| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "flutter/shell/gpu/gpu_surface_vulkan.h" | |
| #include "flutter/fml/logging.h" | |
| namespace flutter { | |
| GPUSurfaceVulkan::GPUSurfaceVulkan( | |
| GPUSurfaceVulkanDelegate* delegate, | |
| std::unique_ptr<vulkan::VulkanNativeSurface> native_surface, | |
| bool render_to_surface) | |
| : GPUSurfaceVulkan(/*context=*/nullptr, | |
| delegate, | |
| std::move(native_surface), | |
| render_to_surface) {} | |
| GPUSurfaceVulkan::GPUSurfaceVulkan( | |
| const sk_sp<GrDirectContext>& context, | |
| GPUSurfaceVulkanDelegate* delegate, | |
| std::unique_ptr<vulkan::VulkanNativeSurface> native_surface, | |
| bool render_to_surface) | |
| : window_(context, | |
| delegate->vk(), | |
| std::move(native_surface), | |
| render_to_surface), | |
| render_to_surface_(render_to_surface), | |
| weak_factory_(this) {} | |
| GPUSurfaceVulkan::~GPUSurfaceVulkan() = default; | |
| bool GPUSurfaceVulkan::IsValid() { | |
| return window_.IsValid(); | |
| } | |
| std::unique_ptr<SurfaceFrame> GPUSurfaceVulkan::AcquireFrame( | |
| const SkISize& size) { | |
| // TODO(38466): Refactor GPU surface APIs take into account the fact that an | |
| // external view embedder may want to render to the root surface. | |
| if (!render_to_surface_) { | |
| return std::make_unique<SurfaceFrame>( | |
| nullptr, true, [](const SurfaceFrame& surface_frame, SkCanvas* canvas) { | |
| return true; | |
| }); | |
| } | |
| auto surface = window_.AcquireSurface(); | |
| if (surface == nullptr) { | |
| return nullptr; | |
| } | |
| SurfaceFrame::SubmitCallback callback = | |
| [weak_this = weak_factory_.GetWeakPtr()](const SurfaceFrame&, | |
| SkCanvas* canvas) -> bool { | |
| // Frames are only ever acquired on the raster thread. This is also the | |
| // thread on which the weak pointer factory is collected (as this instance | |
| // is owned by the rasterizer). So this use of weak pointers is safe. | |
| if (canvas == nullptr || !weak_this) { | |
| return false; | |
| } | |
| return weak_this->window_.SwapBuffers(); | |
| }; | |
| return std::make_unique<SurfaceFrame>(std::move(surface), true, | |
| std::move(callback)); | |
| } | |
| SkMatrix GPUSurfaceVulkan::GetRootTransformation() const { | |
| // This backend does not support delegating to the underlying platform to | |
| // query for root surface transformations. Just return identity. | |
| SkMatrix matrix; | |
| matrix.reset(); | |
| return matrix; | |
| } | |
| GrDirectContext* GPUSurfaceVulkan::GetContext() { | |
| return window_.GetSkiaGrContext(); | |
| } | |
| } // namespace flutter |