| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ |
| #define FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ |
| |
| #include <functional> |
| #include <memory> |
| #include <mutex> |
| #include <unordered_map> |
| |
| #include "flutter/common/task_runners.h" |
| #include "flutter/flow/frame_timings.h" |
| #include "flutter/fml/time/time_point.h" |
| |
| namespace flutter { |
| |
| /// Abstract Base Class that represents a platform specific mechanism for |
| /// getting callbacks when a vsync event happens. |
| class VsyncWaiter : public std::enable_shared_from_this<VsyncWaiter> { |
| public: |
| using Callback = std::function<void(std::unique_ptr<FrameTimingsRecorder>)>; |
| |
| virtual ~VsyncWaiter(); |
| |
| void AsyncWaitForVsync(const Callback& callback); |
| |
| /// Add a secondary callback for key |id| for the next vsync. |
| /// |
| /// See also |PointerDataDispatcher::ScheduleSecondaryVsyncCallback| and |
| /// |Animator::ScheduleMaybeClearTraceFlowIds|. |
| void ScheduleSecondaryCallback(uintptr_t id, const fml::closure& callback); |
| |
| protected: |
| // On some backends, the |FireCallback| needs to be made from a static C |
| // method. |
| friend class VsyncWaiterAndroid; |
| friend class VsyncWaiterEmbedder; |
| |
| const TaskRunners task_runners_; |
| |
| explicit VsyncWaiter(TaskRunners task_runners); |
| |
| // There are two distinct situations where VsyncWaiter wishes to awaken at |
| // the next vsync. Although the functionality can be the same, the intent is |
| // different, therefore it makes sense to have a method for each intent. |
| |
| // The intent of AwaitVSync() is that the Animator wishes to produce a frame. |
| // The underlying implementation can choose to be aware of this intent when |
| // it comes to implementing backpressure and other scheduling invariants. |
| // |
| // Implementations are meant to override this method and arm their vsync |
| // latches when in response to this invocation. On vsync, they are meant to |
| // invoke the |FireCallback| method once (and only once) with the appropriate |
| // arguments. This method should not block the current thread. |
| virtual void AwaitVSync() = 0; |
| |
| // The intent of AwaitVSyncForSecondaryCallback() is simply to wake up at the |
| // next vsync. |
| // |
| // Because there is no association with frame scheduling, underlying |
| // implementations do not need to worry about maintaining invariants or |
| // backpressure. The default implementation is to simply follow the same logic |
| // as AwaitVSync(). |
| virtual void AwaitVSyncForSecondaryCallback() { AwaitVSync(); } |
| |
| void FireCallback(fml::TimePoint frame_start_time, |
| fml::TimePoint frame_target_time, |
| bool pause_secondary_tasks = true); |
| |
| private: |
| std::mutex callback_mutex_; |
| Callback callback_; |
| std::unordered_map<uintptr_t, fml::closure> secondary_callbacks_; |
| |
| void PauseDartMicroTasks(); |
| void ResumeDartMicroTasks(); |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(VsyncWaiter); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ |