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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_TRANSFORM_LAYER_H_
#define FLUTTER_FLOW_LAYERS_TRANSFORM_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flutter {
// Be careful that SkMatrix's default constructor doesn't initialize the matrix
// at all. Hence |set_transform| must be called with an initialized SkMatrix.
class TransformLayer : public ContainerLayer {
public:
TransformLayer(const SkMatrix& transform);
#ifdef FLUTTER_ENABLE_DIFF_CONTEXT
void Diff(DiffContext* context, const Layer* old_layer) override;
#endif // FLUTTER_ENABLE_DIFF_CONTEXT
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
#if defined(LEGACY_FUCHSIA_EMBEDDER)
void UpdateScene(std::shared_ptr<SceneUpdateContext> context) override;
#endif
private:
SkMatrix transform_;
FML_DISALLOW_COPY_AND_ASSIGN(TransformLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_TRANSFORM_LAYER_H_