| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/shell/common/platform_view.h" |
| |
| #include <utility> |
| |
| #include "flutter/fml/make_copyable.h" |
| #include "flutter/fml/synchronization/waitable_event.h" |
| #include "flutter/shell/common/rasterizer.h" |
| #include "flutter/shell/common/shell.h" |
| #include "flutter/shell/common/vsync_waiter_fallback.h" |
| #include "third_party/skia/include/gpu/GrContextOptions.h" |
| #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
| |
| namespace flutter { |
| |
| PlatformView::PlatformView(Delegate& delegate, TaskRunners task_runners) |
| : delegate_(delegate), |
| task_runners_(std::move(task_runners)), |
| size_(SkISize::Make(0, 0)), |
| weak_factory_(this) {} |
| |
| PlatformView::~PlatformView() = default; |
| |
| std::unique_ptr<VsyncWaiter> PlatformView::CreateVSyncWaiter() { |
| FML_DLOG(WARNING) |
| << "This platform does not provide a Vsync waiter implementation. A " |
| "simple timer based fallback is being used."; |
| return std::make_unique<VsyncWaiterFallback>(task_runners_); |
| } |
| |
| void PlatformView::DispatchPlatformMessage( |
| std::unique_ptr<PlatformMessage> message) { |
| delegate_.OnPlatformViewDispatchPlatformMessage(std::move(message)); |
| } |
| |
| void PlatformView::DispatchPointerDataPacket( |
| std::unique_ptr<PointerDataPacket> packet) { |
| delegate_.OnPlatformViewDispatchPointerDataPacket( |
| pointer_data_packet_converter_.Convert(std::move(packet))); |
| } |
| |
| void PlatformView::DispatchKeyDataPacket(std::unique_ptr<KeyDataPacket> packet, |
| KeyDataResponse callback) { |
| delegate_.OnPlatformViewDispatchKeyDataPacket(std::move(packet), |
| std::move(callback)); |
| } |
| |
| void PlatformView::DispatchSemanticsAction(int32_t id, |
| SemanticsAction action, |
| fml::MallocMapping args) { |
| delegate_.OnPlatformViewDispatchSemanticsAction(id, action, std::move(args)); |
| } |
| |
| void PlatformView::SetSemanticsEnabled(bool enabled) { |
| delegate_.OnPlatformViewSetSemanticsEnabled(enabled); |
| } |
| |
| void PlatformView::SetAccessibilityFeatures(int32_t flags) { |
| delegate_.OnPlatformViewSetAccessibilityFeatures(flags); |
| } |
| |
| void PlatformView::SetViewportMetrics(const ViewportMetrics& metrics) { |
| delegate_.OnPlatformViewSetViewportMetrics(metrics); |
| } |
| |
| void PlatformView::NotifyCreated() { |
| std::unique_ptr<Surface> surface; |
| |
| // Threading: We want to use the platform view on the non-platform thread. |
| // Using the weak pointer is illegal. But, we are going to introduce a latch |
| // so that the platform view is not collected till the surface is obtained. |
| auto* platform_view = this; |
| fml::ManualResetWaitableEvent latch; |
| fml::TaskRunner::RunNowOrPostTask( |
| task_runners_.GetRasterTaskRunner(), [platform_view, &surface, &latch]() { |
| surface = platform_view->CreateRenderingSurface(); |
| if (surface && !surface->IsValid()) { |
| surface.reset(); |
| } |
| latch.Signal(); |
| }); |
| latch.Wait(); |
| if (!surface) { |
| FML_LOG(ERROR) << "Failed to create platform view rendering surface"; |
| return; |
| } |
| delegate_.OnPlatformViewCreated(std::move(surface)); |
| } |
| |
| void PlatformView::NotifyDestroyed() { |
| delegate_.OnPlatformViewDestroyed(); |
| } |
| |
| sk_sp<GrDirectContext> PlatformView::CreateResourceContext() const { |
| FML_DLOG(WARNING) << "This platform does not set up the resource " |
| "context on the IO thread for async texture uploads."; |
| return nullptr; |
| } |
| |
| void PlatformView::ReleaseResourceContext() const {} |
| |
| PointerDataDispatcherMaker PlatformView::GetDispatcherMaker() { |
| return [](DefaultPointerDataDispatcher::Delegate& delegate) { |
| return std::make_unique<DefaultPointerDataDispatcher>(delegate); |
| }; |
| } |
| |
| fml::WeakPtr<PlatformView> PlatformView::GetWeakPtr() const { |
| return weak_factory_.GetWeakPtr(); |
| } |
| |
| void PlatformView::UpdateSemantics(SemanticsNodeUpdates update, |
| CustomAccessibilityActionUpdates actions) {} |
| |
| void PlatformView::HandlePlatformMessage( |
| std::unique_ptr<PlatformMessage> message) { |
| if (auto response = message->response()) |
| response->CompleteEmpty(); |
| } |
| |
| void PlatformView::OnPreEngineRestart() const {} |
| |
| void PlatformView::RegisterTexture(std::shared_ptr<flutter::Texture> texture) { |
| delegate_.OnPlatformViewRegisterTexture(std::move(texture)); |
| } |
| |
| void PlatformView::UnregisterTexture(int64_t texture_id) { |
| delegate_.OnPlatformViewUnregisterTexture(texture_id); |
| } |
| |
| void PlatformView::MarkTextureFrameAvailable(int64_t texture_id) { |
| delegate_.OnPlatformViewMarkTextureFrameAvailable(texture_id); |
| } |
| |
| std::unique_ptr<Surface> PlatformView::CreateRenderingSurface() { |
| // We have a default implementation because tests create a platform view but |
| // never a rendering surface. |
| FML_DCHECK(false) << "This platform does not provide a rendering surface but " |
| "it was notified of surface rendering surface creation."; |
| return nullptr; |
| } |
| |
| std::shared_ptr<ExternalViewEmbedder> |
| PlatformView::CreateExternalViewEmbedder() { |
| FML_DLOG(WARNING) |
| << "This platform doesn't support embedding external views."; |
| return nullptr; |
| } |
| |
| void PlatformView::SetNextFrameCallback(const fml::closure& closure) { |
| if (!closure) { |
| return; |
| } |
| |
| delegate_.OnPlatformViewSetNextFrameCallback(closure); |
| } |
| |
| std::unique_ptr<std::vector<std::string>> |
| PlatformView::ComputePlatformResolvedLocales( |
| const std::vector<std::string>& supported_locale_data) { |
| std::unique_ptr<std::vector<std::string>> out = |
| std::make_unique<std::vector<std::string>>(); |
| return out; |
| } |
| |
| void PlatformView::RequestDartDeferredLibrary(intptr_t loading_unit_id) {} |
| |
| void PlatformView::LoadDartDeferredLibrary( |
| intptr_t loading_unit_id, |
| std::unique_ptr<const fml::Mapping> snapshot_data, |
| std::unique_ptr<const fml::Mapping> snapshot_instructions) {} |
| |
| void PlatformView::LoadDartDeferredLibraryError(intptr_t loading_unit_id, |
| const std::string error_message, |
| bool transient) {} |
| |
| void PlatformView::UpdateAssetResolverByType( |
| std::unique_ptr<AssetResolver> updated_asset_resolver, |
| AssetResolver::AssetResolverType type) { |
| delegate_.UpdateAssetResolverByType(std::move(updated_asset_resolver), type); |
| } |
| |
| } // namespace flutter |