| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/layers/texture_layer.h" |
| |
| #include "flutter/common/graphics/texture.h" |
| |
| namespace flutter { |
| |
| TextureLayer::TextureLayer(const SkPoint& offset, |
| const SkSize& size, |
| int64_t texture_id, |
| bool freeze, |
| const SkSamplingOptions& sampling) |
| : offset_(offset), |
| size_(size), |
| texture_id_(texture_id), |
| freeze_(freeze), |
| sampling_(sampling) {} |
| |
| #ifdef FLUTTER_ENABLE_DIFF_CONTEXT |
| |
| void TextureLayer::Diff(DiffContext* context, const Layer* old_layer) { |
| DiffContext::AutoSubtreeRestore subtree(context); |
| if (!context->IsSubtreeDirty()) { |
| FML_DCHECK(old_layer); |
| auto prev = old_layer->as_texture_layer(); |
| // TODO(knopp) It would be nice to be able to determine that a texture is |
| // dirty |
| context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(prev)); |
| } |
| context->AddLayerBounds(SkRect::MakeXYWH(offset_.x(), offset_.y(), |
| size_.width(), size_.height())); |
| context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion()); |
| } |
| |
| #endif // FLUTTER_ENABLE_DIFF_CONTEXT |
| |
| void TextureLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { |
| TRACE_EVENT0("flutter", "TextureLayer::Preroll"); |
| |
| #if defined(LEGACY_FUCHSIA_EMBEDDER) |
| CheckForChildLayerBelow(context); |
| #endif |
| |
| set_paint_bounds(SkRect::MakeXYWH(offset_.x(), offset_.y(), size_.width(), |
| size_.height())); |
| context->has_texture_layer = true; |
| } |
| |
| void TextureLayer::Paint(PaintContext& context) const { |
| TRACE_EVENT0("flutter", "TextureLayer::Paint"); |
| FML_DCHECK(needs_painting(context)); |
| |
| std::shared_ptr<Texture> texture = |
| context.texture_registry.GetTexture(texture_id_); |
| if (!texture) { |
| TRACE_EVENT_INSTANT0("flutter", "null texture"); |
| return; |
| } |
| texture->Paint(*context.leaf_nodes_canvas, paint_bounds(), freeze_, |
| context.gr_context, sampling_); |
| } |
| |
| } // namespace flutter |