| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_COMMON_GRAPHICS_PERSISTENT_CACHE_H_ |
| #define FLUTTER_COMMON_GRAPHICS_PERSISTENT_CACHE_H_ |
| |
| #include <memory> |
| #include <mutex> |
| #include <set> |
| |
| #include "flutter/assets/asset_manager.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/task_runner.h" |
| #include "flutter/fml/unique_fd.h" |
| #include "third_party/skia/include/gpu/GrContextOptions.h" |
| |
| namespace flutter { |
| |
| namespace testing { |
| class ShellTest; |
| } |
| |
| /// A cache of SkData that gets stored to disk. |
| /// |
| /// This is mainly used for Shaders but is also written to by Dart. It is |
| /// thread-safe for reading and writing from multiple threads. |
| class PersistentCache : public GrContextOptions::PersistentCache { |
| public: |
| // Mutable static switch that can be set before GetCacheForProcess. If true, |
| // we'll only read existing caches but not generate new ones. Some clients |
| // (e.g., embedded devices) prefer generating persistent cache files for the |
| // specific device beforehand, and ship them as readonly files in OTA |
| // packages. |
| static bool gIsReadOnly; |
| |
| static PersistentCache* GetCacheForProcess(); |
| static void ResetCacheForProcess(); |
| |
| // This must be called before |GetCacheForProcess|. Otherwise, it won't |
| // affect the cache directory returned by |GetCacheForProcess|. |
| static void SetCacheDirectoryPath(std::string path); |
| |
| // Convert a binary SkData key into a Base32 encoded string. |
| // |
| // This is used to specify persistent cache filenames and service protocol |
| // json keys. |
| static std::string SkKeyToFilePath(const SkData& data); |
| |
| ~PersistentCache() override; |
| |
| void AddWorkerTaskRunner(fml::RefPtr<fml::TaskRunner> task_runner); |
| |
| void RemoveWorkerTaskRunner(fml::RefPtr<fml::TaskRunner> task_runner); |
| |
| // Whether Skia tries to store any shader into this persistent cache after |
| // |ResetStoredNewShaders| is called. This flag is usually reset before each |
| // frame so we can know if Skia tries to compile new shaders in that frame. |
| bool StoredNewShaders() const { return stored_new_shaders_; } |
| void ResetStoredNewShaders() { stored_new_shaders_ = false; } |
| void DumpSkp(const SkData& data); |
| bool IsDumpingSkp() const { return is_dumping_skp_; } |
| void SetIsDumpingSkp(bool value) { is_dumping_skp_ = value; } |
| |
| // Remove all files inside the persistent cache directory. |
| // Return whether the purge is successful. |
| bool Purge(); |
| |
| // |GrContextOptions::PersistentCache| |
| sk_sp<SkData> load(const SkData& key) override; |
| |
| using SkSLCache = std::pair<sk_sp<SkData>, sk_sp<SkData>>; |
| |
| /// Load all the SkSL shader caches in the right directory. |
| std::vector<SkSLCache> LoadSkSLs() const; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Precompile SkSLs packaged with the application and gathered |
| /// during previous runs in the given context. |
| /// |
| /// @warning The context must be the rendering context. This context may be |
| /// destroyed during application suspension and subsequently |
| /// recreated. The SkSLs must be precompiled again in the new |
| /// context. |
| /// |
| /// @param context The rendering context to precompile shaders in. |
| /// |
| /// @return The number of SkSLs precompiled. |
| /// |
| size_t PrecompileKnownSkSLs(GrDirectContext* context) const; |
| |
| // Return mappings for all skp's accessible through the AssetManager |
| std::vector<std::unique_ptr<fml::Mapping>> GetSkpsFromAssetManager() const; |
| |
| /// Set the asset manager from which PersistentCache can load SkLSs. A nullptr |
| /// can be provided to clear the asset manager. |
| static void SetAssetManager(std::shared_ptr<AssetManager> value); |
| |
| static bool cache_sksl() { return cache_sksl_; } |
| |
| static void SetCacheSkSL(bool value); |
| |
| static void MarkStrategySet() { strategy_set_ = true; } |
| |
| static constexpr char kSkSLSubdirName[] = "sksl"; |
| static constexpr char kAssetFileName[] = "io.flutter.shaders.json"; |
| |
| private: |
| static std::string cache_base_path_; |
| |
| static std::shared_ptr<AssetManager> asset_manager_; |
| |
| static std::mutex instance_mutex_; |
| static std::unique_ptr<PersistentCache> gPersistentCache; |
| |
| // Mutable static switch that can be set before GetCacheForProcess is called |
| // and GrContextOptions.fShaderCacheStrategy is set. If true, it means that |
| // we'll set `GrContextOptions::fShaderCacheStrategy` to `kSkSL`, and all the |
| // persistent cache should be stored and loaded from the "sksl" directory. |
| static std::atomic<bool> cache_sksl_; |
| |
| // Guard flag to make sure that cache_sksl_ is not modified after |
| // strategy_set_ becomes true. |
| static std::atomic<bool> strategy_set_; |
| |
| const bool is_read_only_; |
| const std::shared_ptr<fml::UniqueFD> cache_directory_; |
| const std::shared_ptr<fml::UniqueFD> sksl_cache_directory_; |
| mutable std::mutex worker_task_runners_mutex_; |
| std::multiset<fml::RefPtr<fml::TaskRunner>> worker_task_runners_; |
| |
| bool stored_new_shaders_ = false; |
| bool is_dumping_skp_ = false; |
| |
| static sk_sp<SkData> LoadFile(const fml::UniqueFD& dir, |
| const std::string& filen_ame); |
| |
| bool IsValid() const; |
| |
| PersistentCache(bool read_only = false); |
| |
| // |GrContextOptions::PersistentCache| |
| void store(const SkData& key, const SkData& data) override; |
| |
| fml::RefPtr<fml::TaskRunner> GetWorkerTaskRunner() const; |
| |
| friend class testing::ShellTest; |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(PersistentCache); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_COMMON_GRAPHICS_PERSISTENT_CACHE_H_ |