| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/lib/gpu/shader_library.h" |
| |
| #include <optional> |
| #include <utility> |
| |
| #include "flutter/assets/asset_manager.h" |
| #include "flutter/lib/gpu/fixtures.h" |
| #include "flutter/lib/gpu/shader.h" |
| #include "flutter/lib/ui/ui_dart_state.h" |
| #include "flutter/lib/ui/window/platform_configuration.h" |
| #include "fml/mapping.h" |
| #include "fml/memory/ref_ptr.h" |
| #include "impeller/core/shader_types.h" |
| #include "impeller/renderer/vertex_descriptor.h" |
| #include "impeller/shader_bundle/shader_bundle_flatbuffers.h" |
| #include "lib/gpu/context.h" |
| |
| namespace flutter { |
| namespace gpu { |
| |
| IMPLEMENT_WRAPPERTYPEINFO(flutter_gpu, ShaderLibrary); |
| |
| fml::RefPtr<ShaderLibrary> ShaderLibrary::override_shader_library_; |
| |
| fml::RefPtr<ShaderLibrary> ShaderLibrary::MakeFromAsset( |
| impeller::Context::BackendType backend_type, |
| const std::string& name, |
| std::string& out_error) { |
| if (override_shader_library_) { |
| return override_shader_library_; |
| } |
| |
| auto dart_state = UIDartState::Current(); |
| std::shared_ptr<AssetManager> asset_manager = |
| dart_state->platform_configuration()->client()->GetAssetManager(); |
| |
| std::unique_ptr<fml::Mapping> data = asset_manager->GetAsMapping(name); |
| if (data == nullptr) { |
| out_error = std::string("Asset '") + name + std::string("' not found."); |
| return nullptr; |
| } |
| |
| return MakeFromFlatbuffer(backend_type, std::move(data)); |
| } |
| |
| fml::RefPtr<ShaderLibrary> ShaderLibrary::MakeFromShaders(ShaderMap shaders) { |
| return fml::MakeRefCounted<flutter::gpu::ShaderLibrary>(nullptr, |
| std::move(shaders)); |
| } |
| |
| static impeller::ShaderStage ToShaderStage( |
| impeller::fb::shaderbundle::ShaderStage stage) { |
| switch (stage) { |
| case impeller::fb::shaderbundle::ShaderStage::kVertex: |
| return impeller::ShaderStage::kVertex; |
| case impeller::fb::shaderbundle::ShaderStage::kFragment: |
| return impeller::ShaderStage::kFragment; |
| case impeller::fb::shaderbundle::ShaderStage::kCompute: |
| return impeller::ShaderStage::kCompute; |
| } |
| FML_UNREACHABLE(); |
| } |
| |
| static impeller::ShaderType FromInputType( |
| impeller::fb::shaderbundle::InputDataType input_type) { |
| switch (input_type) { |
| case impeller::fb::shaderbundle::InputDataType::kBoolean: |
| return impeller::ShaderType::kBoolean; |
| case impeller::fb::shaderbundle::InputDataType::kSignedByte: |
| return impeller::ShaderType::kSignedByte; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedByte: |
| return impeller::ShaderType::kUnsignedByte; |
| case impeller::fb::shaderbundle::InputDataType::kSignedShort: |
| return impeller::ShaderType::kSignedShort; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedShort: |
| return impeller::ShaderType::kUnsignedShort; |
| case impeller::fb::shaderbundle::InputDataType::kSignedInt: |
| return impeller::ShaderType::kSignedInt; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedInt: |
| return impeller::ShaderType::kUnsignedInt; |
| case impeller::fb::shaderbundle::InputDataType::kSignedInt64: |
| return impeller::ShaderType::kSignedInt64; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedInt64: |
| return impeller::ShaderType::kUnsignedInt64; |
| case impeller::fb::shaderbundle::InputDataType::kFloat: |
| return impeller::ShaderType::kFloat; |
| case impeller::fb::shaderbundle::InputDataType::kDouble: |
| return impeller::ShaderType::kDouble; |
| } |
| } |
| |
| static impeller::ShaderType FromUniformType( |
| impeller::fb::shaderbundle::UniformDataType uniform_type) { |
| switch (uniform_type) { |
| case impeller::fb::shaderbundle::UniformDataType::kBoolean: |
| return impeller::ShaderType::kBoolean; |
| case impeller::fb::shaderbundle::UniformDataType::kSignedByte: |
| return impeller::ShaderType::kSignedByte; |
| case impeller::fb::shaderbundle::UniformDataType::kUnsignedByte: |
| return impeller::ShaderType::kUnsignedByte; |
| case impeller::fb::shaderbundle::UniformDataType::kSignedShort: |
| return impeller::ShaderType::kSignedShort; |
| case impeller::fb::shaderbundle::UniformDataType::kUnsignedShort: |
| return impeller::ShaderType::kUnsignedShort; |
| case impeller::fb::shaderbundle::UniformDataType::kSignedInt: |
| return impeller::ShaderType::kSignedInt; |
| case impeller::fb::shaderbundle::UniformDataType::kUnsignedInt: |
| return impeller::ShaderType::kUnsignedInt; |
| case impeller::fb::shaderbundle::UniformDataType::kSignedInt64: |
| return impeller::ShaderType::kSignedInt64; |
| case impeller::fb::shaderbundle::UniformDataType::kUnsignedInt64: |
| return impeller::ShaderType::kUnsignedInt64; |
| case impeller::fb::shaderbundle::UniformDataType::kFloat: |
| return impeller::ShaderType::kFloat; |
| case impeller::fb::shaderbundle::UniformDataType::kDouble: |
| return impeller::ShaderType::kDouble; |
| case impeller::fb::shaderbundle::UniformDataType::kHalfFloat: |
| return impeller::ShaderType::kHalfFloat; |
| case impeller::fb::shaderbundle::UniformDataType::kSampledImage: |
| return impeller::ShaderType::kSampledImage; |
| } |
| } |
| |
| static size_t SizeOfInputType( |
| impeller::fb::shaderbundle::InputDataType input_type) { |
| switch (input_type) { |
| case impeller::fb::shaderbundle::InputDataType::kBoolean: |
| return 1; |
| case impeller::fb::shaderbundle::InputDataType::kSignedByte: |
| return 1; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedByte: |
| return 1; |
| case impeller::fb::shaderbundle::InputDataType::kSignedShort: |
| return 2; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedShort: |
| return 2; |
| case impeller::fb::shaderbundle::InputDataType::kSignedInt: |
| return 4; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedInt: |
| return 4; |
| case impeller::fb::shaderbundle::InputDataType::kSignedInt64: |
| return 8; |
| case impeller::fb::shaderbundle::InputDataType::kUnsignedInt64: |
| return 8; |
| case impeller::fb::shaderbundle::InputDataType::kFloat: |
| return 4; |
| case impeller::fb::shaderbundle::InputDataType::kDouble: |
| return 8; |
| } |
| } |
| |
| static const impeller::fb::shaderbundle::BackendShader* GetShaderBackend( |
| impeller::Context::BackendType backend_type, |
| const impeller::fb::shaderbundle::Shader* shader) { |
| switch (backend_type) { |
| case impeller::Context::BackendType::kMetal: |
| #ifdef FML_OS_IOS |
| return shader->metal_ios(); |
| #else |
| return shader->metal_desktop(); |
| #endif |
| case impeller::Context::BackendType::kOpenGLES: |
| #ifdef FML_OS_ANDROID |
| return shader->opengl_es(); |
| #else |
| return shader->opengl_desktop(); |
| #endif |
| case impeller::Context::BackendType::kVulkan: |
| return shader->vulkan(); |
| } |
| } |
| |
| fml::RefPtr<ShaderLibrary> ShaderLibrary::MakeFromFlatbuffer( |
| impeller::Context::BackendType backend_type, |
| std::shared_ptr<fml::Mapping> payload) { |
| if (payload == nullptr || !payload->GetMapping()) { |
| return nullptr; |
| } |
| if (!impeller::fb::shaderbundle::ShaderBundleBufferHasIdentifier( |
| payload->GetMapping())) { |
| return nullptr; |
| } |
| auto* bundle = |
| impeller::fb::shaderbundle::GetShaderBundle(payload->GetMapping()); |
| if (!bundle) { |
| return nullptr; |
| } |
| |
| ShaderLibrary::ShaderMap shader_map; |
| |
| for (const auto* bundled_shader : *bundle->shaders()) { |
| const impeller::fb::shaderbundle::BackendShader* backend_shader = |
| GetShaderBackend(backend_type, bundled_shader); |
| if (!backend_shader) { |
| VALIDATION_LOG << "Failed to unpack shader \"" |
| << bundled_shader->name()->c_str() << "\" from bundle."; |
| continue; |
| } |
| |
| auto code_mapping = std::make_shared<fml::NonOwnedMapping>( |
| backend_shader->shader()->data(), // |
| backend_shader->shader()->size(), // |
| [payload = payload](auto, auto) {} // |
| ); |
| |
| std::unordered_map<std::string, Shader::UniformBinding> uniform_structs; |
| if (backend_shader->uniform_structs() != nullptr) { |
| for (const auto& uniform : *backend_shader->uniform_structs()) { |
| std::vector<impeller::ShaderStructMemberMetadata> members; |
| if (uniform->fields() != nullptr) { |
| for (const auto& struct_member : *uniform->fields()) { |
| members.push_back(impeller::ShaderStructMemberMetadata{ |
| .type = FromUniformType(struct_member->type()), |
| .name = struct_member->name()->c_str(), |
| .offset = static_cast<size_t>(struct_member->offset_in_bytes()), |
| .size = |
| static_cast<size_t>(struct_member->element_size_in_bytes()), |
| .byte_length = |
| static_cast<size_t>(struct_member->total_size_in_bytes()), |
| .array_elements = |
| struct_member->array_elements() != 0 |
| ? std::optional<size_t>(std::nullopt) |
| : static_cast<size_t>(struct_member->array_elements()), |
| }); |
| } |
| } |
| |
| uniform_structs[uniform->name()->str()] = Shader::UniformBinding{ |
| .slot = |
| impeller::ShaderUniformSlot{ |
| .name = uniform->name()->c_str(), |
| .ext_res_0 = static_cast<size_t>(uniform->ext_res_0()), |
| .set = static_cast<size_t>(uniform->set()), |
| .binding = static_cast<size_t>(uniform->binding()), |
| }, |
| .metadata = |
| impeller::ShaderMetadata{ |
| .name = uniform->name()->c_str(), |
| .members = members, |
| }, |
| .size_in_bytes = static_cast<size_t>(uniform->size_in_bytes()), |
| }; |
| } |
| } |
| |
| std::unordered_map<std::string, impeller::SampledImageSlot> |
| uniform_textures; |
| if (backend_shader->uniform_textures() != nullptr) { |
| for (const auto& uniform : *backend_shader->uniform_textures()) { |
| uniform_textures[uniform->name()->str()] = impeller::SampledImageSlot{ |
| .name = uniform->name()->c_str(), |
| .texture_index = static_cast<size_t>(uniform->ext_res_0()), |
| .set = static_cast<size_t>(uniform->set()), |
| .binding = static_cast<size_t>(uniform->binding()), |
| }; |
| } |
| } |
| |
| std::shared_ptr<impeller::VertexDescriptor> vertex_descriptor = nullptr; |
| if (backend_shader->stage() == |
| impeller::fb::shaderbundle::ShaderStage::kVertex) { |
| vertex_descriptor = std::make_shared<impeller::VertexDescriptor>(); |
| auto inputs_fb = backend_shader->inputs(); |
| |
| std::vector<impeller::ShaderStageIOSlot> inputs; |
| inputs.reserve(inputs_fb->size()); |
| size_t default_stride = 0; |
| for (const auto& input : *inputs_fb) { |
| impeller::ShaderStageIOSlot slot; |
| slot.name = input->name()->c_str(); |
| slot.location = input->location(); |
| slot.set = input->set(); |
| slot.binding = input->binding(); |
| slot.type = FromInputType(input->type()); |
| slot.bit_width = input->bit_width(); |
| slot.vec_size = input->vec_size(); |
| slot.columns = input->columns(); |
| slot.offset = input->offset(); |
| inputs.emplace_back(slot); |
| |
| default_stride += |
| SizeOfInputType(input->type()) * slot.vec_size * slot.columns; |
| } |
| std::vector<impeller::ShaderStageBufferLayout> layouts = { |
| impeller::ShaderStageBufferLayout{ |
| .stride = default_stride, |
| .binding = 0u, |
| }}; |
| |
| vertex_descriptor->SetStageInputs(inputs, layouts); |
| } |
| |
| auto shader = flutter::gpu::Shader::Make( |
| backend_shader->entrypoint()->str(), |
| ToShaderStage(backend_shader->stage()), std::move(code_mapping), |
| std::move(vertex_descriptor), std::move(uniform_structs), |
| std::move(uniform_textures)); |
| shader_map[bundled_shader->name()->str()] = std::move(shader); |
| } |
| |
| return fml::MakeRefCounted<flutter::gpu::ShaderLibrary>( |
| std::move(payload), std::move(shader_map)); |
| } |
| |
| void ShaderLibrary::SetOverride( |
| fml::RefPtr<ShaderLibrary> override_shader_library) { |
| override_shader_library_ = std::move(override_shader_library); |
| } |
| |
| fml::RefPtr<Shader> ShaderLibrary::GetShader(const std::string& shader_name, |
| Dart_Handle shader_wrapper) const { |
| auto it = shaders_.find(shader_name); |
| if (it == shaders_.end()) { |
| return nullptr; // No matching shaders. |
| } |
| auto shader = it->second; |
| |
| if (shader->dart_wrapper() == nullptr) { |
| shader->AssociateWithDartWrapper(shader_wrapper); |
| } |
| return shader; |
| } |
| |
| ShaderLibrary::ShaderLibrary(std::shared_ptr<fml::Mapping> payload, |
| ShaderMap shaders) |
| : payload_(std::move(payload)), shaders_(std::move(shaders)) {} |
| |
| ShaderLibrary::~ShaderLibrary() = default; |
| |
| } // namespace gpu |
| } // namespace flutter |
| |
| //---------------------------------------------------------------------------- |
| /// Exports |
| /// |
| |
| Dart_Handle InternalFlutterGpu_ShaderLibrary_InitializeWithAsset( |
| Dart_Handle wrapper, |
| Dart_Handle asset_name) { |
| if (!Dart_IsString(asset_name)) { |
| return tonic::ToDart("Asset name must be a string"); |
| } |
| |
| std::optional<std::string> out_error; |
| auto impeller_context = flutter::gpu::Context::GetDefaultContext(out_error); |
| if (out_error.has_value()) { |
| return tonic::ToDart(out_error.value()); |
| } |
| |
| std::string error; |
| auto res = flutter::gpu::ShaderLibrary::MakeFromAsset( |
| impeller_context->GetBackendType(), tonic::StdStringFromDart(asset_name), |
| error); |
| if (!res) { |
| return tonic::ToDart(error); |
| } |
| res->AssociateWithDartWrapper(wrapper); |
| return Dart_Null(); |
| } |
| |
| Dart_Handle InternalFlutterGpu_ShaderLibrary_GetShader( |
| flutter::gpu::ShaderLibrary* wrapper, |
| Dart_Handle shader_name, |
| Dart_Handle shader_wrapper) { |
| FML_DCHECK(Dart_IsString(shader_name)); |
| auto shader = |
| wrapper->GetShader(tonic::StdStringFromDart(shader_name), shader_wrapper); |
| if (!shader) { |
| return Dart_Null(); |
| } |
| return tonic::ToDart(shader.get()); |
| } |