// Copyright 2013 The Flutter Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
precision mediump float; | |
#include <impeller/types.glsl> | |
uniform f16sampler2D glyph_atlas_sampler; | |
in highp vec2 v_uv; | |
IMPELLER_MAYBE_FLAT in f16vec4 v_text_color; | |
out f16vec4 frag_color; | |
void main() { | |
f16vec4 value = texture(glyph_atlas_sampler, v_uv); | |
frag_color = value.aaaa * v_text_color; | |
} |