| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/backend/metal/shader_function_mtl.h" |
| |
| namespace impeller { |
| |
| ShaderFunctionMTL::ShaderFunctionMTL(UniqueID parent_library_id, |
| id<MTLFunction> function, |
| std::string name, |
| ShaderStage stage) |
| : ShaderFunction(std::move(parent_library_id), std::move(name), stage), |
| function_(function) {} |
| |
| ShaderFunctionMTL::~ShaderFunctionMTL() = default; |
| |
| id<MTLFunction> ShaderFunctionMTL::GetMTLFunction() const { |
| return function_; |
| } |
| |
| } // namespace impeller |