| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GL_GL_BINDINGS_H_ |
| #define UI_GL_GL_BINDINGS_H_ |
| |
| #include <string> |
| |
| // Includes the platform independent and platform dependent GL headers. |
| // Only include this in cc files. It pulls in system headers, including |
| // the X11 headers on linux, which define all kinds of macros that are |
| // liable to cause conflicts. |
| |
| #include <GL/gl.h> |
| #include <GL/glext.h> |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include "base/logging.h" |
| #include "base/threading/thread_local.h" |
| #include "build/build_config.h" |
| #include "ui/gl/gl_export.h" |
| |
| // The standard OpenGL native extension headers are also included. |
| #if defined(USE_X11) |
| #include <GL/glx.h> |
| #include <GL/glxext.h> |
| |
| // Undefine some macros defined by X headers. This is why this file should only |
| // be included in .cc files. |
| #undef Bool |
| #undef None |
| #undef Status |
| #endif |
| |
| |
| // GLES2 defines not part of Desktop GL |
| // Shader Precision-Specified Types |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_HIGH_INT 0x8DF5 |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_RGB565 0x8D62 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
| #define GL_RGB8_OES 0x8051 |
| #define GL_RGBA8_OES 0x8058 |
| #define GL_HALF_FLOAT_OES 0x8D61 |
| |
| // GL_OES_EGL_image_external |
| #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
| #define GL_SAMPLER_EXTERNAL_OES 0x8D66 |
| #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 |
| #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 |
| |
| // GL_ANGLE_translated_shader_source |
| #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 |
| |
| // GL_CHROMIUM_flipy |
| #define GL_UNPACK_FLIP_Y_CHROMIUM 0x9240 |
| |
| #define GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM 0x9241 |
| #define GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM 0x9242 |
| #define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243 |
| #define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244 |
| |
| // GL_CHROMIUM_gpu_memory_manager |
| #define GL_TEXTURE_POOL_CHROMIUM 0x6000 |
| #define GL_TEXTURE_POOL_MANAGED_CHROMIUM 0x6001 |
| #define GL_TEXTURE_POOL_UNMANAGED_CHROMIUM 0x6002 |
| |
| // GL_ANGLE_pack_reverse_row_order |
| #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 |
| |
| // GL_ANGLE_texture_usage |
| #define GL_TEXTURE_USAGE_ANGLE 0x93A2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 |
| |
| // GL_EXT_texture_storage |
| #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F |
| #define GL_ALPHA8_EXT 0x803C |
| #define GL_LUMINANCE8_EXT 0x8040 |
| #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
| #define GL_RGBA32F_EXT 0x8814 |
| #define GL_RGB32F_EXT 0x8815 |
| #define GL_ALPHA32F_EXT 0x8816 |
| #define GL_LUMINANCE32F_EXT 0x8818 |
| #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 |
| #define GL_RGBA16F_EXT 0x881A |
| #define GL_RGB16F_EXT 0x881B |
| #define GL_RG16F_EXT 0x822F |
| #define GL_R16F_EXT 0x822D |
| #define GL_ALPHA16F_EXT 0x881C |
| #define GL_LUMINANCE16F_EXT 0x881E |
| #define GL_LUMINANCE_ALPHA16F_EXT 0x881F |
| #define GL_R32F_EXT 0x822E |
| #define GL_RG32F_EXT 0x8230 |
| #define GL_BGRA8_EXT 0x93A1 |
| |
| // GL_ANGLE_instanced_arrays |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE |
| |
| // GL_EXT_occlusion_query_boolean |
| #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F |
| #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A |
| #define GL_CURRENT_QUERY_EXT 0x8865 |
| #define GL_QUERY_RESULT_EXT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
| |
| // GL_CHROMIUM_command_buffer_query |
| #define GL_COMMANDS_ISSUED_CHROMIUM 0x6004 |
| |
| /* GL_CHROMIUM_get_error_query */ |
| #define GL_GET_ERROR_QUERY_CHROMIUM 0x6003 |
| |
| /* GL_CHROMIUM_command_buffer_latency_query */ |
| #define GL_LATENCY_QUERY_CHROMIUM 0x6007 |
| |
| /* GL_CHROMIUM_async_pixel_transfers */ |
| #define GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM 0x6005 |
| #define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x6006 |
| |
| // GL_CHROMIUM_sync_query |
| #define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7 |
| |
| // GL_CHROMIUM_gpu_memory_buffer_image |
| #define GL_MAP_CHROMIUM 0x78F1 |
| #define GL_SCANOUT_CHROMIUM 0x78F2 |
| |
| // GL_CHROMIUM_schedule_overlay_plane |
| #define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245 |
| #define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246 |
| #define GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM 0x9247 |
| #define GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM 0x9248 |
| #define GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM 0x9249 |
| #define GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM 0x924A |
| |
| // GL_CHROMIUM_subscribe_uniforms |
| #define GL_SUBSCRIBED_VALUES_BUFFER_CHROMIUM 0x924B |
| #define GL_MOUSE_POSITION_CHROMIUM 0x924C |
| |
| // GL_OES_texure_3D |
| #define GL_SAMPLER_3D_OES 0x8B5F |
| |
| // GL_OES_depth24 |
| #define GL_DEPTH_COMPONENT24_OES 0x81A6 |
| |
| // GL_OES_depth32 |
| #define GL_DEPTH_COMPONENT32_OES 0x81A7 |
| |
| // GL_OES_packed_depth_stencil |
| #ifndef GL_DEPTH24_STENCIL8_OES |
| #define GL_DEPTH24_STENCIL8_OES 0x88F0 |
| #endif |
| |
| #ifndef GL_DEPTH24_STENCIL8 |
| #define GL_DEPTH24_STENCIL8 0x88F0 |
| #endif |
| |
| // GL_OES_compressed_ETC1_RGB8_texture |
| #define GL_ETC1_RGB8_OES 0x8D64 |
| |
| // GL_AMD_compressed_ATC_texture |
| #define GL_ATC_RGB_AMD 0x8C92 |
| #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 |
| #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE |
| |
| // GL_IMG_texture_compression_pvrtc |
| #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 |
| #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 |
| #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 |
| #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 |
| |
| // GL_OES_vertex_array_object |
| #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 |
| |
| // GL_CHROMIUM_pixel_transfer_buffer_object |
| #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC |
| #define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED |
| #define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE |
| #define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF |
| |
| /* GL_EXT_discard_framebuffer */ |
| #ifndef GL_EXT_discard_framebuffer |
| #define GL_COLOR_EXT 0x1800 |
| #define GL_DEPTH_EXT 0x1801 |
| #define GL_STENCIL_EXT 0x1802 |
| #endif |
| |
| // GL_EXT_sRGB |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 |
| |
| // GL_ARB_get_program_binary |
| #define PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| // GL_OES_get_program_binary |
| #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 |
| #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE |
| #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF |
| |
| #ifndef GL_EXT_multisampled_render_to_texture |
| #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
| #define GL_MAX_SAMPLES_EXT 0x8D57 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
| #endif |
| |
| #ifndef GL_IMG_multisampled_render_to_texture |
| #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 |
| #define GL_MAX_SAMPLES_IMG 0x9135 |
| #define GL_TEXTURE_SAMPLES_IMG 0x9136 |
| #endif |
| |
| #ifndef GL_CHROMIUM_path_rendering |
| // These match the corresponding values in NV_path_rendering |
| // extension, eg tokens with CHROMIUM replaced with NV. |
| #define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6 |
| #define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7 |
| #define GL_PATH_MODELVIEW_CHROMIUM 0x1700 |
| #define GL_PATH_PROJECTION_CHROMIUM 0x1701 |
| #endif |
| |
| #ifndef GL_KHR_blend_equation_advanced |
| #define GL_KHR_blend_equation_advanced 1 |
| #define GL_COLORBURN_KHR 0x929A |
| #define GL_COLORDODGE_KHR 0x9299 |
| #define GL_DARKEN_KHR 0x9297 |
| #define GL_DIFFERENCE_KHR 0x929E |
| #define GL_EXCLUSION_KHR 0x92A0 |
| #define GL_HARDLIGHT_KHR 0x929B |
| #define GL_HSL_COLOR_KHR 0x92AF |
| #define GL_HSL_HUE_KHR 0x92AD |
| #define GL_HSL_LUMINOSITY_KHR 0x92B0 |
| #define GL_HSL_SATURATION_KHR 0x92AE |
| #define GL_LIGHTEN_KHR 0x9298 |
| #define GL_MULTIPLY_KHR 0x9294 |
| #define GL_OVERLAY_KHR 0x9296 |
| #define GL_SCREEN_KHR 0x9295 |
| #define GL_SOFTLIGHT_KHR 0x929C |
| #endif /* GL_KHR_blend_equation_advanced */ |
| |
| #ifndef GL_KHR_blend_equation_advanced_coherent |
| #define GL_KHR_blend_equation_advanced_coherent 1 |
| #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
| #endif /* GL_KHR_blend_equation_advanced_coherent */ |
| |
| #ifndef GL_EXT_disjoint_timer_query |
| #define GL_EXT_disjoint_timer_query 1 |
| #define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
| #define GL_TIME_ELAPSED_EXT 0x88BF |
| #define GL_TIMESTAMP_EXT 0x8E28 |
| #define GL_GPU_DISJOINT_EXT 0x8FBB |
| #endif |
| |
| #ifndef GL_KHR_robustness |
| #define GL_KHR_robustness 1 |
| #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 |
| #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 |
| #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 |
| #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 |
| #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 |
| #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 |
| #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 |
| #define GL_CONTEXT_LOST_KHR 0x0507 |
| #endif /* GL_KHR_robustness */ |
| |
| #ifndef GL_EXT_texture_rg |
| #define GL_EXT_texture_rg 1 |
| #define GL_RED_EXT 0x1903 |
| #define GL_RG_EXT 0x8227 |
| #define GL_R8_EXT 0x8229 |
| #define GL_RG8_EXT 0x822B |
| #endif /* GL_EXT_texture_rg */ |
| |
| #define GL_GLEXT_PROTOTYPES 1 |
| |
| #define GL_BINDING_CALL |
| |
| #define GL_SERVICE_LOG(args) DLOG(INFO) << args; |
| #if defined(NDEBUG) |
| #define GL_SERVICE_LOG_CODE_BLOCK(code) |
| #else |
| #define GL_SERVICE_LOG_CODE_BLOCK(code) code |
| #endif |
| |
| // Forward declare OSMesa types. |
| typedef struct osmesa_context *OSMesaContext; |
| typedef void (*OSMESAproc)(); |
| |
| // Forward declare EGL types. |
| typedef uint64 EGLuint64CHROMIUM; |
| |
| typedef void (*GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, |
| GLenum severity, GLsizei length, |
| const GLchar *message, void *userParam); |
| |
| #include "gl_bindings_autogen_gl.h" |
| #include "gl_bindings_autogen_osmesa.h" |
| |
| #if defined(USE_X11) |
| #include "gl_bindings_autogen_egl.h" |
| #include "gl_bindings_autogen_glx.h" |
| #elif defined(USE_OZONE) |
| #include "gl_bindings_autogen_egl.h" |
| #elif defined(OS_ANDROID) |
| #include "gl_bindings_autogen_egl.h" |
| #endif |
| |
| namespace gfx { |
| |
| struct GL_EXPORT DriverGL { |
| void InitializeStaticBindings(); |
| void InitializeCustomDynamicBindings(GLContext* context); |
| void InitializeDebugBindings(); |
| void InitializeNullDrawBindings(); |
| // TODO(danakj): Remove this when all test suites are using null-draw. |
| bool HasInitializedNullDrawBindings(); |
| bool SetNullDrawBindingsEnabled(bool enabled); |
| void ClearBindings(); |
| |
| ProcsGL fn; |
| ProcsGL orig_fn; |
| ProcsGL debug_fn; |
| ExtensionsGL ext; |
| bool null_draw_bindings_enabled; |
| |
| private: |
| void InitializeDynamicBindings(GLContext* context); |
| }; |
| |
| struct GL_EXPORT DriverOSMESA { |
| void InitializeStaticBindings(); |
| void InitializeDebugBindings(); |
| void ClearBindings(); |
| |
| ProcsOSMESA fn; |
| ProcsOSMESA debug_fn; |
| ExtensionsOSMESA ext; |
| |
| private: |
| static std::string GetPlatformExtensions(); |
| }; |
| |
| #if !defined(OS_MACOSX) |
| struct GL_EXPORT DriverEGL { |
| void InitializeStaticBindings(); |
| void InitializeDebugBindings(); |
| void ClearBindings(); |
| |
| ProcsEGL fn; |
| ProcsEGL debug_fn; |
| ExtensionsEGL ext; |
| |
| private: |
| static std::string GetPlatformExtensions(); |
| }; |
| #endif |
| |
| #if defined(USE_X11) |
| struct GL_EXPORT DriverGLX { |
| void InitializeStaticBindings(); |
| void InitializeDebugBindings(); |
| void ClearBindings(); |
| |
| ProcsGLX fn; |
| ProcsGLX debug_fn; |
| ExtensionsGLX ext; |
| |
| private: |
| static std::string GetPlatformExtensions(); |
| }; |
| #endif |
| |
| // This #define is here to support autogenerated code. |
| #define g_current_gl_context g_current_gl_context_tls->Get() |
| GL_EXPORT extern base::ThreadLocalPointer<GLApi>* g_current_gl_context_tls; |
| |
| GL_EXPORT extern OSMESAApi* g_current_osmesa_context; |
| GL_EXPORT extern DriverGL g_driver_gl; |
| GL_EXPORT extern DriverOSMESA g_driver_osmesa; |
| |
| #if defined(USE_X11) |
| |
| GL_EXPORT extern EGLApi* g_current_egl_context; |
| GL_EXPORT extern GLXApi* g_current_glx_context; |
| GL_EXPORT extern DriverEGL g_driver_egl; |
| GL_EXPORT extern DriverGLX g_driver_glx; |
| |
| #elif defined(USE_OZONE) |
| |
| GL_EXPORT extern EGLApi* g_current_egl_context; |
| GL_EXPORT extern DriverEGL g_driver_egl; |
| |
| #elif defined(OS_ANDROID) |
| |
| GL_EXPORT extern EGLApi* g_current_egl_context; |
| GL_EXPORT extern DriverEGL g_driver_egl; |
| |
| #endif |
| |
| } // namespace gfx |
| |
| #endif // UI_GL_GL_BINDINGS_H_ |