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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_SHADER_LIBRARY_GLES_H_
#define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_SHADER_LIBRARY_GLES_H_
#include <memory>
#include "flutter/fml/macros.h"
#include "flutter/fml/mapping.h"
#include "impeller/base/comparable.h"
#include "impeller/base/thread.h"
#include "impeller/renderer/shader_key.h"
#include "impeller/renderer/shader_library.h"
namespace impeller {
class ShaderLibraryGLES final : public ShaderLibrary {
public:
// |ShaderLibrary|
~ShaderLibraryGLES() override;
// |ShaderLibrary|
bool IsValid() const override;
private:
friend class ContextGLES;
const UniqueID library_id_;
mutable RWMutex functions_mutex_;
ShaderFunctionMap functions_ IPLR_GUARDED_BY(functions_mutex_);
bool is_valid_ = false;
explicit ShaderLibraryGLES(
const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries);
// |ShaderLibrary|
std::shared_ptr<const ShaderFunction> GetFunction(std::string_view name,
ShaderStage stage) override;
// |ShaderLibrary|
void RegisterFunction(std::string name,
ShaderStage stage,
std::shared_ptr<fml::Mapping> code,
RegistrationCallback callback) override;
// |ShaderLibrary|
void UnregisterFunction(std::string name, ShaderStage stage) override;
ShaderLibraryGLES(const ShaderLibraryGLES&) = delete;
ShaderLibraryGLES& operator=(const ShaderLibraryGLES&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_SHADER_LIBRARY_GLES_H_