blob: 3f237e00b00baec92f5d2d125abc41e8321d1a54 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/transform_layer.h"
#include <optional>
namespace flutter {
TransformLayer::TransformLayer(const DlMatrix& transform)
: transform_(transform) {
FML_DCHECK(transform_.IsFinite());
if (!transform_.IsFinite()) {
FML_LOG(ERROR) << "TransformLayer is constructed with an invalid matrix.";
transform_ = {};
}
}
void TransformLayer::Diff(DiffContext* context, const Layer* old_layer) {
DiffContext::AutoSubtreeRestore subtree(context);
auto* prev = static_cast<const TransformLayer*>(old_layer);
if (!context->IsSubtreeDirty()) {
FML_DCHECK(prev);
if (transform_ != prev->transform_) {
context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer));
}
}
context->PushTransform(transform_);
DiffChildren(context, prev);
context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion());
}
void TransformLayer::Preroll(PrerollContext* context) {
auto mutator = context->state_stack.save();
mutator.transform(transform_);
DlRect child_paint_bounds;
PrerollChildren(context, &child_paint_bounds);
child_paint_bounds = child_paint_bounds.TransformAndClipBounds(transform_);
set_paint_bounds(child_paint_bounds);
}
void TransformLayer::Paint(PaintContext& context) const {
FML_DCHECK(needs_painting(context));
auto mutator = context.state_stack.save();
mutator.transform(transform_);
PaintChildren(context);
}
} // namespace flutter