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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_UI_COMPOSITING_SCENE_BUILDER_H_
#define FLUTTER_LIB_UI_COMPOSITING_SCENE_BUILDER_H_
#include <stdint.h>
#include <memory>
#include <stack>
#include "flutter/flow/layers/container_layer.h"
#include "flutter/lib/ui/compositing/scene.h"
#include "flutter/lib/ui/painting/image_filter.h"
#include "flutter/lib/ui/painting/path.h"
#include "flutter/lib/ui/painting/picture.h"
#include "flutter/lib/ui/painting/rrect.h"
#include "flutter/lib/ui/painting/shader.h"
#include "lib/tonic/dart_wrappable.h"
#include "lib/tonic/typed_data/float64_list.h"
namespace blink {
class SceneBuilder : public ftl::RefCountedThreadSafe<SceneBuilder>,
public tonic::DartWrappable {
DEFINE_WRAPPERTYPEINFO();
FRIEND_MAKE_REF_COUNTED(SceneBuilder);
public:
static ftl::RefPtr<SceneBuilder> create() {
return ftl::MakeRefCounted<SceneBuilder>();
}
~SceneBuilder() override;
void pushTransform(const tonic::Float64List& matrix4);
void pushClipRect(double left, double right, double top, double bottom);
void pushClipRRect(const RRect& rrect);
void pushClipPath(const CanvasPath* path);
void pushOpacity(int alpha);
void pushColorFilter(int color, int blendMode);
void pushBackdropFilter(ImageFilter* filter);
void pushShaderMask(Shader* shader,
double maskRectLeft,
double maskRectRight,
double maskRectTop,
double maskRectBottom,
int blendMode);
void pop();
void addPerformanceOverlay(uint64_t enabledOptions,
double left,
double right,
double top,
double bottom);
void addPicture(double dx, double dy, Picture* picture, int hints);
void addChildScene(double dx,
double dy,
double devicePixelRatio,
int physicalWidth,
int physicalHeight,
uint32_t sceneToken,
bool hitTestable);
void setRasterizerTracingThreshold(uint32_t frameInterval);
void setCheckerboardRasterCacheImages(bool checkerboard);
ftl::RefPtr<Scene> build();
static void RegisterNatives(tonic::DartLibraryNatives* natives);
private:
SceneBuilder();
void addLayer(std::unique_ptr<flow::ContainerLayer> layer,
const SkRect& cullRect);
std::unique_ptr<flow::ContainerLayer> m_rootLayer;
flow::ContainerLayer* m_currentLayer;
int32_t m_currentRasterizerTracingThreshold;
bool m_checkerboardRasterCacheImages;
std::stack<SkRect> m_cullRects;
};
} // namespace blink
#endif // FLUTTER_LIB_UI_COMPOSITING_SCENE_BUILDER_H_