| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_ASSETS_ASSET_MANAGER_H_ |
| #define FLUTTER_ASSETS_ASSET_MANAGER_H_ |
| |
| #include <deque> |
| #include <memory> |
| #include <string> |
| |
| #include <optional> |
| #include "flutter/assets/asset_resolver.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/memory/ref_counted.h" |
| |
| namespace flutter { |
| |
| class AssetManager final : public AssetResolver { |
| public: |
| AssetManager(); |
| |
| ~AssetManager() override; |
| |
| void PushFront(std::unique_ptr<AssetResolver> resolver); |
| |
| void PushBack(std::unique_ptr<AssetResolver> resolver); |
| |
| //-------------------------------------------------------------------------- |
| /// @brief Replaces an asset resolver of the specified `type` with |
| /// `updated_asset_resolver`. The matching AssetResolver is |
| /// removed and replaced with `updated_asset_resolvers`. |
| /// |
| /// AssetResolvers should be updated when the existing resolver |
| /// becomes obsolete and a newer one becomes available that |
| /// provides updated access to the same type of assets as the |
| /// existing one. This update process is meant to be performed |
| /// at runtime. |
| /// |
| /// If a null resolver is provided, nothing will be done. If no |
| /// matching resolver is found, the provided resolver will be |
| /// added to the end of the AssetManager resolvers queue. The |
| /// replacement only occurs with the first matching resolver. |
| /// Any additional matching resolvers are untouched. |
| /// |
| /// @param[in] updated_asset_resolver The asset resolver to replace the |
| /// resolver of matching type with. |
| /// |
| /// @param[in] type The type of AssetResolver to update. Only resolvers of |
| /// the specified type will be replaced by the updated |
| /// resolver. |
| /// |
| void UpdateResolverByType( |
| std::unique_ptr<AssetResolver> updated_asset_resolver, |
| AssetResolver::AssetResolverType type); |
| |
| std::deque<std::unique_ptr<AssetResolver>> TakeResolvers(); |
| |
| // |AssetResolver| |
| bool IsValid() const override; |
| |
| // |AssetResolver| |
| bool IsValidAfterAssetManagerChange() const override; |
| |
| // |AssetResolver| |
| AssetResolver::AssetResolverType GetType() const override; |
| |
| // |AssetResolver| |
| std::unique_ptr<fml::Mapping> GetAsMapping( |
| const std::string& asset_name) const override; |
| |
| // |AssetResolver| |
| std::vector<std::unique_ptr<fml::Mapping>> GetAsMappings( |
| const std::string& asset_pattern, |
| const std::optional<std::string>& subdir) const override; |
| |
| private: |
| std::deque<std::unique_ptr<AssetResolver>> resolvers_; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(AssetManager); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_ASSETS_ASSET_MANAGER_H_ |