| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_ |
| #define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_ |
| |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/ref_counted.h" |
| #include "flutter/fml/memory/ref_ptr.h" |
| #include "flutter/shell/common/platform_view.h" |
| #include "flutter/shell/platform/android/android_environment_gl.h" |
| #include "flutter/shell/platform/android/context/android_context.h" |
| #include "flutter/shell/platform/android/surface/android_native_window.h" |
| #include "third_party/skia/include/core/SkSize.h" |
| |
| namespace flutter { |
| |
| //------------------------------------------------------------------------------ |
| /// Holds an `EGLSurface` reference. |
| /// |
| /// |
| /// This can be used in conjunction to unique_ptr to provide better guarantees |
| /// about the lifespan of the `EGLSurface` object. |
| /// |
| class AndroidEGLSurfaceDamage; |
| |
| class AndroidEGLSurface { |
| public: |
| AndroidEGLSurface(EGLSurface surface, EGLDisplay display, EGLContext context); |
| ~AndroidEGLSurface(); |
| |
| //---------------------------------------------------------------------------- |
| /// @return Whether the current `EGLSurface` reference is valid. That is, |
| /// if |
| /// the surface doesn't point to `EGL_NO_SURFACE`. |
| /// |
| bool IsValid() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Binds the EGLContext context to the current rendering thread |
| /// and to the draw and read surface. |
| /// |
| /// @return Whether the surface was made current. |
| /// |
| bool MakeCurrent() const; |
| |
| //---------------------------------------------------------------------------- |
| /// |
| /// @return Whether target surface supports partial repaint. |
| /// |
| bool SupportsPartialRepaint() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief This is the minimal area that needs to be repainted to get |
| /// correct result. |
| /// |
| /// With double or triple buffering this buffer content may lag behind |
| /// current front buffer and the rect accounts for accumulated damage. |
| /// |
| /// @return The area of current surface where it is behind front buffer. |
| /// |
| std::optional<SkIRect> InitialDamage(); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Sets the damage region for current surface. Corresponds to |
| // eglSetDamageRegionKHR |
| void SetDamageRegion(const std::optional<SkIRect>& buffer_damage); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief This only applies to on-screen surfaces such as those created |
| /// by `AndroidContextGL::CreateOnscreenSurface`. |
| /// |
| /// @return Whether the EGL surface color buffer was swapped. |
| /// |
| bool SwapBuffers(const std::optional<SkIRect>& surface_damage); |
| |
| //---------------------------------------------------------------------------- |
| /// @return The size of an `EGLSurface`. |
| /// |
| SkISize GetSize() const; |
| |
| private: |
| const EGLSurface surface_; |
| const EGLDisplay display_; |
| const EGLContext context_; |
| std::unique_ptr<AndroidEGLSurfaceDamage> damage_; |
| }; |
| |
| //------------------------------------------------------------------------------ |
| /// The Android context is used by `AndroidSurfaceGL` to create and manage |
| /// EGL surfaces. |
| /// |
| /// This context binds `EGLContext` to the current rendering thread and to the |
| /// draw and read `EGLSurface`s. |
| /// |
| class AndroidContextGL : public AndroidContext { |
| public: |
| AndroidContextGL(AndroidRenderingAPI rendering_api, |
| fml::RefPtr<AndroidEnvironmentGL> environment, |
| const TaskRunners& taskRunners); |
| |
| ~AndroidContextGL(); |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Allocates an new EGL window surface that is used for on-screen |
| /// pixels. |
| /// |
| /// @return The window surface. |
| /// |
| std::unique_ptr<AndroidEGLSurface> CreateOnscreenSurface( |
| fml::RefPtr<AndroidNativeWindow> window) const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Allocates an 1x1 pbuffer surface that is used for making the |
| /// offscreen current for texture uploads. |
| /// |
| /// @return The pbuffer surface. |
| /// |
| std::unique_ptr<AndroidEGLSurface> CreateOffscreenSurface() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Allocates an 1x1 pbuffer surface that is used for making the |
| /// onscreen context current for snapshotting. |
| /// |
| /// @return The pbuffer surface. |
| /// |
| std::unique_ptr<AndroidEGLSurface> CreatePbufferSurface() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @return The Android environment that contains a reference to the |
| /// display. |
| /// |
| fml::RefPtr<AndroidEnvironmentGL> Environment() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @return Whether the current context is valid. That is, if the EGL |
| /// contexts were successfully created. |
| /// |
| bool IsValid() const override; |
| |
| //---------------------------------------------------------------------------- |
| /// @return Whether the current context was successfully clear. |
| /// |
| bool ClearCurrent() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Create a new EGLContext using the same EGLConfig. |
| /// |
| /// @return The EGLContext. |
| /// |
| EGLContext CreateNewContext() const; |
| |
| private: |
| fml::RefPtr<AndroidEnvironmentGL> environment_; |
| EGLConfig config_; |
| EGLContext context_; |
| EGLContext resource_context_; |
| bool valid_ = false; |
| TaskRunners task_runners_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(AndroidContextGL); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_ |