { |
| gl_Position = frame_info.mvp * vec4(vertices, 0.0, 1.0); |
| v_dst_texture_coords = dst_texture_coords; |
| v_src_texture_coords = src_texture_coords; |
| } |